[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Tomonor
EGOSOFT
EGOSOFT
Posts: 1932
Joined: Wed, 12. Sep 07, 19:01
x4

Post by Tomonor »

hmmm, this is such a shame D:
Image
panzerkw
Posts: 98
Joined: Fri, 25. Dec 09, 21:47
x3tc

Post by panzerkw »

Bump so a great mod can see the light of day
StormMagi
Posts: 1335
Joined: Sat, 17. Mar 07, 03:53
x4

Post by StormMagi »

It doesn't need a bump post but I am sure the author appreciates the interest.
MOD XR Show Skills

Flying spaceships since 1993.
connary
Posts: 208
Joined: Tue, 14. Feb 06, 03:37
x3tc

Post by connary »

New download link at Mediafire. It works for me right now. I downloaded without any problem or corruption in the process.
ZIP format, aprox. 50 Mb size compressed.

I hope this is the good one.
User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 12186
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar »

connary wrote:I hope this is the good one.
Download and unpacking worked a charm.

Nonetheless I packed it to 7zip and uploaded it to AfterDomination Ftp (about 3/4 times as fast DL speed) so you can have a mirror should people have trouble with the other.

Immersive Backgrounds BETA1.7z (37.2MB)

You can get 7zip from here -> http://www.7-zip.org/ its free and packs/unpacks most known formats.

MFG

Ketraar
Image
User avatar
MadMan983
Posts: 447
Joined: Fri, 10. Jul 09, 13:03
x3tc

Post by MadMan983 »

thenk you zombie jesus!! dowloading now.
When ever people agree with me i always feel i must be wrong.
User avatar
e1team
Posts: 574
Joined: Mon, 24. Nov 08, 19:55
x3tc

Post by e1team »

Yay! Finally I can start a new game! Haven't played for weeks since I got killed in my last DiD game, been waiting for this mod! :D

One question though: Can I install it as a fake patch?
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
connary
Posts: 208
Joined: Tue, 14. Feb 06, 03:37
x3tc

Post by connary »

e1team wrote:Yay! Finally I can start a new game! Haven't played for weeks since I got killed in my last DiD game, been waiting for this mod! :D

One question though: Can I install it as a fake patch?
Well, you are a beta tester, lol, test the mod like a fake patch and share your experience. I dont know well this game engine and how it prioritizes the add ons.
My first doubt is if the engine prioritizes the x.universe and the Tbackgrounds on the mod or the ones into the /maps, /types game folders.


Thanks Ketraar, added the link in the first post.

Please, to all, start to share your thoughts to get a final better version and dont forget to read the readme doc or the galaxy will implode.
User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 12186
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar »

connary wrote:Thanks Ketraar, added the link in the first post.
You're welcome.

As for priorities in files:
1. *.pck files in folders (for scripts)
2. unpacked files in folder
3. file selected as mod
4. highest cat/dats ((fake-)patches)

MFG

Ketraar

PS.: in folder means in \types \maps folder etc..
Image
Sim108
Posts: 159
Joined: Mon, 5. Mar 07, 22:06

Post by Sim108 »

THIS MOD REQUIRES A NEW RESTART DUE THE MODIFICATIONS TO THE GALAXY
do we have to start a new game? is the a way we can load it to a save game file??

Ketraar - do you remember how you helped me to load my sector.. can it be done like that, or am i just out of my mind :?
User avatar
e1team
Posts: 574
Joined: Mon, 24. Nov 08, 19:55
x3tc

Post by e1team »

Sim108 wrote:
THIS MOD REQUIRES A NEW RESTART DUE THE MODIFICATIONS TO THE GALAXY
do we have to start a new game? is the a way we can load it to a save game file??

Ketraar - do you remember how you helped me to load my sector.. can it be done like that, or am i just out of my mind :?
No
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
User avatar
e1team
Posts: 574
Joined: Mon, 24. Nov 08, 19:55
x3tc

Post by e1team »

So far so good. I would even dare to say: so far so great! Installed as a fake patch. Works. I went through numerous sectors and everything looks fantastic. Great job there! :)
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
[ external image ][ external image ][ external image ]
Freya Nocturne's Sigantures
User avatar
Ketraar
EGOSOFT
EGOSOFT
Posts: 12186
Joined: Fri, 21. May 04, 17:15
x4

Post by Ketraar »

Sim108 wrote:can it be done like that, or am i just out of my mind :?
Yes it could be done using MD, but it would take huge amount of coding.

The command for it is <alter_sector x="" y="" background="{BG ID here}"/>

Alternativly, one could change the existing BG with these in TBackgrounds, that would not require a new start. And/or name the dds files as existing ones.

MFG

Ketraar

PS.: Thinking of it, if one created a map file with only the new BG Ids then it also could work using the <load_map/> command.
Image
User avatar
urbanfreak
Posts: 298
Joined: Thu, 18. Feb 10, 03:08

Post by urbanfreak »

First, Thank you connary ! for such an awesome background mod ~

Here's my experience.

I personally love uranus, i did felt like i was floating in soup.
The double resolution stars are way sharper. very good.



However it felt weird when i'm in BLUE DISTANCE SECTORS, the one with Hydrogen clouds.


The Hydrogen clouds look very very 'dense'. It surrounds you like when you're being placed in the middle of an 'empty' sphere. (The inner surface of the sphere being the background of H clouds)

Does that make sense? o.O

It just feels empty. like I'm in a huge bubble in quality soup. lol..


