Ive been looking for hours

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can't you or paul add missions back like I posted last page? I'd really want to see khaak invasion missions now that they have new ships!Mizuchi wrote:While I know you're being flippant, before anyone gets the wrong idea and thinks you're being serious:Gavrushka wrote:If civilian job scripts are pretty simplistic, I'd love to see a little variety in them, as has already been suggested.
JOBS =/= MISSIONS.
The simple answer is "no", and here's the reason why.nap_rz wrote:can't you or paul add missions back like I posted last page? I'd really want to see khaak invasion missions now that they have new ships!
I'm elderly and naive, and today I learnt something new...Mizuchi wrote:While I know you're being flippant, before anyone gets the wrong idea and thinks you're being serious:Gavrushka wrote:If civilian job scripts are pretty simplistic, I'd love to see a little variety in them, as has already been suggested.
JOBS =/= MISSIONS.
Oh, you were serious?Gavrushka wrote:
unofficial FAQ links: XRM.AP sector mapTriXxENG wrote: Is there a map showing all the sectors in this mod?
Essentially no.TriXxENG wrote: Is there screenshots of the ship models? (I saw the "screenshots area, but I"m not sure which ship is which)
TriXxENG wrote:
Is there a map showing all the sectors in this mod?
unofficial FAQ links: XRM.AP sector map
TriXxENG wrote:
Is there screenshots of the ship models? (I saw the "screenshots area, but I"m not sure which ship is which)
Essentially no.
You'll find several new ships in this post/thread:
http://forum.egosoft.com/viewtopic.php? ... 85#3722885
And some on this
http://forum.egosoft.com/viewtopic.php? ... 96#3165996
For some of them you can use this program
ship wiewer 3D
The rate at which the bounties grow has been significantly reduced. There is no max bounty for small ships - there is no need. In the extremely unlikely event that an M5 kills an M2, its bounty will still not be that high as I have reduced the "killed ship class" modifiers and its good to have one or two ships like that in xenon or pirate sectors to keep things interesting. Any player owned ships can win the bounties - and rightly so. It would be unfair not to. Also, the non-flagged ship bounties (general killing enemy bounties) are greatly reduced.swatti wrote:Details on bounty-changes? Max bounty limit for small ships? OOS bounty collection still in? OOS bounty still same as if you killed the baddie?
Wish i was home, this i do wanna try out... Time to rev that V12, why is it that when i leave for trackday all sort of cool stuff pop up.
This is a bug in the X3 engine and happens in vanilla too (except the trails are black so its not so noticable). There is no way to fix it. It happens when the game can't keep up with rendering the game at the faster SETA rate.Smart_Bomb wrote:Smoke trails on seta while flying your own ship move to front on screen for no reason which is kinda visually annoying when flying in strait lines anything that can be done?
http://i144.photobucket.com/albums/r174 ... enjpeg.jpg
added to "unofficial FAQ links" ;)paulwheeler wrote:This is a bug in the X3 engine [cut]...Smart_Bomb wrote:Smoke trails on seta
[ external image ]paulwheeler wrote: Oh - and please everyone - read the number of zeros right. I swear some of you who reported seeing bounties of 15mil were missreading bounties of 1.5mil. In my prolonged SETA tests today, the highest bounty I saw was a shade under 4mil and it was a Xenon I that was on the rampage - RRF took it out eventually.