[X3LU] Mayhem 3.21b

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 14:20

TestUnknown wrote:
Sat, 30. Apr 22, 06:00
Found a bug in Mayhem Galaxy Generator.exe (3/26/2021 6:09am): when the galaxy size is 18x18, the pronunciation of the sector name doesn't match the actual sector name. This is repeatable and seems to happen only if the galaxy size is 18x18. I tried smaller galaxies such as 16x16 and they work just fine. Here is an example galaxy file. https://drive.google.com/file/d/1icw6i- ... sp=sharing . Start any new game and pick Argon which will start at Akeela's Beacon. The north gate should be Ronkarr's Trial but targeting it will say "Tears of greed".
Generated with these parameters 6 galaxies, all different.

For now, select your galaxy, enter a new name in the name field and generate a new galaxy with the same parameters. This might fix the problem.

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 15:10

On the 8th attempt, a galaxy was also generated with mismatched names and voice acting. :)

3.18 - generated 10 galaxies with given parameters. Start - Argon. No problem. The error did not reoccur. But that doesn't mean the mistake can't happen again...

TestUnknown
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Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Sat, 30. Apr 22, 19:45

alexalsp wrote:
Sat, 30. Apr 22, 15:10
On the 8th attempt, a galaxy was also generated with mismatched names and voice acting. :)

3.18 - generated 10 galaxies with given parameters. Start - Argon. No problem. The error did not reoccur. But that doesn't mean the mistake can't happen again...
3.18 comes with the same Mayhem Galaxy Generator.exe as earlier versions. I just downloaded and tried it again. Also did a file comparison and it's identical. The reason one does not see the errors occurring very often is because even at maximum galaxy size setting, size 18x18 galaxy only occurs about 1 out of 20 tries. Although, just now a galaxy 18x16 also showed the same voice acting mismatch error. Note that I have not seen this error when the galaxy size is 16x16 or smaller. Is the source code available? I'll take a look if I am the only one who is interested in size 18x18 galaxy.

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Joubarbe
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Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 30. Apr 22, 20:53

TestUnknown wrote:
Sat, 30. Apr 22, 19:45
Is the source code available? I'll take a look if I am the only one who is interested in size 18x18 galaxy.
It got lost into the OCV Maelstrom.

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 21:30

Joubarbe wrote:
Sat, 30. Apr 22, 20:53
TestUnknown wrote:
Sat, 30. Apr 22, 19:45
Is the source code available? I'll take a look if I am the only one who is interested in size 18x18 galaxy.
It got lost into the OCV Maelstrom.
Nothing disappears without a trace, you can try to restore it or remember where the backup copy of the source code is :)

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Joubarbe
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Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 30. Apr 22, 22:46

My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.

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Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Sat, 30. Apr 22, 23:29

Joubarbe wrote:
Sat, 30. Apr 22, 22:46
My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.
Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sun, 1. May 22, 21:25

TestUnknown wrote:
Sat, 30. Apr 22, 23:29
Joubarbe wrote:
Sat, 30. Apr 22, 22:46
My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.
Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.
Share these files corrected, if you don't mind :roll:

TestUnknown
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Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Mon, 2. May 22, 20:40

alexalsp wrote:
Sun, 1. May 22, 21:25
TestUnknown wrote:
Sat, 30. Apr 22, 23:29
Joubarbe wrote:
Sat, 30. Apr 22, 22:46
My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.
Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.
Share these files corrected, if you don't mind :roll:
These are the files (mayhem_data\sector_names_stream*.txt) I am using: https://drive.google.com/file/d/12TUz2U ... sp=sharing. Each file contains 1 copy of the original sectors and 1 copy of all the sectors uncommented. sector_names_stream1.txt have 445 entries, and sector_names_stream2.txt have 91 entries.

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Mon, 2. May 22, 20:56

TestUnknown wrote:
Mon, 2. May 22, 20:40
alexalsp wrote:
Sun, 1. May 22, 21:25
TestUnknown wrote:
Sat, 30. Apr 22, 23:29


Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.
Share these files corrected, if you don't mind :roll:
These are the files (mayhem_data\sector_names_stream*.txt) I am using: https://drive.google.com/file/d/12TUz2U ... sp=sharing. Each file contains 1 copy of the original sectors and 1 copy of all the sectors uncommented. sector_names_stream1.txt have 445 entries, and sector_names_stream2.txt have 91 entries.
Thank you. :thumb_up: :thumb_up: :thumb_up: :thumb_up: :thumb_up:

