Short answer: No. Every version of X3:AP will store their savegames in the same folder, and as far as I know there is no way to change this. The only thing you can do if you want to keep your old save files is to move them to another folder.siddham wrote: ↑Sun, 7. Jun 20, 01:27Hello
Apologies if this has been already answered; I did try google and the search thing here...
I have just installed using the GOG version and everything seems to be fine...
except X3LU is accessing my vanilla save game folder from a Steam vanilla install I played last year and still have on my machine
Is it possible to have a separate dedicated save game folder for X3LU?
Litcube's Universe
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Re: Litcube's Universe
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
Re: Litcube's Universe
Thank you for replies about the save game folder. Once I know I can work around it.
Re: Litcube's Universe
Not sure if this is a bug but seems a little out of place and/or potentially harmful for balancing/pacing.
Started a new game in 1.72 and was flying through Ore belt to discover about 50 million worth of cargo just floating in the corner of the map.
Seems a little off to me as it's like finding an m7 in the first hour of play. In more detail it appears to be mostly pirate/illegal goods. Spaceweed, spacefuel, boarding pods, disintegrator rifles, spaceflies.
Started a new game in 1.72 and was flying through Ore belt to discover about 50 million worth of cargo just floating in the corner of the map.
Seems a little off to me as it's like finding an m7 in the first hour of play. In more detail it appears to be mostly pirate/illegal goods. Spaceweed, spacefuel, boarding pods, disintegrator rifles, spaceflies.
Re: Litcube's Universe
Destroying a station makes it drops a good part of its wares. It's hardcoded behavior. Probably a pirate base that got destroyed.
Re: Litcube's Universe
Hello.
I have a question about soundtrack. In some sectors music just incredible. Antigone Memorial, Bluish Snout. How can i find files with that music? Or names of tracks.
P.S. I am playing Mayhem 3, not sure if its relevant.
I have a question about soundtrack. In some sectors music just incredible. Antigone Memorial, Bluish Snout. How can i find files with that music? Or names of tracks.
P.S. I am playing Mayhem 3, not sure if its relevant.
Re: Litcube's Universe
I can't download this mod, please check base mod download link
Re: Litcube's Universe
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Re: Litcube's Universe
Hello!
I have 1.7.2 LU + steam 3.3 X3AP + 3.3 nosteam exe without any mods.
Аfter three days in game I noticed that my ship's autosupply is free ( ships ignore reputation and pay no money for autobuing missiles and drones). Has anyone a similar problem ?
I will be grateful for your answers!
I have 1.7.2 LU + steam 3.3 X3AP + 3.3 nosteam exe without any mods.
Аfter three days in game I noticed that my ship's autosupply is free ( ships ignore reputation and pay no money for autobuing missiles and drones). Has anyone a similar problem ?
I will be grateful for your answers!
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Re: Litcube's Universe
Annual X3LU playthrough:
No Universal Traders until Player Headquarters is acquired.
Step:1) cap ships and get set up ROF in Argon space to gain rep.
2)Buy/use FR miners (Sector CBSE) to slowly mine, sell manually. Collect more abandon ships.
3)Buy TL, as miner ships Home Base. Begin buying M5 miners from Seizwell. Disclaimer: Until this playthrough, I had always built an M3 mining fleet using chimeras. For 150ish M3's with 5 lasers + dedicated TL =~ 1B credits per fleet. 4 lasers on the M5's + TL +~ .5B credits. I'm going cost-effective this round because I can build two fleets for the cost of one -20% efficiency.
4) As credits roll in from selling minerals buy two Argon trading stations. Use a courier from every TL back to the trading stations. Split crystals to drop to one and minerals/ore to the other. (dock agents will actually sell your black and white crystals this way ). Collect more abandon ships.
4.5) buy an M7 with hanger space to transport new mining ships. Collect more abandon ships.
5) As the fleet grows drop ore and silicone off at PH instead of selling. At 5-7 fleets you will saturate the nividium market. Dump to a dedicated TL and add to a spare courier route to deliver to trading stations (otherwise, all the dock agents will fill with nividium that that has no market). Collect more abandon ships.
