[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sairaf
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Post by Sairaf »

paulwheeler wrote:
Can you give me more info?
-AP or TC?
-When did it start?
-After yesterdays update?
-What other scripts are installed?
-Terran Conflict
-I guess when the cat/dat install method stop working, when I installed the version 17 of the mod. I use the latest, BTW.
-Update? Official or XRM's? Either way, no.
Edit: Well, looks like XRM have an update. I am downloading, but it wasn't this update that caused the issue.
-List:
#Advanced Jumpdrive
#AP Libraries
#Cycrow's Cheat Collection Package
#Community Plugin Configuration
#Dock Lockup Fix
#Hotkey Manager
#Improved Races
#Improved Races Addons
#JSONparser Library
#Auto/Terran Jump
#Motion Analysis Relay System
#NPC Bailing Addon
#Salvage Command Software
#Salvage Command Software NPC
#TBackgrounds fix
#Turret Fix
#Ware Manager
#XRM Hull High
#XRM Cockpit Gravitar
#XRM Background

Looking forward for a solution or answer, ready to provide more information.
swatti
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Post by swatti »

WIERD BUG:

For some reason ALL of my ships are unable to register kills for patrol-missions.
Ive tried cloning my ships, but no change. No, there were no other npc-ships on site. Ive scored kills by ramming or by missile to be sure.

EDIT: problems seems to happen only in goner sector Elysium of light
dougeye
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Post by dougeye »

yarrick5 wrote:Quick question,
am having performance issues with ap, its slow as hell. I just bought a new laptop, its got good hardware, etc, but it seems to run the game slower than my older laptop...
Ive already got the graphics turned down a ways, and I simply wont go any lower... Ive got anti aliasing and antistropic off, but I dont want to give up glow, etc...
Is there any way to get the game running faster, a way im missing?
I already turned up the virtual memory, and downloaded some files to make the damned billboards blank... Its so bad i have a hard time shooting fighters down, by myself, in a small dogfight, just starting out. Doesnt seem right, considering the laptop cost me 2 grand. I shudder to think how itll behave when Ive got a hundred ships fighting.
Im not a cpu guy, so help would be much appreciated!!
have you got the laptop running on maximum power performance, also what cpu is it, is it an intel? Laptops will always run slower and rember the x engine isnt great at the best of time for getting maximum efficiency out of your hardware.

I have also got a 2k laptop which i use for UNI/Work in which i build large UDK levels in DX11 and render photorealistic 3d scenes for adverts etc and it runs great but when i tried to play x3 on it i was less than impressed. Laptop cpu's always have less grunt than their desktop equivelents due to not being able to stick i nice big cooler inside a laptop basicly. They rely on well optimised programs for multicore processors of which x3 is not.
I used to list PC parts here, but "the best" will suffice!
Slashman
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Post by Slashman »

Jumee wrote:
Slashman wrote:OK I just noticed that there is an update for XRM and I'm wondering if I should update or not.

As I understand it, I have to cheat in stuff that will not spawn after the update and manually run scripts to get it working?

I'm wondering if it wouldn't be better to just start from scratch. I'm not that far along in my current game and I really don't want to be messing with this stuff right now.
aren't you playing AP? update is for TC, also you shouldn't have to clone or do anything of that sort unless specified by Paul in patch release notes, most of the times you just download new version and do the same as if you are just installing it - copy over and replace all the older relevant files - there should be no problems with your saves or anything
My apologies. For some reason I missed the post where he gave the update details. I just saw the version info change in the thread title and my brain shut down thinking it was a major update that required me to do a lot of stuff.

I maybe working too hard plus studying...
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swatti
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Post by swatti »

QUESTION: Beam auto-aim and turret turning-rates

Theoreticly speaking here: Is it possible to re-create the vanilla ION-D "autoaim" to any/all beams?

Next question:

Can you change turning-rates of certain turrets or weapons?

To make beams more "accurate" in AI-ships while keeping the looks, bring back the auto-aim but reduce the turning-rates by A LOT so fighters wont be so easy targets for them... But if you do happen to catch one: Pew Pew ^^
yarrick5
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Post by yarrick5 »

@ dougeye
Im in an asus g74s with a GeForce 560m, 3 Gigs. Turned up Virtual memory, but not sure what u mean with the power. What can i adjust to make X3 faster?

Edit: was the Power setting... So that Takes Care of that.

On a totally different Note, did AP fix oos? Cause the oos damage script i used a while back in tc doesnt work anymore...
Last edited by yarrick5 on Wed, 18. Apr 12, 19:49, edited 1 time in total.
death12337
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Post by death12337 »

Thanks for the answers, yea i have tried escorting EACH and EVERY freight ship with an m6 battleship? THEY BOTH FKN DIE? or the freight ship just gets killed before the m6 even kills off 1 blastclaw.

