[X3LU] Mayhem 3.21b

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
User avatar
Hairless-Ape
Posts: 322
Joined: Wed, 6. Nov 02, 20:31
xr

Re: [X3LU] Mayhem 3.17

Post by Hairless-Ape » Fri, 29. Apr 22, 14:17

arkcheung wrote:
Wed, 27. Apr 22, 06:27
Actually I like 3.17 but my only concern is the balance. In previous version M2 ship is all I have to build and it kills any other ship easily. I really like to see how the weapon/equipment affects the ship's capability like in EVE. Big ships with big/slow guns should not be able to easily hit small and fast ship. Few small ships may not harm the big ships in any ways but with sworms of small ships there is a still chance that the big fish can be eaten by small fish. But in current game small ship can't even get closer to the big ship.
I've played eve since 2003 and strongly believe X3 has done this aspect far better. Large ships, in reality, are more than capable of mounting FLAK artillery, capable of killing small fast moving ships. In eve, this has been nerfed like so many other things in eve. In eve, if it's working well, they nerf it :) Anyway, the point is that it is far more realistic that large ships fielding FLAK type weapons should absolutely be able to burn through many small fighters. Eve screwed this up to force players to work in multi-role fleets, but it's simply their mindset of forcing people into groups and favoring the large groups over individuals. I do agree large guns should have a hard time tracking small targets. X3 models that somewhat already because large guns fire at a very slow speed, and often Do miss agile targets.
Out of my mind. Back in 5 minutes.

User avatar
Hector0x
Posts: 998
Joined: Mon, 18. Nov 13, 18:03
x3tc

Re: [X3LU] Mayhem 3.17

Post by Hector0x » Fri, 29. Apr 22, 15:12

all these concepts sound great until you condsider OOS combat. It has such a basic calculation that a big slow gun will always hit even the smallest targets and even if only 1/2 the turrets would actually be able to fire. This overpowers capships and nerfs fighters. The reverse is usually true when the player is present in the same sector. If you start introducing an extreme balancing which allows capships to miss a lot and fighters to dodge, you will always get this very annoying discrepancy of in sector vs. OOS. Then the player will always just cheese the mechanics and switch sector to maximize his effectiveness.

Egosoft really missed the opportunity to add 2 simple OOS stats. 'Evasion' for ships and 'Accuracy' for guns. Just basic % chances which allow a damage tick to miss depending from which gun it came from and the target ship to dodge based on its evasion stat. They didn't do it, so we are stuck with just basic raw damage vs. total hull/shield.


TestUnknown
Posts: 56
Joined: Fri, 6. Apr 12, 01:40

Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Sat, 30. Apr 22, 06:00

Found a bug in Mayhem Galaxy Generator.exe (3/26/2021 6:09am): when the galaxy size is 18x18, the pronunciation of the sector name doesn't match the actual sector name. This is repeatable and seems to happen only if the galaxy size is 18x18. I tried smaller galaxies such as 16x16 and they work just fine. Here is an example galaxy file. https://drive.google.com/file/d/1icw6i- ... sp=sharing . Start any new game and pick Argon which will start at Akeela's Beacon. The north gate should be Ronkarr's Trial but targeting it will say "Tears of greed".

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 13:48

3.14d I think this problem goes to 3.18 as well

There is such an error. Checked on the English and Russian game.

With the maximum map, the discrepancy between the text and the voice acting. :gruebel:

I generated another galaxy with different parameters, but also large, the text and voice acting are correct.

Somewhere in the generation of such a configuration of the galaxy, an error.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 14:20

TestUnknown wrote:
Sat, 30. Apr 22, 06:00
Found a bug in Mayhem Galaxy Generator.exe (3/26/2021 6:09am): when the galaxy size is 18x18, the pronunciation of the sector name doesn't match the actual sector name. This is repeatable and seems to happen only if the galaxy size is 18x18. I tried smaller galaxies such as 16x16 and they work just fine. Here is an example galaxy file. https://drive.google.com/file/d/1icw6i- ... sp=sharing . Start any new game and pick Argon which will start at Akeela's Beacon. The north gate should be Ronkarr's Trial but targeting it will say "Tears of greed".
Generated with these parameters 6 galaxies, all different.

