[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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TrixX
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Post by TrixX »

Sairaf wrote:Man, I'd like to fly this ship on the game.
Good luck. First it's got a ton of poly's second it's not textured ready for X3. Third it's not sized for X3. Fourth it's got no scene with turrets, weapons, engines, etc....

That's a fair bit of work to get it in. It's not impossible but it's not going to be easy either...
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Gungy
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Post by Gungy »

Ok paul first off a vid with me using an unmodded client.

http://www.youtube.com/watch?v=abwWtSvrYmM

and now the modded client, please take note of the info at the end. if you want to skip the long load after it starts, jump to 3:05.

http://youtu.be/G-R5NcozbMU

please don't just ignore this because ive tried it with just TC too, and it has exactly the same effect.
Last edited by Gungy on Mon, 16. Apr 12, 14:53, edited 4 times in total.
greypanther
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Post by greypanther »

Firstly, I am really starting to enjoy your work guys, its very good. :D

I have a couple of questions regarding how yo have set up the Privateers though.

1) Is there a limit to the sort of ship they can use? ( Biggest I have seen so far is M7. )
2) Do they spawn randomly or do they have to use gates?
3) Do they actively hunt the player if you are their race's enemy, or is it just random encounters?

Thanks.
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death12337
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Post by death12337 »

Hi, i looooove the mod!
When i played without the mod the game was running fine,
now that i installed the mod, it's lagging a lot, major lags (2-5 fps) for all seta over 4x
:(

Is there a way i can reduce the lag? just removing something from the mod? graphical enhancements maybe?

Please help me, couldn't find help on FAQ or anything!
Teleth
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Post by Teleth »

greypanther wrote:Firstly, I am really starting to enjoy your work guys, its very good. :D

I have a couple of questions regarding how yo have set up the Privateers though.

1) Is there a limit to the sort of ship they can use? ( Biggest I have seen so far is M7. )
2) Do they spawn randomly or do they have to use gates?
3) Do they actively hunt the player if you are their race's enemy, or is it just random encounters?

Thanks.
One thing I notice is that they are appearing in UFJD sectors. I'm not sure this intended behavior..
Otherwise I am very interested in the questions you have outlined.
swatti
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Post by swatti »

Sairaf wrote:Man, I'd like to fly this ship on the game.
Must. RESIST... CANT!

Goner M2!

:lol:
Slashman
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Post by Slashman »

Teleth wrote:
greypanther wrote:Firstly, I am really starting to enjoy your work guys, its very good. :D

I have a couple of questions regarding how yo have set up the Privateers though.

1) Is there a limit to the sort of ship they can use? ( Biggest I have seen so far is M7. )
2) Do they spawn randomly or do they have to use gates?
3) Do they actively hunt the player if you are their race's enemy, or is it just random encounters?

Thanks.
One thing I notice is that they are appearing in UFJD sectors. I'm not sure this intended behavior..
Otherwise I am very interested in the questions you have outlined.
Thirded. I'm interested in those answers myself.
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xalien
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Post by xalien »

paulwheeler wrote:If its MBRR theres no point posting in the scripts thread as the author is no longer around.

I seem to recall there being a script which resets the mission cues. If the actor fails to respawn with the station (there will be no mission icon on the station), it might fix it.
Well, the station respawned and I used the script to reset the plot, but nothing happened. So to test things I started a new game with same scenario, used cheat pack to boost my terran and argon rep, enterd OL and ... nothing. WTF is wrong here?

Also, I was wondering why I can't see my ATF rank?

Edit: tried the ATF Veteran scenario, ATF rank is immediately visible and plot started right away (was directed to Uranus to talk to lt. Plinter)

Edit2: mkay, ATF rank popped up after I visited ATF sector. It's lvl 7 - Earth access. I hope that doesn't mean the terran plot is set as completed.
Last edited by xalien on Mon, 16. Apr 12, 16:03, edited 2 times in total.
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joelR
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Post by joelR »

Gungy wrote:Ok paul first off a vid with me using an unmodded client.

http://www.youtube.com/watch?v=abwWtSvrYmM

and now the modded client, please take note of the info at the end. if you want to skip the long load after it starts, jump to 3:05.

http://youtu.be/G-R5NcozbMU

please don't just ignore this because ive tried it with just TC too, and it has exactly the same effect.
Disable AA and AF in the launcher and enable it in CCC for x3ap.exe

Thats a big part of your issue.

Also run the game in windowed and show CCC on top of XRM as its playing. Youre at 0% because you alt tabbed out. Mine is currently running at 75%.

Are you in crossfire? You may have GPU 2 selected if thats the case.

Either way the issue is NOT xrm.
Gungy
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Post by Gungy »

Im not alt tabbed out, dual monitor. the game is in full screen.

no crossfire.

what gpu you got and version of windows if you dont mind telling me.
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joelR
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Post by joelR »

Gungy wrote:Im not alt tabbed out, dual monitor. the game is in full screen.

no crossfire.

what gpu you got and version of windows if you dont mind telling me.
6870. Win 7.

Did you make the changes?
Gungy
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Post by Gungy »

made the changes, i now get 20% activity. however it's eaten my fps. it's almsot like the game is using my cpu to render instead of my gpu. but i dont get this in either vanilla.
swatti
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Post by swatti »

BOUNTY BUG: tracking stuff...

