[SCRIPT][AP] ANCC Scramble - An ADS module [V0.7 - 03/10/13]
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I have just used your neat trick to get clean files from steam and it worked a treat. Now that I have really clean folders I will try again what I was advised to do before.
I want to try it on spare PC that I have so not to mess things up in my current game.
I had already deleted the keys before removing the scripts but when I reinstall them the keys are remembered, there are no conflicts.
I didn't save the profile after deleting though, I will try that and I will report back later.
Thanks for your help.
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***** Update
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I tried everything that was suggested and it made no difference at all.
I guess either this issue applies to the Panther or my game is corrupted in some way that it affects the usage of the shortcuts for ADS and it is not rectified by using clean T and Scripts folders.
I am thinking that the reason why I can't use the shortcuts for ANCC is a consequence of the fact that they do not work in ADS in the first place.
I will have to pass on this one.
Thanks again.
I want to try it on spare PC that I have so not to mess things up in my current game.
I had already deleted the keys before removing the scripts but when I reinstall them the keys are remembered, there are no conflicts.
I didn't save the profile after deleting though, I will try that and I will report back later.
Thanks for your help.
- - - - - -
***** Update
-----------
I tried everything that was suggested and it made no difference at all.
I guess either this issue applies to the Panther or my game is corrupted in some way that it affects the usage of the shortcuts for ADS and it is not rectified by using clean T and Scripts folders.
I am thinking that the reason why I can't use the shortcuts for ANCC is a consequence of the fact that they do not work in ADS in the first place.
I will have to pass on this one.
Thanks again.
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You should always keep in mind that some shortcut behaviour is hard-coded my windows and steam and the game doesn't override it. And as of my observations some shifted hotkeys are overrided by their unshifted alters. In your example an unshifted Enter that is by default 'always on' just got on top of your hotkey. I guess that has something to do with 'hotkey manager' as it has some limitations.
Haste-whip TrixX!
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- anachron13
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- Joined: Tue, 2. Nov 10, 23:41
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- Posts: 17
- Joined: Thu, 25. Dec 08, 13:27
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
Hello,
I have updated ANCC Scramble to version 0.6, here is the changelog :
If i have enough time before X-Rebirth and depending on the feasability, i plan to add a more precise control on active wings by allowing to select a flying leader and give him new orders (like new target, dock only this wing, etc..).
Don't hesitate to give me feedback, bug reports or ideas. Thanks.
I have updated ANCC Scramble to version 0.6, here is the changelog :
- NEW FEATURE : Dynamic Overview! Monitor your fighters and give them orders more conveniently. You can scramble all your docked fighters, send an attack or a protection wing (this two last commands use the ADS protect and attack scripts), dock your flying wings or change the scramble priority target.
[ external image ]
- Every fighters assigned to ADS with full hull can be used to send reinforcement to incomplete scramble wings. Meaning that if you add new ADS fighters to your carrier while a scramble is in progress, they will be immediatly used to replace dead fighters.
- Renaming system revamped again, should work a lot better. It can now be disabled using the ADS rename fighters option.
- Lots of bugs solved, the behaviour of the scrambled ships should be a lot less eratic when suffering heavy losses.
- Destroyed wings will now be reformed if there is enough docked fighters available.
- Basic compatibility with ADS - Real Wings Edition. Both scripts can be installed, i have adapted my script to respond to the new "dock all" procedure of the Nicoman35 script. The only thing not working for now is the "protect..." command from the Overview menu.
If i have enough time before X-Rebirth and depending on the feasability, i plan to add a more precise control on active wings by allowing to select a flying leader and give him new orders (like new target, dock only this wing, etc..).
Don't hesitate to give me feedback, bug reports or ideas. Thanks.
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
I'm not at work to test it, but you have to replace line 6 of 'anarkis.acc.is.compatible' and line 11 of 'anarkis.acc.get.acc.carriers' by this line :
PS : This is for the original version of ADS. For the Nicoman35 version, you should not use this patch.
In 'setup.anarkis.acc' it's a little bit more tedious, starting to line 35 you will have to add M6 to each command. Copy Paste the last line of each command and replace "class=[XX]" by "class=[M6]". I think it should be enough.if not ($v1 == [M1] OR $v1 == [M7] OR $v1 == [TL] OR $v1 == [TM] OR $v1 == [M2] OR $v1 == [M6])
PS : This is for the original version of ADS. For the Nicoman35 version, you should not use this patch.
- anachron13
- Posts: 144
- Joined: Tue, 2. Nov 10, 23:41
2022 things? Are you editing the scripts with an xml or text editor?
If you want to modify a script, you have to use either the ig script editor or use an external script editor like X-Studio : http://forum.egosoft.com/viewtopic.php?t=301433
If you want to modify a script, you have to use either the ig script editor or use an external script editor like X-Studio : http://forum.egosoft.com/viewtopic.php?t=301433