And before you guys facepalm again -.- , what i meant by disable pirates was remove the added pirates from this mod. They spawn randomly, i've had pirates & khaak in argon prime even?
Ever since i installed this mod, the ratio of pirates has increased by like 10fold?

usually you normally meet a random pirate buster or something, here they have fkn m6 class ships with them 80% of the time xD

I DO LOVE the mod, i enjoy playing, it's just a minor annoying detail, that i could like to go back to vanilla pirate ratio xD
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Argonaught.
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Post by Argonaught. »

yarrick5 wrote:@ dougeye
Im in an asus g74s with a GeForce 560m, 3 Gigs. Turned up Virtual memory, but not sure what u mean with the power. What can i adjust to make X3 faster?
Laptops have an option to conserve power so the battery will last longer.
If your power scheme is set to conserve power then programs/games that need a ton of resources will suffer.

I don't have a laptop myself so can't say where the option is.

Areas to check would be in Control panel for power profiles or look for the battery and see if it's in the options for it to see what your is set at.

Someone may know more than I though :)

HTH

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A5PECT
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Post by A5PECT »

swatti wrote:QUESTION: Beam auto-aim and turret turning-rates

Theoreticly speaking here: Is it possible to re-create the vanilla ION-D "autoaim" to any/all beams?
This is an interesting idea. But the target-jumping element wouldn't make any sense and as far as I can tell, it's built into the Disruptor flag.

Can you change turning-rates of certain turrets or weapons?
Beam weapon I accuracy has nothing to do with track rates, unfortunately. Once a turret is fired by a script, it locks the turret's rotation during he duration of the beam.

There is a function in MARS and the old FCS Mk3 that forces the AI to fire weapons at their maximum ROF rather than the arbitrary limit placed on standard AI (see PBE's.) I'm wondering what kind of effect it has on beam weapons, if any.
Last edited by A5PECT on Wed, 18. Apr 12, 20:13, edited 2 times in total.
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Jumee
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Post by Jumee »

yarrick5 wrote:On a totally different Note, did AP fix oos?
yes, it improved, a lot
death12337 wrote:problems with traders
do your freighters have all the shields and JD's installed? If no, then it is not a big surprise
dougeye
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Post by dougeye »

yarrick5 wrote:@ dougeye
Im in an asus g74s with a GeForce 560m, 3 Gigs. Turned up Virtual memory, but not sure what u mean with the power. What can i adjust to make X3 faster?

Edit: was the Power setting... So that Takes Care of that.

On a totally different Note, did AP fix oos? Cause the oos damage script i used a while back in tc doesnt work anymore...
Glad u fixed it. my beast runs sli and if i forget to put it on evergy save without the power lead id basicly eats up the battery in ten minutes lol
I used to list PC parts here, but "the best" will suffice!
TouchMyNipple
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Post by TouchMyNipple »

Is it intended that MARS is XL whare? Well i can get the idea with docking computer but why would a turret-system be usefull only on larger craft?
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death12337
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Post by death12337 »

death12337 wrote:problems with traders
do your freighters have all the shields and JD's installed? If no, then it is not a big surprise
Yes they do.. They have ALL equipment installed, and still they're so stupid they wont use jumpdrive??
I set the settings:

Emergency jump : yes
HP jump : 65%
Refuel : 8 jumps
Jump?: Yes
Minimal dist for jump: 0

The idiots still wont use jumpdrive in trade??
Do they use a navigation computer for jump or something that i should make sure they have? Some extension maybe?..
Last edited by death12337 on Wed, 18. Apr 12, 21:24, edited 1 time in total.
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InFlamesForEver
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Post by InFlamesForEver »

TouchMyNipple wrote:Is it intended that MARS is XL whare? Well i can get the idea with docking computer but why would a turret-system be usefull only on larger craft?
Aside from anything, it is supposed to be a very heavy script meaning that if you install it on many, many ships it will have an adverse effect on your performance. Besides, installing it on anything below an M6 is just a waste of money in my honest opinion.
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XRM Trailer - XRM Installation Guide Video
Slashman
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Post by Slashman »

Note on performance:

I've been paying attention to Paul's advice on performance in XRM being more memory intensive than anything else.

With that in mind, I decided to throw a couple extra gigs of RAM in my system(bringing it to 6 gigs) to see how the game played with more RAM to play with.

I didn't notice any overt performance increases. I still get lag where I always get it...Home of Light and certain other crowded sectors.

