swatti wrote:Issues with mass-driver baddies? Marine Repairs. Nuf said.
SUGGESTION: tractorbeam into good use
Vanilla ion-d had some form of autoaim that hit anything in the general direction and stuck on to it.
90% of ships mount tracktorbeam and i for one have never seen any use for it.
Turn that into a weapon causing no hull-dmg but slowing targets down, fighters at that. Lower the massive rabid box on flaks a bit to compensate.
Sacrifice a weapon-slot for tractorbeam to slowdown fighters to get a better shot.
I'd like some variaty in cap-ship anti-fighter weaponry.
Also, beams suffer a bit poor hitrates when mounted in some frigates. Cyclops, Hyabusa and Astreus mostly as their beams "last longer"
I've experienced this as well with the beams, but I think that's due to the Capital beam weapons- FBC, PBC, Ion Cannon- being anti-capital weapons rather than for smaller ships. Against a frigate or another capital ship, they do incredible damage, especially against the hull. Phased Array Laser Cannon can hit just about anything, but does much less damage over a shorter range to compensate. I haven't experimented with the Tri-beam or any others yet unknown.
As for the repairs; it's not so much an issue on big ships, but it gets frustrating in, say, the Xperimental Shuttle, which has incredible shields that are completely useless against MD's. When I see my hull going down with full shields, I just start spamming Spectre missiles. Works every time.