Tip- once the TL's mining ship special command "carrier" has been initiated there will be lag for a few seconds. Too big of fleets make's this get worse fast. I stick with < 200 miners and that lags for ~30 seconds. (AMD 1700X CPU)
Tip- once carrier fleet is initiated tell the TL to "follow" one of the miners. This keeps the fleet together and no (terrible) loss off of M5's flying back to unload half their life from spreading all over.
Tip-buying high shield mining M3/M4/M5's are not worth it..... they will all get wiped out if the sector is invaded. Have ROF and a battle fleet ready. More importantly, mine-in as safe of sectors as you see fit.
At this point, I'm 20 ships into my second fleet and two small ROF's I keep maintaining. 4 days, 22hrs w/ sata and with satellite monitor network mod. Credits are steady but capping M3's or better is still worth the time. After the second fleet is up and running I'll focus on PH and Ut's.
No Universal Traders until Player Headquarters is acquired.
Step:1) cap ships and get set up ROF in Argon space to gain rep.
2)Buy/use FR miners (Sector CBSE) to slowly mine, sell manually. Collect more abandon ships.
3)Buy TL, as miner ships Home Base. Begin buying M5 miners from Seizwell. Disclaimer: Until this playthrough, I had always built an M3 mining fleet using chimeras. For 150ish M3's with 5 lasers + dedicated TL =~ 1B credits per fleet. 4 lasers on the M5's + TL +~ .5B credits. I'm going cost-effective this round because I can build two fleets for the cost of one -20% efficiency.
4) As credits roll in from selling minerals buy two Argon trading stations. Use a courier from every TL back to the trading stations. Split crystals to drop to one and minerals/ore to the other. (dock agents will actually sell your black and white crystals this way ). Collect more abandon ships.
4.5) buy an M7 with hanger space to transport new mining ships. Collect more abandon ships.
5) As the fleet grows drop ore and silicone off at PH instead of selling. At 5-7 fleets you will saturate the nividium market. Dump to a dedicated TL and add to a spare courier route to deliver to trading stations (otherwise, all the dock agents will fill with nividium that that has no market). Collect more abandon ships.
Tip- once the TL's mining ship special command "carrier" has been initiated there will be lag for a few seconds. Too big of fleets make's this get worse fast. I stick with < 200 miners and that lags for ~30 seconds. (AMD 1700X CPU)
Tip- once carrier fleet is initiated tell the TL to "follow" one of the miners. This keeps the fleet together and no (terrible) loss off of M5's flying back to unload half their life from spreading all over.
Tip-buying high shield mining M3/M4/M5's are not worth it..... they will all get wiped out if the sector is invaded. Have ROF and a battle fleet ready. More importantly, mine-in as safe of sectors as you see fit.
At this point, I'm 20 ships into my second fleet and two small ROF's I keep maintaining. 4 days, 22hrs w/ sata and with satellite monitor network mod. Credits are steady but capping M3's or better is still worth the time. After the second fleet is up and running I'll focus on PH and Ut's.
Last edited by s17speedex on Sat, 24. Oct 20, 12:30, edited 1 time in total.
X3 LUV
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Re: Litcube's Universe
I have no bases. Even if I start a new game, the same thing happens during the first connection to the station (Argon equipment dock in Argon Prime)s17speedex wrote: ↑Sat, 24. Oct 20, 12:26aksonometrya
Are the costs being charged to the ship's home base?
Re: Litcube's Universe
Does anyone know which script controls the CCDS Mk 1/2/3 chaff missle intercept chances?
According to LU wiki the defaults are roughly 77%/89%/100% with a slight randomness mixed in.
Edit: nevermind. Think i found it in script "Lib.Cmd.FireChaff.Check"
According to LU wiki the defaults are roughly 77%/89%/100% with a slight randomness mixed in.
Edit: nevermind. Think i found it in script "Lib.Cmd.FireChaff.Check"
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Re: Litcube's Universe
Okay made an account to ask this. Very odd bug. Never seen this before.
Version: UTD Litcube w/ Joubarbe's satellite monitoring script
Damyath advanced
time: about 1d 12h
Paranid rep: 4, 34%
system: Cardinal's domain
Despite having positive paranid rep, I am having difficulty claiming ships in this sector.
when I claim the [random assorted dead pirate fighters] the Paranid task force Zeus in the area immediately turns hostile and attacks me. None of its owned ships or any other ships turn hostile. just the Zeus.
