Emergency Jump
Forces a more reliable jump when shield drops below the Emergency Jump threshold set in the Command Console.
[ external image ] Emergency Jump
[ external image ]
Features
- Forces a more reliable jump when shield drops below the Emergency Jump threshold set in the Command Console.
- Works on BigShips (M8, TM, and larger).
- Follows the settings in the Command Console.
- If the ship has a homebase or homesector set, then ship will jump to home rather than a random jump.
Notes
- This script is not perfect. Jumping is never entirely reliable, although this script will give your ships a better chance to survive.
- Newly acquired ships do not automatically run Emergency Jump (not yet -- I may add that feature in the future). Save and reload to activate new ships.
- To set a homebase for a capital ship: Assign the ship to a wing, set a homebase for the wing, then remove the ship from the wing. The homebase will remain.
Compatibility
- Works for TC and AP. Should be compatible with most stuff.
If you ask me whether it works with XRM, I'm going to tell you to punch yourself for asking.- (it should!)
Requirements
- X3TC or X3AP
BigShip (TM, M8, or larger) with Emergency Jump settings configured in Command Console.
How to Install
- 1) Install as Archive with the Plugin Manager or manually.
. . (If this is your first time, see Installation Tips: Plugin Manager (PM), LV's Tutorial, Artificial Life Plugins (ALP's))
How to UnInstall
- 1) UnInstall with the Plugin Manager or
2) Delete the setup script, run the setup script in the Uninstall folder, then save your game. You can then remove all of the scripts (but leave plugin.signal.targeted.emergency.jump if you also use the Signal_Targeted script.)
(Do not simply delete the script without doing the above first.)
How to Use
- Set the Emergency Jump settings in the Command Console for the ship that you want to jump.
When you acquire new ships, you must save and reload to activate the script on the new ships.
History
- v4 (2014-03-26)
* Will not jump to homesector (which can be incorrectly set on stolen or captured ships). (Barleyman)
v3 (2013-05-29)
- Reports emergency jumps to player logbook.
- Will not jump into war zone in AP.
v2 (2013-05-13)
- Does not work on the playership (the ship that the player is currently flying). (swatti)
v1 (2013-05-10)
- First release. Please report any problems.
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Links
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