Lots of responses below, but everyone please read and answer the @everyone section at the end to help me in making the next version even better!
@X2-Eliah
Well, personally I find it weird that small Kha'ak ships can contact the overmind without any transmitter nearby (I mean, no fighter could have a transmission device capable of reaching place beyond normal, gated universe, where the overmind lies.
You make a point. However, I was viewing the entire Kha'ak swarm as being a single organism, the individual Kha'ak are like fingers, arms, etc of the main being. The overmind is just the brains of the entire race and does not need a transmitter of any kind to move it's fingers
![Wink ;)](./images/smilies/icon_wink.gif)
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I am not discounting your idea though since I like it, putting in a couple simple switches to let you choose if cap ships can jump or not sound like a good idea to me. It will take some work though since I will need to re-write the ai to choose targets correctly when in this mode. The most likely ai will be: The little ships jump around and clear out the smaller ships the big ships will be travelling to the nearest big ship/station to destroy it.
What I propose, why not disable the P2P jumping of small ships when there is no Kha'ak station/capital ship in sector (or 2-3 sectors away).
When a capital ship/station would be in sector, they would act as transmitters alog with their primary functions, allowing the overmind to keep track on all ship P2P jumps.
This is another very easy switch, but it will definately make the difficulty jump when a cap ship is nearby
Oh, and as for the Kha'ak invader, nice job, but I was thinking, and, you know, sometimes you want to keep on good terms with Kha'ak and one/two more races, so... Is there a way to tell/tag a setor for invading (or tag it as "invade later/do not invade") in the Kha'a Invader mode?
Unfortunately the reputations on the Kha'ak race cannot be adjusted so there is no way to make them not react in certain sectors. What I can do though is stop the automatic swarming that starts in sectors of races you have marked as Friend though. While it won't prevent a random swarm from starting it will prevent you from being the initiator.
P.S. How's it going with the IX script? Personally I'm keeping it disabled until those invasions are scaled properly
The latest version scaled them back alot and removed the token overflow problem. The only thing I have left to do is making Xenon stations stop invading if they are more than 2 sectors from any valid target sector. This will prevent the ship overflow, but allow multiple stations to be more dangerous than singles. I'm kinda overloaded with rl work right now though so it will be next week at the earliest for me to release anything new.
@Tenlar Scarflame
the really INSANE thing about the p2p, in my opinion, is having a Khaak destroyer jump on top of you out of nowhere and smoke you in 3.5 seconds.
Hmm...I was sure they jumped in just outside of beam range. Perhaps I forgot to account for ship size, I will check that out.
My proposed fix would be to make only SMALL ships (fighter, interceptor, scout) do p2p jumping...
That would be two votes for this idea
@exogenesis
and after they take the universe start a Kha'ak invasion game and take it over with them
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
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@Balto
p2p jumping has been the biggest problem for me.
Safe to say everyone seems to have problems with the p2p, new p2p options will be in the next version when I get the time to work on x3.
@everyone
Lastly, I had a few more questions, please answer them to help me make the next version even better (Especially number 4!):
1. Has anyone seen/been the victim of the alternate target missile swarm behavior? This is when the ships are actively fighting other enemies, but all launch a missile at some other single target. I just want to make sure it is working correctly
2. Does the station building problems seem to be fixed? Or are you constantly finding sectors with no Kha'ak and lots of Nvidium floating out in space?
3. Ever been the victim of a suicidal scout?
![Laughing :lol:](./images/smilies/icon_lol.gif)
(They were made much nastier last version)
4. Have you successfully retaken any sector that was taken over by the Kha'ak? What kind of forces did it require for you? What was you losses? (I am trying to determine a good amount to reward for re-taking a sector)