I can say weapons fire was in error(there was no weapons fire?) Had not even started to repair said ship. but the Zeus rejects it. It then will proceed to track down and destroy the claimed ship.
It does not attack my personal ship(not claimed) which is strange.
After destroying the offending ship, the zeus turns white.
-------------------------------------------------
There is one hostile factory in-sector(Phanon--TandiTech) But I have not bothered attacking any Phanon ships or stations as of yet in this playthrough.
The only ship that has knowingly traveled through this sector is a single m5 running explorer software.
anyone know how to fix the bugged npc?(assuming this is a bug) OR has claiming somehow become illegal in JUST that sector.
Version: UTD Litcube w/ Joubarbe's satellite monitoring script
Damyath advanced
time: about 1d 12h
Paranid rep: 4, 34%
system: Cardinal's domain
Despite having positive paranid rep, I am having difficulty claiming ships in this sector.
when I claim the [random assorted dead pirate fighters] the Paranid task force Zeus in the area immediately turns hostile and attacks me. None of its owned ships or any other ships turn hostile. just the Zeus.
I can say weapons fire was in error(there was no weapons fire?) Had not even started to repair said ship. but the Zeus rejects it. It then will proceed to track down and destroy the claimed ship.
It does not attack my personal ship(not claimed) which is strange.
After destroying the offending ship, the zeus turns white.
-------------------------------------------------
There is one hostile factory in-sector(Phanon--TandiTech) But I have not bothered attacking any Phanon ships or stations as of yet in this playthrough.
The only ship that has knowingly traveled through this sector is a single m5 running explorer software.
anyone know how to fix the bugged npc?(assuming this is a bug) OR has claiming somehow become illegal in JUST that sector.
Re: Litcube's Universe
Is it possible that the ship you've captured has illegal goods in its cargo bay (e.g. space fuel)? If it does that will explain why the Zeus turns hostile, and then goes back to friendly once the ship (and thus the illegal goods) is destroyed. Try capturing the ship and ejecting any illegal cargo straight away.StarrySpelunker wrote: ↑Wed, 25. Nov 20, 18:56when I claim the [random assorted dead pirate fighters] the Paranid task force Zeus in the area immediately turns hostile and attacks me. None of its owned ships or any other ships turn hostile. just the Zeus.
Re: Litcube's Universe
Hey friends! I played a few days whilst ommiting to delete the bonus package before installing. Have not seen any adverse effects in the Universe but from the olden days I fear I amy see sectors filled with mammoths before long so I would love to redo the install. The million dollar question is: will I be able to keep the save game (in principle, no guaranties asked)?
Re: Litcube's Universe
At the very least you'll want to do an E/I.
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Re: Litcube's Universe
The soundtrack folder in the game install folder follows the pattern "80{X - 1}0{Y - 1}" where X is the sector position on the horizontal axis and Y is the sector position on the vertical axis. For example "80000" = Kingdom End, "80100" = Rolk's Drift, "80200" = Queen's Space, "80001" = Three Worlds, "80101" = Power Circle.
With this data, you should be able to find any sector. So as an example, Antigone Memorial which you listed would be "80201" where it's the third sector to the right and the second second down.
OR you could download the star wars mod. It's a lot of data just for a list, but the music is labeled with the sector name in the soundtrack folder. That can be your reference for which file names go to which sectors. A very helpful list indeed.
EDIT: The numbers I've provided won't align to the same sector names in Mayhem 3 vs vanilla or LU because Mayhem 3 uses a randomly generated universe. So Kingdom End is most likely not "80000" for you. But the same pattern holds.
Re: Litcube's Universe
Hello,
I have question about ships in xsp format. I know that they are made for X3 Reunion but there is any way to edit it to work with X3 AP with LU? If i good remember they have wrong laser configuration but i think that can be ediuted in Plugin Manager Lite
I have question about ships in xsp format. I know that they are made for X3 Reunion but there is any way to edit it to work with X3 AP with LU? If i good remember they have wrong laser configuration but i think that can be ediuted in Plugin Manager Lite