[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Rickjames125 wrote:Im having only one issue with this, I installed everything and carefully followed the instructions but I cant seem to find any of cadius's ships. I even tried seeing i they would appear in cycrows cheat mod to spawn but its all the vanilla ships, Any suggestions?
You either have a mod conflict (another mod installed that alters tships), or the game can't see xrm part 2 for some reason.
quadfour
Posts: 14
Joined: Sun, 19. Nov 06, 00:26
x3tc

Post by quadfour »

paulwheeler wrote:
quadfour wrote:
paulwheeler wrote:
quadfour wrote:I seem to be having difficulty with the race military intel network system.

No matter what, nothing is ever reported for any race, even when I'm in an argon sector staring down the barrel of a 'G' which has a '$' next to it's name.

Any suggestions on how I can fix? Running 1.18, TC.
Double check that you copied all the scripts from part 2. Also ensure both xrm al plugins are switched on (bounty and core) in your artificial life settings.

If still no joy, let me know exactly what you're seeing when you launch the Intel networks - a screenshot would be useful.
I've re-installed everything, and made sure XRM & bounty system is enabled. Some screenshots showing the issue.

http://postimage.org/image/c5r33vpqt/
http://postimage.org/image/iev8zqd7j/
http://postimage.org/image/8n874uzoh/

Those shots show that the bounty query system thingo works fine, but shows nothing listed under the military intel network for it. Same for current conflicts, none are mentioned.

I should mention, it seems the interface is at least working fully.
Something is definitely not right there as the bounty check is not showing all the races.

I definitely think you have missed out a script or two.

Try this course of action:

Turn off the al bounty plugin. Save the game. Quit. Reinstall part 2 including all scripts. Load your save a reactivate the plugin. This should clear all existing bounties and restart the system.

BTW - are you running AP or TC?
How do you mean the bounty check isn't showing all races? Looks like it is to me...

I've now loaded the save, disabled AL Bounty plugin, saved and quit. Then I've re-installed all scripts. Loaded the save & re-enabled the plugin.

It's all identical. No race reports any activity. The ship bounty check is working, but the bounty list for each race doesn't list any.

I'm running TC btw.

Would you like my save?
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Your bounty check is only showing argon, boron and split ratings. It should show ratings for paranid, teladi and terran as well.

Sending the save won't help. Try starting a new game and see if it works with the new save.
Jumee
Posts: 2893
Joined: Sat, 29. Oct 11, 20:19
x3tc

Post by Jumee »

paulwheeler wrote:Your bounty check is only showing argon, boron and split ratings. It should show ratings for paranid, teladi and terran as well.

I think it is just because he is playing TC and windows are smaller in there so maybe he just needs to scroll down to see the rest of the ratings? (there is the scrolling thingy (sorry for vague language - forgot what the "scrolling thingy" is called properly) on the left of the window there)
swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Post by swatti »

Are all missile factories for sale now? 1.17 had some missing and i remember seeing it was on the to do list.

Btw: care to share whats on the list besides bounty-tweaks?
Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb »

including a fully functional Terran ecomony.
Economy spelled wrong off main page.

if this is fully functional, does that mean I can buy terran stations and adv. ships?
Last edited by Smart_Bomb on Sun, 4. Mar 12, 22:33, edited 2 times in total.
- Please check out & vote on my X4:F expansion idea thread

[ external image ]
quadfour
Posts: 14
Joined: Sun, 19. Nov 06, 00:26
x3tc

Post by quadfour »

Jumee wrote:
paulwheeler wrote:Your bounty check is only showing argon, boron and split ratings. It should show ratings for paranid, teladi and terran as well.

I think it is just because he is playing TC and windows are smaller in there so maybe he just needs to scroll down to see the rest of the ratings? (there is the scrolling thingy (sorry for vague language - forgot what the "scrolling thingy" is called properly) on the left of the window there)
Yup, that's right. If I bother to scroll, it shows all the races.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Smart_Bomb wrote:
including a fully functional Terran ecomony.
Economy spelled wrong off main page.

if this is fully functional, does that mean I can buy terran stations and adv. ships?
Yes.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

quadfour wrote:
Jumee wrote:
paulwheeler wrote:Your bounty check is only showing argon, boron and split ratings. It should show ratings for paranid, teladi and terran as well.

I think it is just because he is playing TC and windows are smaller in there so maybe he just needs to scroll down to see the rest of the ratings? (there is the scrolling thingy (sorry for vague language - forgot what the "scrolling thingy" is called properly) on the left of the window there)
Yup, that's right. If I bother to scroll, it shows all the races.
Good point - id forgotten TC was like that...