I think my bottleneck may be my graphics card though. I'm going to trade in my Geforce GTX 260 for a GTX 560 in a couple weeks. I'll have a better idea then. I'm actually doing that more for the benefit of running the Witcher 2 at max settings than for AP...but if it helps AP then that's a good side-effect.

Amusingly, the extra 2 gigs seems to have kicked my Skyrim performance up quite a few notches. Its much smoother now...even in cities like Solitude and Windhelm where it would sometimes hitch.
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InFlamesForEver
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Post by InFlamesForEver »

Slashman wrote:Note on performance:

I've been paying attention to Paul's advice on performance in XRM being more memory intensive than anything else.

With that in mind, I decided to throw a couple extra gigs of RAM in my system(bringing it to 6 gigs) to see how the game played with more RAM to play with.

I didn't notice any overt performance increases. I still get lag where I always get it...Home of Light and certain other crowded sectors.

I think my bottleneck may be my graphics card though. I'm going to trade in my Geforce GTX 260 for a GTX 560 in a couple weeks. I'll have a better idea then. I'm actually doing that more for the benefit of running the Witcher 2 at max settings than for AP...but if it helps AP then that's a good side-effect.

Amusingly, the extra 2 gigs seems to have kicked my Skyrim performance up quite a few notches. Its much smoother now...even in cities like Solitude and Windhelm where it would sometimes hitch.
Well, I'm using a budget graphics card, the AMD radon HD 6670, not sure whether that's better or worse than what you currently have lol, but I also only get problems in crowded sectors. The thing is, I can't understand how it could be the graphics card, as I did a test and pointed away from all the action, was looking at nothing but the background and still had the same fps. I don't know what it is but, I'm guessing its a cpu issue, because I have 8GB of RAM so that really isn't an issue. Although my i5 is great for everything else. So I don't know really. I'm not that good with all this stuff as I only recently gained an interest in how my PC runs :lol:
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Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
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XRM Trailer - XRM Installation Guide Video
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Jack08
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Post by Jack08 »

I think my bottleneck may be my graphics card though. I'm going to trade in my Geforce GTX 260 for a GTX 560 in a couple weeks. I'll have a better idea then. I'm actually doing that more for the benefit of running the Witcher 2 at max settings than for AP...but if it helps AP then that's a good side-effect.
X Has no GPU bottleneck, its all CPU... Just open up whatever program you use to monitor your GPU and it will be far below 100%

Mine is a GTX275, runs at like 10% in X most of the time.

Rendering ploys takes CPU time as well as GPU time, in X however there seems to be something wrong with the rendering pipeline that's taking the CPU far longer then the GPU.
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InFlamesForEver
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Post by InFlamesForEver »

Jack08 wrote:
I think my bottleneck may be my graphics card though. I'm going to trade in my Geforce GTX 260 for a GTX 560 in a couple weeks. I'll have a better idea then. I'm actually doing that more for the benefit of running the Witcher 2 at max settings than for AP...but if it helps AP then that's a good side-effect.
X Has no GPU bottleneck, its all CPU... Just open up whatever program you use to monitor your GPU and it will be far below 100%

Mine is a GTX275, runs at like 10% in X most of the time.

Rendering ploys takes CPU time as well as GPU time, in X however there seems to be something wrong with the rendering pipeline that's taking the CPU far longer then the GPU.
Well that basically explains my issue, and why after being in the sector for a while and with the same amount of ships, I see an improvement.
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Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video
paulwheeler
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Post by paulwheeler »

Well all I'm going to say is I had a huge increase in performance in X3 - much more than I expected - when I upgraded from an Nvidia 8800GT with 512MB to a GTX560TI with 1GB. This was on my old core 2 duo system.

I think graphics card memory is quite important - especially if trying to run at the max texture quality.



Edit - Huge is probably a bit of an exaggeration... but it was certainly significant.
Last edited by paulwheeler on Wed, 18. Apr 12, 23:30, edited 1 time in total.
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InFlamesForEver
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Post by InFlamesForEver »

paulwheeler wrote:Well all I'm going to say is I had a huge increase in performance in X3 - much more than I expected - when I upgraded from an Nvidia 8800GT with 512MB to a GTX560TI with 1GB. This was on my old core 2 duo system.

I think graphics card memory is quite important - especially if trying to run at the max texture quality.
Well I run on low texture quality, because, well graphics don't bother me and I'd rather get more fps. So with my card, I doubt that graphics are the issue tbh lol
But my issue is only in really crowded battle sectors so like I say, I think its the cpu.
In Flames We Trust
Listening to Whitechapel soothes the soul!! :D     ¹ ¤ ¹      But, the nuns are watching...
Samuel Creshal wrote:Keyboards: What separates the men from the boys.
XRM Trailer - XRM Installation Guide Video

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