[Index][LU] Scripts and Mods Library for Litcube's Universe
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- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
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http://forum.egosoft.com/viewtopic.php?t=381869
Says its LU compatable might want to take a look
Says its LU compatable might want to take a look
Thank you for maintaining this list. I've just uploaded a mod here (hopefully it's up to scratch): http://forum.egosoft.com/viewtopic.php?t=382460
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
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Hi there,
i already started to inquire about compatibility on the other side of the mod, but considering its' age i suppose there is little hope for the SpacelootTransporter to work in Litcube's Universe, or is there?
Has anybody tested it so far or is there an alternative function in LU already implemented? I checked the Features Section on the Wiki and could find a match.
best regards
scav
i already started to inquire about compatibility on the other side of the mod, but considering its' age i suppose there is little hope for the SpacelootTransporter to work in Litcube's Universe, or is there?
Has anybody tested it so far or is there an alternative function in LU already implemented? I checked the Features Section on the Wiki and could find a match.
best regards
scav
The general rule of thumb is that if it's not made specifically for LU then it's most likely incompatible.scav_n_ger wrote:Hi there,
i already started to inquire about compatibility on the other side of the mod, but considering its' age i suppose there is little hope for the SpacelootTransporter to work in Litcube's Universe, or is there?
Has anybody tested it so far or is there an alternative function in LU already implemented? I checked the Features Section on the Wiki and could find a match.
best regards
scav
With that said, the transporter + special command software combo is probably the closest thing you'll get to the mod you linked to. For remote pickup (in sector) you have the Reaper Shuttle, which can be called in via hotkey and will proceed to clean up everything and then return home. If combined with Joubarbe's Satellite Monitoring mod you can send the Reaper Shuttle to sectors other than the one you're currently in as well.
I'm sorry, I can't hear you over the sound of how awesome I am
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
DiDs:
Eye of the storm Completed
Eye of the storm - book 2 Inactive
Black Sun - Completed
Endgame - Completed
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- Posts: 67
- Joined: Fri, 8. Nov 13, 01:48
Zaitsev wrote:The general rule of thumb is that if it's not made specifically for LU then it's most likely incompatible.scav_n_ger wrote:Hi there,
i already started to inquire about compatibility on the other side of the mod, but considering its' age i suppose there is little hope for the SpacelootTransporter to work in Litcube's Universe, or is there?
Has anybody tested it so far or is there an alternative function in LU already implemented? I checked the Features Section on the Wiki and could find a match.
best regards
scav
With that said, the transporter + special command software combo is probably the closest thing you'll get to the mod you linked to. For remote pickup (in sector) you have the Reaper Shuttle, which can be called in via hotkey and will proceed to clean up everything and then return home. If combined with Joubarbe's Satellite Monitoring mod you can send the Reaper Shuttle to sectors other than the one you're currently in as well.
Aye, thank you for replying, pal.
I was just going through the Wiki again and found the Reap Quickshuttle as an approximate solution.
I guess that will do.
Special command loot collection had done a great job so far. Don't know if there was a change or it's due to the Caiman Advanced 's max speed, but i had no autopilot loop of shame in LU.
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- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
No idea. I don't recall ever seeing a modified version of the libraries for LU. Maybe he was suggesting the libraries needed to be modified to work with LU. Much of that thread is highly unreliable and should be taken with a grain of salt.I have been searching through the dark corners of the interwebs looking for the Modified Libraries for Lucike script collection that Sinnerman49 mentioned in the original post on LU mod compatability. Does anyone have any idea where I might find these? I miss Codea alot.
They don't exist in public.Graul1157 wrote:I have been searching through the dark corners of the interwebs looking for the Modified Libraries for Lucike script collection that Sinnerman49 mentioned in the original post on LU mod compatability. Does anyone have any idea where I might find these? I miss Codea alot.
Man, I wish that thread was nuked.
- solarahawk
- Posts: 257
- Joined: Sat, 22. Dec 07, 23:18
I installed:
Alternate Gate graphics
MK3 Improvement
Diverse game starts
Remap
One of the mods destroys Litcube: I can start whatever mission, I don't see other ships and I can attack stations as much as I want, no more enemies... will report if I find the troublemaker. But will take a while because now I have to redownload AP vanilla and build anything again.
Alternate Gate graphics
MK3 Improvement
Diverse game starts
Remap
One of the mods destroys Litcube: I can start whatever mission, I don't see other ships and I can attack stations as much as I want, no more enemies... will report if I find the troublemaker. But will take a while because now I have to redownload AP vanilla and build anything again.