Pirate galleon:

Bounty says last seen in sector X, i jump in, no-one there, i re-check, now last seen in next sector, i jump there, nothing again. I re-check and its now few sector away, i jump in another ship to scan, nothing there, i jump in, nothing there.

Even checked via cheat script what ships are in the sector. Bounty list says its last seen where i am atm, but no such ship is here.

-------------------------------------------------------------------------------------

Another:

I jump to sector a ship was last seen. Not there. I re-check and jump to sector it was last seen, not there. I re-check and it was last seen from where i just jumped from... I jump back, not there...
Wanna know where its last seen? *drums... * The sector i just jumped from.

Jumped around in both sectors, ship was never spotted, had adv-sats in both, nothing there.

KILL! :evil:
paulwheeler
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Post by paulwheeler »

Thats not a bug.

It is deliberate. The "last known location" is not always acurate, especially in hostile sectors. Check in the surrounding sectors. I don't want to make it easy - it is supposed to be bounty "hunting".
paulwheeler
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Post by paulwheeler »

Gungy wrote:made the changes, i now get 20% activity. however it's eaten my fps. it's almsot like the game is using my cpu to render instead of my gpu. but i dont get this in either vanilla.
Im not sure what you mean by modded client...

There is no way whatsoever that the XRM can alter what your gpu is doing. Its simply not something that can be altered by a mod.

You'll have to forgive me if ive missed something - trying to watch those vids on my phone is tough...

Looking at your specs, 30 fps when your settings are practically maxed, with a very high screen res on a system with only 4gb of RAM on a 32bit system so only about 2.7gb are usable, is really not too bad at all.

Your GPU usage is so low simply because that is not where the bottleneck is.

There is no doubt that the XRM requires more RAM than vanilla. This is obvious because its doing so much more than vanilla. That is your bottleneck which is why your CPU and GPU are not being pushed that hard.

When X3 runs out of RAM it will use the page file - this will cause frame rate issues as its using the hard drive as virtual ram, which is slow.

Look at Task Manager - you only have about 10mb of RAM free.

All i can do from the mod side is start cutting things out of the mod like effects, trails etc. This is not fair on the users who dont have performance issues, including me.

To improve performance you need to free up as much memory as you can for x3 to use. This means stop as many background tasks as possible - all those monitors will be taking up RAM, even if minimsed to the tray. Also, lower your screen res, reduce your antialiasing, anisotropic filtering, texture quality and view distance.

As i suspect with all these peformance issues - its all related to RAM and this can always be improved with some simple tweaks to Windows and turning off other tasks. An out-of-the-box Windows install is a resource hog. It can be optimised so, so much.

I originally developed XRM on a system with only a core 2 duo@2.4ghz, 4gb ram on 32bit windows, and a nvidia gtx560ti. So i know decent performance can be obtained on a low end system with the right setup.
Last edited by paulwheeler on Mon, 16. Apr 12, 18:46, edited 4 times in total.
paulwheeler
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Post by paulwheeler »

greypanther wrote:Firstly, I am really starting to enjoy your work guys, its very good. :D

I have a couple of questions regarding how yo have set up the Privateers though.

1) Is there a limit to the sort of ship they can use? ( Biggest I have seen so far is M7. )
2) Do they spawn randomly or do they have to use gates?
3) Do they actively hunt the player if you are their race's enemy, or is it just random encounters?

Thanks.
1 - they can use any ship up to m7. They wont use m1s or m2s.

2 - they spawn randomly, but once spawned will fly around the universe via gates.

3 - they will only go after the player if you are an enemy to the privateers race and happen to be picked up as a local target. They will not pursue you specifically.
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Sorkvild
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Post by Sorkvild »

Gungy wrote:made the changes, i now get 20% activity. however it's eaten my fps. it's almsot like the game is using my cpu to render instead of my gpu. but i dont get this in either vanilla.
You can always remove astreoid chunk leaving the big rocks only. Another way is to use improvements like remove civilian ships. Thousands of them floating around and doing nothing. There is also small patch called remove adsigns.
With such improvements you should be able to unchoke the game a little.
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Général Grievous
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Post by Général Grievous »

Hello guys.
First of all, thanks for your job. Ir's simply fantastic. Terrans are now a fully independant race.
I like the weapons / engines effects and the race weapons privacy. :wink:

But i have a problem.

When i start a new game, it's seems that a lot of terran station changed to "Argon naval shipyard"...

Those stations propose PAR ships / omega missiles and several special stations.
Could you help me to fix this?
I really do not understand.

scripts included:
- MARS
- Complexe cleaner
- Bonus pack
- your recommended scripts

I have install / reinstall entirely the game and mod twice.
Last edited by Général Grievous on Mon, 16. Apr 12, 19:33, edited 4 times in total.
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InFlamesForEver
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Post by InFlamesForEver »

I have an issue with the bounties, sometimes when I crash into a ship (yes I know, not a very good tactic but it works well :lol:) I don't get the bountie from said ship. Its also usually a big ship that I've been working on for a while and go in for the last ram to finish it off.
Last edited by InFlamesForEver on Mon, 16. Apr 12, 19:26, edited 1 time in total.
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Gungy
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Post by Gungy »

I'm sorry but what. Only 10mb left, where you looking? How do you get that when I have 4 gb of ram, and I was only using 2.2gb. And I'm on win 7 64 ultimate and my os supports upto 128gb.

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