[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
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Post by paulwheeler »

Général Grievous wrote:Hello guys.
First of all, thanks for your job. Ir's simply fantastic. Terrans are now a fully independant race.
I like the weapons / engines effects and the race weapons privacy. :wink:

But i have a problem.

When i start a new game, it's seems that a lot of terran station changed to "Argon naval shipyard"...

Those stations propose PAR ships / omega missiles and several special stations.
Could you help me to fix this?
I really do not understand.

scripts included:
- MARS
- Complexe cleaner
- Bonus pack
- your recommended scripts

I have install / reinstall entirely the game and mod twice.
My guess is that you have the Complex Cleaner installed to a higher cat/dat number that the XRM so its TFactories is overriding the XRM verison. It needs to be installed to a lower number.

See the compatibility notes regarding the CC in the main post.

You will need to restart your game once you resolve this.
paulwheeler
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Post by paulwheeler »

InFlamesForEver wrote:I have an issue with the bounties, sometimes when I crash into a ship (yes I know, not a very good tactic but it works well :lol:) I don't get the bountie from said ship. Its also usually a big ship that I've been working on for a while and go in for the last ram to finish it off.
Are you sure its not being taken out by another ship in the fight?

I'm not entirely certain that ramming a ship will make you the "attacker" in the script engine when a ship dies and fires a signal_killed... in that case the bounty wouldn't score. Not sure what I could do about that.
paulwheeler
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Post by paulwheeler »

swatti wrote:
Soooo... Its supposed to say its allways in the sector i just jumped FROM?
No. It tells you its current sector with a + or - 1 sector error built in.

If it says its in Farnhams Legend - it could also be in Atreus Clouds, Bala Gis Joy etc.

I didn't want to make the ships too easy to find - you'll have to go hunting.
kenright
Posts: 33
Joined: Thu, 15. Dec 11, 11:01
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Post by kenright »

First, let me say that this mod is fantastic. It adds so much to the universe and really brings it to life. Combined with some of the more utilitarian scripts, it makes one of my favorite games ever.


I do have a question though... I'm playing AP with XRM installed, and I can't seem to start the HUB plot...
Spoiler
Show
I'm King's Knight with the Boron, a "Petty Financier," and am currently docked in the Atreus HQ...
I did do the Cunning Charlatan start (speaking of which, it would be awesome if there was a bit more... tension involved with that start... Seriously, I mosied right on out of the Terran systems without ever getting fired upon. Not sure how you'd go about it though...)

I have a few more scripts and mods installed, though I would imagine that they shouldn't affect the plots. Just want to know if I'm doing something wrong :(


Oh, and out of curiosity, would there be some way to let the X3.exe use more RAM? I think it has that hard-coded 3GB limit (I have plenty of extra, unused RAM on my computer when X3 dumps its memory cache at around 3GB).
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joelR
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Post by joelR »

Paul,

Thanks for saying all that. It needed to be done. Its frustrating for many of us users as well to have to read the complaints.

Anyhow, you have my support.

Now lets put some more of those fps killing ships in the game!!!
paulwheeler
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Post by paulwheeler »

kenright wrote:First, let me say that this mod is fantastic. It adds so much to the universe and really brings it to life. Combined with some of the more utilitarian scripts, it makes one of my favorite games ever.


I do have a question though... I'm playing AP with XRM installed, and I can't seem to start the HUB plot...
Spoiler
Show
I'm King's Knight with the Boron, a "Petty Financier," and am currently docked in the Atreus HQ...
I did do the Cunning Charlatan start (speaking of which, it would be awesome if there was a bit more... tension involved with that start... Seriously, I mosied right on out of the Terran systems without ever getting fired upon. Not sure how you'd go about it though...)

I have a few more scripts and mods installed, though I would imagine that they shouldn't affect the plots. Just want to know if I'm doing something wrong :(


Oh, and out of curiosity, would there be some way to let the X3.exe use more RAM? I think it has that hard-coded 3GB limit (I have plenty of extra, unused RAM on my computer when X3 dumps its memory cache at around 3GB).
Are you sure youve not just missed the message? Check the comms with the HQ - there should be someone there with the mission "book" icon by the name.

As for the ram thing... Im pretty sure that limit was removed in AP. If you are running a 64bit os then x3 should use more than 3gb. If you're running a 32bit os, then windows will only make about 3gb available for use.
kenright
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Post by kenright »

paulwheeler wrote: Are you sure youve not just missed the message? Check the comms with the HQ - there should be someone there with the mission "book" icon by the name.

As for the ram thing... Im pretty sure that limit was removed in AP. If you are running a 64bit os then x3 should use more than 3gb. If you're running a 32bit os, then windows will only make about 3gb available for use.
I did get comms from someone at Atreus HQ, but I gathered that he wanted me to do the Atreus Company Plot.
No Mahi Ma anywhere to be found, unless it is that person at Atreus HQ, upon which I'd feel like a jerk.

