A spinal mount with just a _few_ decrees of "auto-aim / correction" and a turret to bypass AI-stupidity with mains. Also a turret since beams dont work too well as "main" guns.
Why no bounty filtering?
Tracking bounties on friendlies is fairly useless to most ppl. Dont know how much but it might improve performance for some who need it. Personaly im more interested in bounty-list with "bad guys in my books" in it, not every Commonwealth W-platform and flagship in it. Also flying around in friendly space with 70% of ships having $ behind their name is kinda silly.
Terran, Pirate, Yaki, Xenon flagships and W-platforms only in the list, now that would sound like a list worth clearing ^^
And a bit more easy to browse too.
Cant remember seeing TPs fly MILES off course when hit with big guns or big missiles in TC or AP... Update borked?
CIG used to throw around some small ships but not miles like Gauss Gun does to TPs, a TS on the other hand seems un-effected.
Big guns and ESPECIALLY big missiles should throw small ships around a lot. A visible blast-wave animation would make some amazing stuff to look at too.
Just may be worth checking TP "ship-weight" in physics or weapon impact-force if those can be changed.
Not much of a problem, more of silly moment every now and then since only TP seem to be effected.
Wasnt there a bug once that made ships swap missiles and fire them at huge pace? Could be another issue due to a borked update tho, but MULTIBLE times a Katana unloaded missiles at insane rate, atleast 2 different types, both swarm-type. Katanas were RRF-units jumping in only minute or so ago.
The target Katana was also under fire from the Megaloldon, cant remember if it was taking hull dmg allready, it was also flying away from the Mega, unloading massive loads of missiles as it went on, i was looking at it rather close.
I remember ships tended to shoot missiles when taking hull dmg, add multible flaks hitting the hull, mid hull-pack...
Hmm. Looks like a fresh install incoming. Again...
