@paul: i´m experiencing the missing "military network" activities, too, while the bounty system seems to work perfectly ( playing TC ).
Also: i´ve recently got a CTD due to the "attack enemies" command, though i´ve edited "gaz.missile" scripts as recommended. Any progress on that? ( could it have been caused by "destroy enemies" command on my Astreus for its main turrets? ).
Bounty system is really cool, imo - that´s how the police licenses should´ve worked from start on. Maybe it´s just me, but i was under impression that sector forces tend to attack the "$" billed ships first, giving a player a bit competition. Now it makes sence to engage any hostile ship in a sector, even without an explicite bounty prize on them, and one can use missiles for good deeds, not feeling you just wasting your money
My personal nightmares are 2-3 khaak defenders showing up AFTER the rest of their fleet, somewhere behind, and if unchecked ( by zooming in to see the swarm missiles their lunch at you ) you are toast even in well protected m6 + straffing/evading while on the run from them. Btw: there are some missile entries missing in a enciclopedia like Khaak swarm bomber missiles ( i just wanted to figure out the ammount of damage they do ).
I haven´t yet engaged a Teladi ship, but i remember beeing half toasted in "Gunners Crusade" by some Pirates, slowing the engines of my Drake significantly by some Fusion Puls Disruptors followed by a Gaus Volley - i had to jump out...
Observations:
- trying to dock at Astreus with my Sirocco i´ve faced the fact, that docking computer won´t work, but i could slip in manually ( haven´t tried fighter docking yet, though ).
- the Fragmental Bomb Louncher seems the best anti figher weapon to me, especially against the heavy M3; of course, only several ships, like pirates, might mount them, but 4 of them in a Death Claw Prototype can take out a Xenon L within seconds!
A question: do the AI ships loose some firepower ( weapones should be destroyed ), when lost more then half a hull? Xenon Destroyer just made toast of me ( m6 ) + Astreus + Teladi Cap Ship, while having about 15-20% of the hull? ( or, maybe, the value depends on the hitpoints left, and since i´ve installed the "high" hull package right now, this might be the reason? )
An additional question ( to some Cmod vets ): are there any blind spots on capital ships? I do not intend to take on a Q with my m3, but i can´t really outmanover them ( in a fast and agile m6 ), especially since some cap ships weapons got incredible speed; but when i install a Phased Beam Cannon on my Astreus it won´t hit any P dodging around
Greetings.