As for the RAM thing, I'm definitely running a 64-Bit OS :P
When I watch the memory usage of the X3 AP exe, it goes up to about 3.1GB, and then (I suppose) dumps the cache and goes to about .9GB used. Its not a huge issue, it just causes the game to hang for a few seconds when moving to a new sector and the cache dumps.
Jumee
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Post by Jumee »

kenright wrote: I did get comms from someone at Atreus HQ, but I gathered that he wanted me to do the Atreus Company Plot
this is the start of the Hub plot, normal corp plots are all disabled in AP
kenright
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Post by kenright »

Jumee wrote:
kenright wrote: I did get comms from someone at Atreus HQ, but I gathered that he wanted me to do the Atreus Company Plot
this is the start of the Hub plot, normal corp plots are all disabled in AP
Fabulous. AP is so weird.

Thanks though!
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InFlamesForEver
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Post by InFlamesForEver »

paulwheeler wrote:
InFlamesForEver wrote:I have an issue with the bounties, sometimes when I crash into a ship (yes I know, not a very good tactic but it works well :lol:) I don't get the bountie from said ship. Its also usually a big ship that I've been working on for a while and go in for the last ram to finish it off.
Are you sure its not being taken out by another ship in the fight?

I'm not entirely certain that ramming a ship will make you the "attacker" in the script engine when a ship dies and fires a signal_killed... in that case the bounty wouldn't score. Not sure what I could do about that.
I'm very sure lol
But it seems to as it always works for assassination missions and most of the time for bounties. I just thought it was worth mentioning in case there was anything you could do about it.

Also, I see a lot of lasertowers with $ signs, but no bounties. Is that right?
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paulwheeler
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Post by paulwheeler »

The lasertower thing is a bug. Itll be fixed in 1.20. Just ignore them for now.
greypanther
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x3ap

Post by greypanther »

I am running TC with XRM and a few others. Before tonight I had only had one crash of TC, now i have had 6 more within 10 minutes! :o

Four of them were as I was in grand exchange just looking at the shipyard with the planet in the background. One whilst I looked at the stats of an XRM ship, ( again ) the other as I attempted to jump out.

I am also running : marine repairs; cheat package; ware manager; claim sector; phanon corp. ( not activated ) no fog and no tubes; missile def mk2; all plots complete; XRM backgrounds; think thats it.

Any ideas anyone why so many crashes so quickly? Is it the backgrounds?
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
paulwheeler
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Post by paulwheeler »

Its probably the missile boat script bug. There is a fix coming. Im going to get it uploaded as soon as i get time.

If you want to sort it yourself check out the last few posts in Litcube's Missile Boat script thread.
yarrick5
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Joined: Tue, 8. Nov 11, 17:02
x3ap

Post by yarrick5 »

Is xrm compatible with foreign (specifically german) versions of x3ap? I may have done something wrong, but Im having a game crash once the game passes the loading screen and should be hitting the main menu. The intro scenes and first loading screen are fine tho.

Not sure what up here. Suggestions?
greypanther
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Post by greypanther »

Thank you Paul, will take a look, tomorrow now. Just been dumped out of the game for the seventh time tonight, this time mid combat; gameplaying over tonight, up early. :(

Just took a quick look now, no sorry paul I have no proper idea how to implement the fix, I am to stupid I guess. I will await your fix. :)
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

yarrick5 wrote:Is xrm compatible with foreign (specifically german) versions of x3ap? I may have done something wrong, but Im having a game crash once the game passes the loading screen and should be hitting the main menu. The intro scenes and first loading screen are fine tho.

Not sure what up here. Suggestions?
Yes it is compatible with the German language version.

The crash you describe is consistent with installing the XRM cat/dat to the root TC folder rather than into the "addon" folder.
yarrick5
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Post by yarrick5 »

ok, thx, trying that now. As for the plugin manager, does that need to somehow be installed in a special way too? Wasnt working either, probably same issue...
paulwheeler
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Post by paulwheeler »

The last i heard the pm has a few issues running with AP. Ive no idea if thats still the case.

Personally im not using the pm at all in my AP install. Im extracting the SPKs and installing manually.
Eriodas
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x4

Post by Eriodas »

My system is far cutting edge also, but after installing, uninstalling and then reinstalling XRM multiple times (every time i uninstall it was thinking in performance, but i regret it later LOL), i can say that it really doesn't matter anymore if i get 15-20 fps on fights.. XRM is the coolest mod out here right now (XTC is taking forever to make 2.0), so much in fact that other modders are making their creations compatible with XRM also.

But just one thing Paul, i was looking for the Heavy Dragon when i started the Savage split, and have to travel basically all the universe to find just 1 shipyard that makes it... isn't that odd? i mean all the shipyards that were in the connected split sectors could make (in total) all the other M6, M7, M2 and M1 but no M6+... what is so special about that ship that has to be so rare (for the player).
paulwheeler
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Post by paulwheeler »

The Heavy Dragon is not something Ive looked at the selling locations for. It should be sold in the same places as vanilla.

I will have a look and add a few extra locations in 1.20 if there is only one place.

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