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Mon, 2. May 22, 23:52

alexalsp wrote:
Mon, 2. May 22, 20:56
TestUnknown wrote:
Mon, 2. May 22, 20:40
alexalsp wrote:
Sun, 1. May 22, 21:25


Share these files corrected, if you don't mind :roll:
These are the files (mayhem_data\sector_names_stream*.txt) I am using: https://drive.google.com/file/d/12TUz2U ... sp=sharing. Each file contains 1 copy of the original sectors and 1 copy of all the sectors uncommented. sector_names_stream1.txt have 445 entries, and sector_names_stream2.txt have 91 entries.
Thank you. :thumb_up: :thumb_up: :thumb_up: :thumb_up: :thumb_up:
I have, for now, only uncommented everything but the alphabetic names. Didn't add anything. Generated 10 galaxies, checked, everything is fine. Perhaps this is enough, but maybe someday the error will repeat. But at the moment, the problem is not noticed.

In your case, as I think, but not sure, systems with the same names can be generated. Watch for it.

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PersonyPerson
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Re: [X3LU] Mayhem 3.18

Post by PersonyPerson » Fri, 6. May 22, 23:09

Hello.

I'm Playing version 3.18. Really enjoying it.

I'm currently playing a galaxy that started under the "None" galaxy expansion setting. At the start of the game it of course gives me a warning that OCV starts spawning after day 1. I'm 3 1/2 days into my playthrough, but so far all the OCV have done is build up into their home portal sector.

At what point do the OCV start initiating invasions on the rest of the galaxy?

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Joubarbe
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Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 7. May 22, 09:13

Would be nice if you could upload your savegame and your galaxy (instructions).

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PersonyPerson
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Re: [X3LU] Mayhem 3.18

Post by PersonyPerson » Sat, 7. May 22, 13:00

Ok, so I assume that's not normal then. Here's the save: https://drive.google.com/file/d/13c7Pmm ... sp=sharing

The OCV spawn is at Reservoir of Tranquillity.

I also use the custom backgrounds pack from Hector0x. I thought it might have been script interference as I also used his rebalance mod in the distant past before I upgraded from 3.14d to 3.18. However I deleted all the files associated with it, reinstalled Mayhem, still the same issue.

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alexalsp
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Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 7. May 22, 15:34

3.14 is not compatible with 3.15 and up. If you have updated the mod from 3.14 to 3.18 you need to generate a new galaxy and start a new game.

Share the link. No access.

Mods for 3.14 are not adapted for 3.18.

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Joubarbe
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Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 7. May 22, 16:42

Yes, as alex said, 3.15 is a major version that breaks savegame compatibility. The game should have said something about that and display a message.
The rebalance mod is not compatible either. It's for 3.14d only.

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PersonyPerson
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Re: [X3LU] Mayhem 3.18

Post by PersonyPerson » Sat, 7. May 22, 17:04

alexalsp wrote:
Sat, 7. May 22, 15:34
3.14 is not compatible with 3.15 and up. If you have updated the mod from 3.14 to 3.18 you need to generate a new galaxy and start a new game.

Share the link. No access.

Mods for 3.14 are not adapted for 3.18.
I did...

My game was on a new 3.18 galaxy and I had removed the rebalance mod. I'm not using it now, nor was I at the start of this save. The only thing left over from the mod was a couple of script files, which were not present in the 3.18 patch (Everything else was overwritten by the patch) which I have since removed, but it seems removing them didn't change anything.

Everything seems to work fine with the exception of the OCV just sitting in their core system.

If the link was restricted beforehand. It shouldn't be now.

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Joubarbe
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Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 7. May 22, 17:09

I'll look into it.

jimbo1282019
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Re: [X3LU] Mayhem 3.18

Post by jimbo1282019 » Sat, 7. May 22, 20:35

Hi

i am currently playing x3 mayhem 3.16 and im having crystals just disappearing out of my outpost i thought i was using them up on a build or something so i cheated over 10k in and almost a second later it has 0 left in the station any advice?

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Joubarbe
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Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 7. May 22, 22:12

jimbo1282019 wrote:
Sat, 7. May 22, 20:35
Hi

i am currently playing x3 mayhem 3.16 and im having crystals just disappearing out of my outpost i thought i was using them up on a build or something so i cheated over 10k in and almost a second later it has 0 left in the station any advice?
Please upload your save and galaxy. Cannot fix a bug I cannot reproduce.

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