For now, select your galaxy, enter a new name in the name field and generate a new galaxy with the same parameters. This might fix the problem.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 15:10

On the 8th attempt, a galaxy was also generated with mismatched names and voice acting. :)

3.18 - generated 10 galaxies with given parameters. Start - Argon. No problem. The error did not reoccur. But that doesn't mean the mistake can't happen again...

TestUnknown
Posts: 56
Joined: Fri, 6. Apr 12, 01:40

Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Sat, 30. Apr 22, 19:45

alexalsp wrote:
Sat, 30. Apr 22, 15:10
On the 8th attempt, a galaxy was also generated with mismatched names and voice acting. :)

3.18 - generated 10 galaxies with given parameters. Start - Argon. No problem. The error did not reoccur. But that doesn't mean the mistake can't happen again...
3.18 comes with the same Mayhem Galaxy Generator.exe as earlier versions. I just downloaded and tried it again. Also did a file comparison and it's identical. The reason one does not see the errors occurring very often is because even at maximum galaxy size setting, size 18x18 galaxy only occurs about 1 out of 20 tries. Although, just now a galaxy 18x16 also showed the same voice acting mismatch error. Note that I have not seen this error when the galaxy size is 16x16 or smaller. Is the source code available? I'll take a look if I am the only one who is interested in size 18x18 galaxy.

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 30. Apr 22, 20:53

TestUnknown wrote:
Sat, 30. Apr 22, 19:45
Is the source code available? I'll take a look if I am the only one who is interested in size 18x18 galaxy.
It got lost into the OCV Maelstrom.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 30. Apr 22, 21:30

Joubarbe wrote:
Sat, 30. Apr 22, 20:53
TestUnknown wrote:
Sat, 30. Apr 22, 19:45
Is the source code available? I'll take a look if I am the only one who is interested in size 18x18 galaxy.
It got lost into the OCV Maelstrom.
Nothing disappears without a trace, you can try to restore it or remember where the backup copy of the source code is :)

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 30. Apr 22, 22:46

My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.

TestUnknown
Posts: 56
Joined: Fri, 6. Apr 12, 01:40

Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Sat, 30. Apr 22, 23:29

Joubarbe wrote:
Sat, 30. Apr 22, 22:46
My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.
Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sun, 1. May 22, 21:25

TestUnknown wrote:
Sat, 30. Apr 22, 23:29
Joubarbe wrote:
Sat, 30. Apr 22, 22:46
My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.
Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.
Share these files corrected, if you don't mind :roll:

TestUnknown
Posts: 56
Joined: Fri, 6. Apr 12, 01:40

Re: [X3LU] Mayhem 3.18

Post by TestUnknown » Mon, 2. May 22, 20:40

alexalsp wrote:
Sun, 1. May 22, 21:25
TestUnknown wrote:
Sat, 30. Apr 22, 23:29
Joubarbe wrote:
Sat, 30. Apr 22, 22:46
My guess is that sector_names_stream1.txt and sector_names_stream2.txt do not have enough names for big galaxies. You could try uncommenting the ones that are prefixed with "//" in those files, to see if that works better.
Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.
Share these files corrected, if you don't mind :roll:
These are the files (mayhem_data\sector_names_stream*.txt) I am using: https://drive.google.com/file/d/12TUz2U ... sp=sharing. Each file contains 1 copy of the original sectors and 1 copy of all the sectors uncommented. sector_names_stream1.txt have 445 entries, and sector_names_stream2.txt have 91 entries.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Mon, 2. May 22, 20:56