Is anyone else having trouble with the bounty system in TC? It may be a TC specific issue.



Edit - I'm thinking it might be that the custom menu group SE commands I used to display the bounties are AP only, so the display scripts don't function in TC... The bounty system works, you may just not be able to view the full list. I'm not sure, I've not fired up TC for a while. Ill have to check and maybe rethink the display system...
Last edited by paulwheeler on Sun, 4. Mar 12, 23:14, edited 1 time in total.
Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb »

Last question then I'm buying AB and sold on using this mod until rebirth comes out.


Did Kha'ak get any improvements and can I cap or board their ships?
- Please check out & vote on my X4:F expansion idea thread

[ external image ]
Jumee
Posts: 2893
Joined: Sat, 29. Oct 11, 20:19
x3tc

Post by Jumee »

Smart_Bomb wrote:Last question then I'm buying AB and sold on using this mod until rebirth comes out.


Did Kha'ak get any improvements and can I cap or board their ships?
you can find 1 fighter 1 scout and 1 corvette (corvette is definitely only 1 not sure about other ship classes (fighter and scout)) and claim them, except for that there is no way to acquire their ships (except for the bailing script but not everyone wants to use that)
Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb »

with weapons/missiles?
- Please check out & vote on my X4:F expansion idea thread

[ external image ]
Jumee
Posts: 2893
Joined: Sat, 29. Oct 11, 20:19
x3tc

Post by Jumee »

Smart_Bomb wrote:with weapons/missiles?
well you are supposed to find some guns in them and most of the people have, but a few said that they found theirs completely empty (also there is always a chance that weapons will drop from khaak you kill, so its mainly getting ships thats the problem)
Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb »

Just bought AB now Dling MoD. Its kinda confusing on what to do tho
- Please check out & vote on my X4:F expansion idea thread

[ external image ]
Jumee
Posts: 2893
Joined: Sat, 29. Oct 11, 20:19
x3tc

Post by Jumee »

Smart_Bomb wrote:Just bought AB now Dling MoD. Its kinda confusing on what to do tho
in what way?
User avatar
Tiek
Posts: 166
Joined: Sun, 15. Aug 04, 12:21
x3tc

Post by Tiek »

Hi Paul,

Thanks for the patch to bug of RRF; a question: the new Paranid M7DC bears the name of Artemis, but the description reads Artemid :? ; what is the truth?

Thanks!
Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb »

I couldn't find the installation walk through at first but I found it now and did everything it asked.

the problem I'm having using X-universe plugin manager lite, I add the decoratory: C:> program files>steam > steamapps > common > x3 terran conflict > x3AB (application) and when I click run, its still opens up TC start screen :?:
- Please check out & vote on my X4:F expansion idea thread

[ external image ]
Jumee
Posts: 2893
Joined: Sat, 29. Oct 11, 20:19
x3tc

Post by Jumee »

Smart_Bomb wrote:I couldn't find the installation walk through at first but I found it now and did everything it asked.

the problem I'm having using X-universe plugin manager lite, I add the decoratory: C:> program files>steam > steamapps > common > x3 terran conflict > x3AB (application) and when I click run, its still opens up TC start screen :?:
you beed to choose AP there is something like "current directory" dropdown menu at the top of the window click on it and choose Albion Prelude

EDIT: has anyone bought Taipan? the description in encyclopedia says that it can dock 1 m6/m8 but it actually cant do that?
Smart_Bomb
Posts: 532
Joined: Fri, 22. Dec 06, 13:35
x4

Post by Smart_Bomb »

I see the drop down menu but it will not let me select anything other then TC
- Please check out & vote on my X4:F expansion idea thread

[ external image ]
nap_rz
Posts: 1383
Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by nap_rz »

my rank of the worst possible situation while cruising in my personal M2 :

1. missile boats at close range while being busy with other opponents
2. surrounded by 2 or more capitals with good number of anti capital weapons
3. sniped by gauss guns!
4. 1 vs 1 with khaak advanced destroyer

#3 is the most surprising to me, I didn't think gauss guns would be so lethal, I mean statistically it's impressive but facing them actually another level of amazement, opposing a pteranodon with all it's 12 front side gauss guns from outside the range of your own anti capital guns = you'd better be running away, I don't think missiles would work well to...

anybody here have strategy to deal with that kind of situation in your own big and slow ship? without bringing your own 2nd or more capitals that is...

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”