[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

There are virtually no scripts in the xrm and what is there is extremely simple. Seriously, im no scripting guru.

Id definitely recommend reducing the draw distance as suggested and also the texture quality to medium. Reducing antialiasing and anisotropic settings can help too.

Theres lots that can be done to reduce the load Windows imposes too. Turn off windows defender, disable the Aero gui (a big ram hog), turn off system restore (if your brave enough), make sure your page file is big enough and set the max and min size to the same, ensure your antivirus is not scanning the x3 files or disable it completely while playing. Ensure you have no other programs running in the background. It all helps free up RAM and CPU cycles for X3 to use.

Also a defrag of the hard drive (unless its a SSD) with a decent defrag program would help with load pauses.

If you get pauses as you spin your ship, but otherwise its ok, this is a clear sign that the game has run out of ram and is having to use the page file.



One of the main things i could do to improve things is remove Expnobodys ships from the XRM as i think they are one of the main sources of fps issues. But this would be a huge shame as the models are great - they just arent frame rate friendly.
Gungy
Posts: 39
Joined: Wed, 4. Apr 12, 13:32
x3ap

Post by Gungy »

Id definitely recommend reducing the draw distance as suggested and also the texture quality to medium. Reducing antialiasing and anisotropic settings can help too.

This is already done in desperation i reduced everything to the absolute lowest. and i did this just after re-downloading the whole game again 4 or 5 hours ago.

Theres lots that can be done to reduce the load Windows imposes too. 1.Turn off windows defender, disable the Aero gui, 2. turn off system restore (if your brave enough), 3. make sure your page file is big enough and set the max and min size to the same, 4. ensure your antivirus is not scanning the x3 files or disable it completely while playing. 5. Ensure you have no other programs running in the background. It all helps free up RAM and CPU cycles for X3 to use.

1. not installed
2. disabled after install of OS
3.Already done
4. Im sure its not
5. Nothing i dont need.


so i can only assume with the difference in performance between the mod and vanilla. there has to be something in this mod that is slowing me down. ive also done some very intense testing and discovered my ram only hit 2.9gb, my cpu only hit 60% at the most, and my gpu only sits at 50% too. so im totally clueless there.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

The problem is that others with similar specs are not reporting similar performance issues. If everyone had issues, then id definitely start to investigate, but most people do not have performance issues.

Up until recently, i was running a core 2 duo at 2.4ghz, with an nvidia gtx560ti, 4gb of ram in windows vista 32bit and i only had performance issues in circle of labour when the Terran fleet was slugging it out with the Argons. There was the odd drop here and there, but no more than vanilla.

Of course, in my current core i7 system with 8gb in win 7 64bit, XRM:AP is as smooth as silk.

If youre still getting performance issues even after dropping all settings to minimum, then something is very wrong - even my aging Sony Vaio laptop can handle the xrm on minimum settings.

I would say its worth doing some checks to make sure the xrm is correctly installed. Start a new game using the Nostalgic Argon start. Have a look at the shipyard - what model is it using? Have a look at Argon One? Is it using a new model, the original Collosus or is it invisible?

BTW - Windows defender and the Aero gui are built into win 7 and vista. You dont get a choice whether to install them or not, but they can be disabled.
nankura
Posts: 134
Joined: Wed, 10. Jun 09, 17:23
x3tc

X3tc Rrf + Xrm

Post by nankura »

Hey guys

I was wondering if XRM is compatable with RRF. ive tried searching google but it mainly responds with RRF and XRM inside Albion prelude not x3tc.

XRM has the built in RRF for AP. i was wondering if that also applys to TC. or if its best to use the RRF Mod Seperately
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

XRM:AP utitlises the built in RRF in AP.

XRM:TC does not include any race responce system. It is designed to work with Military Base Response Revamp, but should function perfectly well with the TC RRF script.



PS - feel free to merge into the xrm thread....
Slashman
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Joined: Tue, 12. Oct 10, 03:31
x4

Post by Slashman »

dougeye wrote:you forget that there is a formula between people who spend more on their systems and the performance they expect / get ;) lol I wonder if people with performance issues have third party apps installed that effect graphics such as NVIDIA control panel and the AMD equivelent??
I personally try to run my system as clean as possible. Minimum background apps and I meticulously go through and disable unneeded services etc. whenever I do a new install of Windows. I have literally 6 programs in my startup list in MSCONFIG. One of those is Steam, one is Daemon Tools. Then there is my UPS monitoring software, my temperature/fan monitoring software, my audio software and my network monitor app.
If you want a different perspective, stand on your head.
Gungy
Posts: 39
Joined: Wed, 4. Apr 12, 13:32
x3ap

Post by Gungy »

I would say its worth doing some checks to make sure the xrm is correctly installed. Start a new game using the Nostalgic Argon start. Have a look at the shipyard - what model is it using? Have a look at Argon One? Is it using a new model, the original Collosus or is it invisible?
LOl it would really help if i knew what i was looking for, i dont know if their using the wrong models or not. im not sure what their supposed to look like.
nankura
Posts: 134
Joined: Wed, 10. Jun 09, 17:23
x3tc

Post by nankura »

hey guys, ive just installed XRM and i was wondering if i did it right, after installation in the AL menu it shows all this text stuff and some weird file name

heres a screenshot
http://img535.imageshack.us/img535/5829/xrmc.jpg

all those text options and the weird filename werent there before, it was just the escape pod stuff before
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Gungy wrote:
I would say its worth doing some checks to make sure the xrm is correctly installed. Start a new game using the Nostalgic Argon start. Have a look at the shipyard - what model is it using? Have a look at Argon One? Is it using a new model, the original Collosus or is it invisible?
LOl it would really help if i knew what i was looking for, i dont know if their using the wrong models or not. im not sure what their supposed to look like.
Well, you know what they look like in vanilla? If they look like that something is wrong.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

nankura wrote:hey guys, ive just installed XRM and i was wondering if i did it right, after installation in the AL menu it shows all this text stuff and some weird file name

heres a screenshot
http://img535.imageshack.us/img535/5829/xrmc.jpg

all those text options and the weird filename werent there before, it was just the escape pod stuff before
Thats defintely not right. Looks like you installed the scripts from part 2 ok, but the part 2 cat/dat is not installed correctly.