TestUnknown wrote:
Mon, 2. May 22, 20:40
alexalsp wrote:
Sun, 1. May 22, 21:25
TestUnknown wrote:
Sat, 30. Apr 22, 23:29


Thank you. I think you are right. I uncommented the names with "//" and added copies of names so that there are at least 324 (18*18) names total in both files. Now, 18x18 galaxy have matching voice acting and sector names.
Share these files corrected, if you don't mind :roll:
These are the files (mayhem_data\sector_names_stream*.txt) I am using: https://drive.google.com/file/d/12TUz2U ... sp=sharing. Each file contains 1 copy of the original sectors and 1 copy of all the sectors uncommented. sector_names_stream1.txt have 445 entries, and sector_names_stream2.txt have 91 entries.
Thank you. :thumb_up: :thumb_up: :thumb_up: :thumb_up: :thumb_up:

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Mon, 2. May 22, 23:52

alexalsp wrote:
Mon, 2. May 22, 20:56
TestUnknown wrote:
Mon, 2. May 22, 20:40
alexalsp wrote:
Sun, 1. May 22, 21:25


Share these files corrected, if you don't mind :roll:
These are the files (mayhem_data\sector_names_stream*.txt) I am using: https://drive.google.com/file/d/12TUz2U ... sp=sharing. Each file contains 1 copy of the original sectors and 1 copy of all the sectors uncommented. sector_names_stream1.txt have 445 entries, and sector_names_stream2.txt have 91 entries.
Thank you. :thumb_up: :thumb_up: :thumb_up: :thumb_up: :thumb_up:
I have, for now, only uncommented everything but the alphabetic names. Didn't add anything. Generated 10 galaxies, checked, everything is fine. Perhaps this is enough, but maybe someday the error will repeat. But at the moment, the problem is not noticed.

In your case, as I think, but not sure, systems with the same names can be generated. Watch for it.

User avatar
PersonyPerson
Posts: 25
Joined: Sat, 20. Oct 18, 12:50
x4

Re: [X3LU] Mayhem 3.18

Post by PersonyPerson » Fri, 6. May 22, 23:09

Hello.

I'm Playing version 3.18. Really enjoying it.

I'm currently playing a galaxy that started under the "None" galaxy expansion setting. At the start of the game it of course gives me a warning that OCV starts spawning after day 1. I'm 3 1/2 days into my playthrough, but so far all the OCV have done is build up into their home portal sector.

At what point do the OCV start initiating invasions on the rest of the galaxy?

User avatar
Joubarbe
Posts: 4796
Joined: Tue, 31. Oct 06, 12:11
xr

Re: [X3LU] Mayhem 3.18

Post by Joubarbe » Sat, 7. May 22, 09:13

Would be nice if you could upload your savegame and your galaxy (instructions).

User avatar
PersonyPerson
Posts: 25
Joined: Sat, 20. Oct 18, 12:50
x4

Re: [X3LU] Mayhem 3.18

Post by PersonyPerson » Sat, 7. May 22, 13:00

Ok, so I assume that's not normal then. Here's the save: https://drive.google.com/file/d/13c7Pmm ... sp=sharing

The OCV spawn is at Reservoir of Tranquillity.

I also use the custom backgrounds pack from Hector0x. I thought it might have been script interference as I also used his rebalance mod in the distant past before I upgraded from 3.14d to 3.18. However I deleted all the files associated with it, reinstalled Mayhem, still the same issue.

User avatar
alexalsp
Posts: 1823
Joined: Fri, 18. Jul 14, 05:28
x4

Re: [X3LU] Mayhem 3.18

Post by alexalsp » Sat, 7. May 22, 15:34

3.14 is not compatible with 3.15 and up. If you have updated the mod from 3.14 to 3.18 you need to generate a new galaxy and start a new game.

Share the link. No access.

Mods for 3.14 are not adapted for 3.18.

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”