Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

General discussion about X³: Farnham's Legacy.

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Hotshot22
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Hotshot22 » Tue, 15. Feb 22, 22:45

Getting such a beacon doesn't work anymore, right? At least the Large Weapon Platform had no beacon....

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Wed, 16. Feb 22, 02:45

Hotshot22 wrote:
Tue, 15. Feb 22, 22:45
Getting such a beacon doesn't work anymore, right? At least the Large Weapon Platform had no beacon....
That may be. But we've found other methods to rake in billions. The latest is to use the Complex Deployment service from the Complex Planner. This service will send an M4 Sabre with a beacon to the complex deployment location. This gives you the chance to force the Sabre to bail and claim the beacon five times and still let the sixth build your complex. You have to act fast though. The Sabre will self-destruct in seconds after bailing.

Next is how to make money out of the beacons, repeatedly. Look for those missions that ask you to deliver some kind of ship, like a TS from a race, or they may ask for a more specific ship type. The important thing about these kinds of missions in FL (as opposed to the previous games) is that after you hand over the ship, it remains green, yours, until it jumps out shortly. Because it's still yours, you can still access the ship's Cargo Bay and transfer cargo out of it!

So, what you do is, get the required ship to the station. Before it docks, put the beacons onboard. A maximum of 7, more will cause the reward calculation to overflow and go negative. After you turn over the ship and it undocks, transfer the beacons out of the ship. Thanks to the reward for this kind of missions including ship value, you can earn up to 1.9 billion for up to 7 beacons on board. And now, you have the beacons back to repeat the process!

Just be alert for missions involving M5s and M4s. Beacons are M-sized. Most M5s and some M4s are S-sized, but there are exceptions. See to it that you can supply an M-sized ship for the mission before taking it.

Hotshot22
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Hotshot22 » Wed, 16. Feb 22, 06:41

Jimmy C wrote:
Wed, 16. Feb 22, 02:45
That may be. But we've found other methods to rake in billions.
Holy moly... that's quite elaborate!
Seems like a story out of Oceans Eleven or something :D
Nice catch, unbelievable^^

Tbh: I don't really care about the money. What I want is a few jump beacons!

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Wed, 16. Feb 22, 09:35

Hotshot22 wrote:
Wed, 16. Feb 22, 06:41

Tbh: I don't really care about the money. What I want is a few jump beacons!
The first half will give you that.

Hotshot22
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Hotshot22 » Wed, 16. Feb 22, 10:47

Indeed!
Cheers

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Thu, 17. Feb 22, 03:02

As long as you use the right M4 for the task, one of which you'll get as part of the main plot anyway all you need to do is arm it accordingly.

peterjb
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by peterjb » Fri, 18. Feb 22, 11:48

Jimmy C wrote:
Wed, 16. Feb 22, 02:45
Hotshot22 wrote:
Tue, 15. Feb 22, 22:45
Getting such a beacon doesn't work anymore, right? At least the Large Weapon Platform had no beacon....
That may be. But we've found other methods to rake in billions. The latest is to use the Complex Deployment service from the Complex Planner. This service will send an M4 Sabre with a beacon to the complex deployment location. This gives you the chance to force the Sabre to bail and claim the beacon five times and still let the sixth build your complex. You have to act fast though. The Sabre will self-destruct in seconds after bailing.

I have tried this out but the saber wont go hostile and thus it cant bail right? it do become hostile after dropping its beacon though. I have tried all the ways i´ve heard of getting a beacon but still no luck. I am on version 1.3 by the way.

Edit: I acctually got one to bail, so i guess i was just unlucky before. I didnt catch it before it teleported away though, so i guess i will just continue. Ans thanks for a great tip!

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Fri, 25. Mar 22, 02:29

Stu Austin wrote:
Sun, 12. Sep 21, 07:43
mhooma wrote:
Fri, 10. Sep 21, 02:30
Cycrow wrote:
Wed, 18. Aug 21, 18:04
there is only a 2km variance in the Y Axis, so everything should be fairly close to ecliptic
can you say me the coordinates of the aran in sanctuary of darkness? i hate it discovered but no marine in my ship and forget the coordinates and now cant find it.
Hello. I found it also tonight there (by Discovery info). Co-ordinates are
Spoiler
Show
6.37km, 194km, 8.26km
stu
is there a script i can use to find abandend ships? because its not at these cooardinates in my game. i cant use the discovery info, because i already discovered it.

DanKara
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by DanKara » Fri, 25. Mar 22, 04:23

mhooma wrote:
Fri, 25. Mar 22, 02:29
is there a script i can use to find abandend ships? because its not at these cooardinates in my game. i cant use the discovery info, because i already discovered it.
The 'All Seeing Eye' has multiple options. Among those are searches for 'derelict ships' and 'floating containers'. I placed the AP-version of that script into ...addon2\scripts and use it in FL without problems.
If you are going after the ARAN. That ship is not ingame until the sector next to Sanctuary of Darkness is connected by a TOA from the NPC-factions and even than you have to find it via LFL (in sector) as it is hidden from the map.