2 separate suggestions.

1. maybe denser nebulae in those sectors? to balance out the atmosphere and the background. Don't change the background, I'm in love with it.

or

2. perhaps you wanted to make it feel like you're at the outskirts of the main hydrogen cloud. maybe we could have two kinds of hydrogen cloud sectors, one that simulates the outskirts and another to simulate you being in them? of course the one in them would require denser nebulae just like the first suggestion.




And Overall it felt very real.

oddly, I got an additional 4 FPS using this mod, i don't know why. lol.
when compared to using the original backgrounds in dense asteroid sectors.
connary
Posts: 208
Joined: Tue, 14. Feb 06, 03:37
x3tc

Post by connary »

e1team wrote:So far so good. I would even dare to say: so far so great! Installed as a fake patch. Works. I went through numerous sectors and everything looks fantastic. Great job there! :)
Nice to know that works. Thanks.
urbanfreak wrote:First, Thank you connary ! for such an awesome background mod ~
Here's my experience.
I personally love uranus, i did felt like i was floating in soup.
The double resolution stars are way sharper. very good.
However it felt weird when i'm in BLUE DISTANCE SECTORS, the one with Hydrogen clouds.


The Hydrogen clouds look very very 'dense'. It surrounds you like when you're being placed in the middle of an 'empty' sphere. (The inner surface of the sphere being the background of H clouds)
Does that make sense? o.O
It just feels empty. like I'm in a huge bubble in quality soup. lol..
2 separate suggestions.
1. maybe denser nebulae in those sectors? to balance out the atmosphere and the background. Don't change the background, I'm in love with it.
or
2. perhaps you wanted to make it feel like you're at the outskirts of the main hydrogen cloud. maybe we could have two kinds of hydrogen cloud sectors, one that simulates the outskirts and another to simulate you being in them? of course the one in them would require denser nebulae just like the first suggestion.

And Overall it felt very real.

oddly, I got an additional 4 FPS using this mod, i don't know why. lol.
when compared to using the original backgrounds in dense asteroid sectors.
Thanks for the feedback, very appreciated.

About the blue distance sectors i think you are right. We are surrounded by this gas formations then we need to get the sensation that we are inside this dense atmosphere and not in a clean bubble. Im also think that a mid-low floating vapors (nebulae) with the same colour scheme will do the work to immerse us in this panorama.
I will play with this sector.
StormMagi
Posts: 1335
Joined: Sat, 17. Mar 07, 03:53
x4

Post by StormMagi »

MOD XR Show Skills

Flying spaceships since 1993.
User avatar
Moonrat
Posts: 1354
Joined: Sun, 20. Apr 08, 16:20
x4

Post by Moonrat »

Had a problem with the 7zip but the ZIP file works perfectly.

Love the feel and look of the "new" sectors, if ever there was a case of less being more, this is it.....good work connary. Well worth the wait for this.
User avatar
urbanfreak
Posts: 298
Joined: Thu, 18. Feb 10, 03:08

Post by urbanfreak »

thanks for the reply to my previous post.
here's my second response to my experience using this mod..

I have noticed stations are placed much closer now which really brings in the realism. (plus point)

to add on to that, during dog fight situations i can't help but notice how many times i end up super close to a station, and wow, it's like Starwars or any space fantasy movies where you fly through stations chasing enemies. COOL . (double plus)

and... connary,

did you purposely place humongous asteroids in between gates and stations in sectors where it's fogged with nebulae ?
when i say humongous, it's the size of terran stations.. really big.

i almost crashed into one at barely 4km away... at 400m/s on 10x SETA... I scrambled for my arrow keys.. lol.

I mean it ain't bad at all.. it surprised me, have to keep an eye on the road more often now especially on SETA.


I think your mod not only mods the backgrounds but also the feel of the game, in addition to 'soup'. :wink:
connary
Posts: 208
Joined: Tue, 14. Feb 06, 03:37
x3tc

Post by connary »

urbanfreak wrote:thanks for the reply to my previous post.
here's my second response to my experience using this mod..

I have noticed stations are placed much closer now which really brings in the realism. (plus point)

to add on to that, during dog fight situations i can't help but notice how many times i end up super close to a station, and wow, it's like Starwars or any space fantasy movies where you fly through stations chasing enemies. COOL . (double plus)

and... connary,

did you purposely place humongous asteroids in between gates and stations in sectors where it's fogged with nebulae ?
when i say humongous, it's the size of terran stations.. really big.

i almost crashed into one at barely 4km away... at 400m/s on 10x SETA... I scrambled for my arrow keys.. lol.

I mean it ain't bad at all.. it surprised me, have to keep an eye on the road more often now especially on SETA.


I think your mod not only mods the backgrounds but also the feel of the game, in addition to 'soup'. :wink:
Something is messy with your current gameplay or possibly the new environment changes your perception of distances.
This mod dont touch any station, asteroid, or floating structure. It only modifies position of suns and planets, also changes sector luminosity and density of gas vapors (nebulae).
If the mod had the ability to change your relation and perception with the game space creating this new experiences then Bingo¡¡ the mod works in some way.
SuckMyNova
Posts: 101
Joined: Sun, 15. Feb 09, 00:48
x4

Post by SuckMyNova »

Just wanted to thank you, enjoying the new backgrounds very much :)

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”