Check the numbering of part 2. If its a bare xrm:ap install, part 1 should be 03.cat/03.dat and part 2 should be 04.cat/04.dat. (note they must be 03 and not just 3)

Once youve fixed the install, you must restart your game as there will be a lot more wrong than just the text issue.
nankura
Posts: 134
Joined: Wed, 10. Jun 09, 17:23
x3tc

Post by nankura »

my installation has ALOT of .cat/dat files, and i thought that when you rename the .cat/dat files, you rename them to whatever number comes next to whats already there

so basically. i downloaded both partys, extracted them both to my installation folder. and renamed the 4 dat files to 17 and 18 since my last number was 16 ( the no fog removal patch )
Gungy
Posts: 39
Joined: Wed, 4. Apr 12, 13:32
x3ap

Post by Gungy »

nankura wrote:my installation has ALOT of .cat/dat files, and i thought that when you rename the .cat/dat files, you rename them to whatever number comes next to whats already there

so basically. i downloaded both partys, extracted them both to my installation folder. and renamed the 4 dat files to 17 and 18 since my last number was 16 ( the no fog removal patch )


they have to be in the AP folder as 03 and 04 all the other dats im assuming are mods etc. because my AP folder only have 2 in it.



ok that folder XRM-AP RRF FIX, it has 2 folders in it. which one do you install. i ask because i may be using the wrong one.

is it original RRF or XRM modded RRF?

i downloaded 1.0rrfscripts and seem to have got an fps increase

the argon shipyard is huge it looks alot like a military spacedock with 2 or 3 huge arms. the one im used to seeing is more long and looked like a stick insect for want of another description lol.
nankura
Posts: 134
Joined: Wed, 10. Jun 09, 17:23
x3tc

Post by nankura »

ohh. btw i should have menchoned im playing X3TC not AP. so its X3TC that im having these problems in

and im using RRF seperatly because i was told that RRF isnt included in the TC version of XRM
Gungy
Posts: 39
Joined: Wed, 4. Apr 12, 13:32
x3ap

Post by Gungy »

then they would be 14 and 15 it clearly states the XRM Dats need to be first in the list, and the last TC one is 13.

At least that's my understanding of install this mod.
Llama
Posts: 456
Joined: Tue, 21. Aug 07, 06:59
x3tc

Post by Llama »

Related to the performance issues above:

I experienced quite a large slowdown after installing XRM. It seems to me like it would pause every time something new had to be loaded, especially in combat. I'd probably point the finger at my lack of RAM combined with all the additional effects/models flying around. It's a pity plain old CMOD isn't in development anymore, because thaty really helped.

Specs:

E8400 3.0 dual core
4gb ram
3870 oc
I fly Terran for the accents
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

The Cmod is already in the xrm.
Ragemaster9999
Posts: 240
Joined: Mon, 17. May 10, 08:53
x4

Post by Ragemaster9999 »

anyone know if PAR built ships are compatable with CODEA carrier scripts? Im having lots of problems getting my fighters to use their foward mounted turrets while using codea. For some reason, they keep unequipping the forward turrets whenever they go into flight. I can PAR reequip them, but they just drop off after a number of seconds. I suspect it may have to do something regarding XRMs built-in approach to PAR wares. but i could be wrong.

Anyone have any suggestions?
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Gungy wrote:then they would be 14 and 15 it clearly states the XRM Dats need to be first in the list, and the last TC one is 13.

At least that's my understanding of install this mod.
Not necessarily. There are certain other mods that need to be before the xrm for it to work properly. Its all in the compatibility notes section.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Gungy wrote:
nankura wrote:my installation has ALOT of .cat/dat files, and i thought that when you rename the .cat/dat files, you rename them to whatever number comes next to whats already there

so basically. i downloaded both partys, extracted them both to my installation folder. and renamed the 4 dat files to 17 and 18 since my last number was 16 ( the no fog removal patch )


they have to be in the AP folder as 03 and 04 all the other dats im assuming are mods etc. because my AP folder only have 2 in it.



ok that folder XRM-AP RRF FIX, it has 2 folders in it. which one do you install. i ask because i may be using the wrong one.

is it original RRF or XRM modded RRF?

i downloaded 1.0rrfscripts and seem to have got an fps increase

the argon shipyard is huge it looks alot like a military spacedock with 2 or 3 huge arms. the one im used to seeing is more long and looked like a stick insect for want of another description lol.
That sounds right - the xrm uses the huge shipyard models for all shipyards. What about Argon One - the main Flagship? It should be in that sector. Is it a standard Collosus, invisible, or using a new model you dont recognise?

As for which RRF you install, that depends on what you want - its all in the readme included with part 2.

The xrm-modded rrf files just makes the rrf ships jump through gates rather than point to point and stops them from picking up random ships (like civilians) to use as escorts.

The other folder is just the standard AP 1.1 RRF scripts.
Llama
Posts: 456
Joined: Tue, 21. Aug 07, 06:59
x3tc

Post by Llama »

paulwheeler wrote:The Cmod is already in the xrm.
I know, and cmod standalone was good for performance. It's just that everything else that comes along with it isn't so good.
I fly Terran for the accents

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