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 25. Mar 22, 06:45

The Aran is so big, all you have to do in-sector is external view (F3), max zoom out (-), spin your view around, and you'll see it. That's how to find it in AP and it's the same in FL.

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Fri, 25. Mar 22, 08:59

DanKara wrote:
Fri, 25. Mar 22, 04:23
mhooma wrote:
Fri, 25. Mar 22, 02:29
is there a script i can use to find abandend ships? because its not at these cooardinates in my game. i cant use the discovery info, because i already discovered it.
The 'All Seeing Eye' has multiple options. Among those are searches for 'derelict ships' and 'floating containers'. I placed the AP-version of that script into ...addon2\scripts and use it in FL without problems.
If you are going after the ARAN. That ship is not ingame until the sector next to Sanctuary of Darkness is connected by a TOA from the NPC-factions and even than you have to find it via LFL (in sector) as it is hidden from the map.
the ship is already ingame. i already connected the sector and also did find the aran via lfl. i just did not had marines to capture it and forget to notice the coordinates to come back later.
does that script break my ability for achivments?
Last edited by mhooma on Fri, 25. Mar 22, 09:02, edited 1 time in total.

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Fri, 25. Mar 22, 08:59

Jimmy C wrote:
Fri, 25. Mar 22, 06:45
The Aran is so big, all you have to do in-sector is external view (F3), max zoom out (-), spin your view around, and you'll see it. That's how to find it in AP and it's the same in FL.
i know that its big, but as far as i remember its really far outside. so i dont not seen it

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Fri, 25. Mar 22, 09:52

mhooma wrote:
Fri, 25. Mar 22, 08:59

i know that its big, but as far as i remember its really far outside. so i dont not seen it
If it was within LFL range from the gate, it should be close enough you can see it when zoomed out.

And while the script breaks your achievements, it's simple enough to get around. Have two savegames just minutes apart. Load the older save, run the script, note the coordinates. Load the newer game, go to the noted coordinates. As far as the game is concerned, you never enabled the script editor.
It works with only one save too. The second is just making doubly sure to break the tracking.

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Sat, 26. Mar 22, 00:11

Jimmy C wrote:
Wed, 16. Feb 22, 02:45
Hotshot22 wrote:
Tue, 15. Feb 22, 22:45
Getting such a beacon doesn't work anymore, right? At least the Large Weapon Platform had no beacon....
That may be. But we've found other methods to rake in billions. The latest is to use the Complex Deployment service from the Complex Planner. This service will send an M4 Sabre with a beacon to the complex deployment location. This gives you the chance to force the Sabre to bail and claim the beacon five times and still let the sixth build your complex. You have to act fast though. The Sabre will self-destruct in seconds after bailing.
...
bail? you mean attacking?


btw found my aran. it was at 8.4449km, -148.8km, -93km

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Sun, 27. Mar 22, 06:56

mhooma wrote:
Sat, 26. Mar 22, 00:11
bail? you mean attacking?
Yes, shoot them in a careful manner until the pilot ejects.

Sovereign01
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Sovereign01 » Sun, 27. Mar 22, 20:58

Jimmy C wrote:
Sun, 27. Mar 22, 06:56
mhooma wrote:
Sat, 26. Mar 22, 00:11
bail? you mean attacking?
Yes, shoot them in a careful manner until the pilot ejects.
I've found the most efficient way is to use MDs to shred its hull to almost nothing which slows it down to a crawl, then using IDs up close for the shields. Means changing ships but makes claiming the Sabre much easier :D

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Sun, 27. Mar 22, 23:03

Jimmy C wrote:
Sun, 27. Mar 22, 06:56
mhooma wrote:
Sat, 26. Mar 22, 00:11
bail? you mean attacking?
Yes, shoot them in a careful manner until the pilot ejects.
any tips with weapons or ships to use? either they dont give up or explode suddenly after they jump.

Jimmy C
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by Jimmy C » Mon, 28. Mar 22, 06:27

mhooma wrote:
Sun, 27. Mar 22, 23:03

any tips with weapons or ships to use? either they dont give up or explode suddenly after they jump.
Sov's given advice above you. He's done this a lot. I haven't gone after these fighters specifically yet, though I have bailed a lot of other ships. In general, I knock their hull down below 90%, let their shield build back up to about 10%, then shoot them until they bail or explode. If they explode, I reload and try again.

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Mon, 28. Mar 22, 10:20

Jimmy C wrote:
Mon, 28. Mar 22, 06:27
mhooma wrote:
Sun, 27. Mar 22, 23:03

any tips with weapons or ships to use? either they dont give up or explode suddenly after they jump.
Sov's given advice above you. He's done this a lot. I haven't gone after these fighters specifically yet, though I have bailed a lot of other ships. In general, I knock their hull down below 90%, let their shield build back up to about 10%, then shoot them until they bail or explode. If they explode, I reload and try again.
yeah did not seen his post . thx

mhooma
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Re: Quick guide to infinite riches... and more! - improvements in upcoming update 1.2

Post by mhooma » Mon, 28. Mar 22, 13:06

ok got my first jump beacon this way. but what do i do after i depleted their hull to 5-7% and despite shooting with ID they dont jump? is there a trick like waiting till shield refills and then shoot?

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