[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007
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2 things
On my Disco, the 3 components are showing as goods, not ship extensions (used cheat to add them, dunno if that means anything)
Also, when I try to jump, I just get a not enough energy message w/ normal jumpdrive onboard also, or no jumpdrive installed without a norm
Are there any known conflict with other scripts or anything?
Got quite a few running, none of them touch the jumpdrive to my knowledge (not sure about DDRS or JTP though)
On my Disco, the 3 components are showing as goods, not ship extensions (used cheat to add them, dunno if that means anything)
Also, when I try to jump, I just get a not enough energy message w/ normal jumpdrive onboard also, or no jumpdrive installed without a norm
Are there any known conflict with other scripts or anything?
Got quite a few running, none of them touch the jumpdrive to my knowledge (not sure about DDRS or JTP though)
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New Update 1.40
v1.40
* Followers will jump to position with you.
* Varible shield draining based on distance
New update, followers will try jump with you if they have the right upgrades as well as jump to position.
The amount of shield energy it uses is based on the ship class and distance traveled.
DeadZone, are you using the energy free jump commands to jump, or the standard ones ?
also, there is a limited range you can jump to, so if you try jump to far it wont work.
theres no conflicts afaik
* Followers will jump to position with you.
* Varible shield draining based on distance
New update, followers will try jump with you if they have the right upgrades as well as jump to position.
The amount of shield energy it uses is based on the ship class and distance traveled.
DeadZone, are you using the energy free jump commands to jump, or the standard ones ?
also, there is a limited range you can jump to, so if you try jump to far it wont work.
theres no conflicts afaik
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I'm trying to install this mod using Cycrows script manager, but every time I do, I get the message "This script is for X3: Reunion and might not work. Would you like to carry on with the installation?"
Last time I checked I was running X3... either that or I'm completely out of my mind. Did I do something wrong?
Right now, I don't have any other scripts installed and I'm running the Steam version. I every where I look I keep getting the message that Steam shouldn't be causing a problem, so I'm wondering what gives? Should I go ahead and install?
Last time I checked I was running X3... either that or I'm completely out of my mind. Did I do something wrong?
Right now, I don't have any other scripts installed and I'm running the Steam version. I every where I look I keep getting the message that Steam shouldn't be causing a problem, so I'm wondering what gives? Should I go ahead and install?
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Hi Cycrow,
nice script, using it some time now.
After I upgraded to 1.40 (your script installer), I got some minor problems:
- I.) Using Adv. Jumpdrive in an M3 class as Player ship (testet Nova, Barracuda, Xperimental); I go to 'Free Jump', now the galaxy map appears. I am sitting in Merchants Heaven (20,9) and want to jump to Trantor. It says not possible, to less enegy - hey I am using the Adv.Jumper
(still, also have 55EC on Board)
Well, then I tried to jump 5 sectors away, and X3 freezes. This is odd.
- II.) I order one of my ships (tested with several classes) to jump to x-y with the NORMAL jumpdrive (no Adv.Jumpdrive or EC generator) - using command 'jump and fly to station' in the nav menue. And now nothing happens. The ship is flying normal its destination, no jump. It has enought ECs on board. Now I order it to 'jump to sector' and it goes. This happens only in case the addon is active - deactivationg it, and the command 'jump and fly to station' works again. Any clues?
- III.) Using several automated trader, I have also problems. On an Pirat falcon, in conjunction with Commercial Agent script, the falcon isn't jumping on its homeway, even it has enough ECs on board.
Hope you can help me with some infos.
About the X3 freeze (under I.), well, I use the normal one by now. I didn't get this freeze with AL ships by now.
regards
Wanderer
Hint for other users/scripters:
I found out, that other scripts calculate the EC consumption first before activating jumps. So, you have to fill in ECs BEFORE using Adv.Jumpdrive as well. This seems unlogic, but I doupt all scripters will now change their scripts to suite cycrows Adv.Jumper. In case you have this problem, look out for the code lines into these scripts and set the (mostly) used variable to 1. Load one EC into your ship and off it goes (mostly
) [Be aware of updates, then you have to change the code again.]
nice script, using it some time now.
After I upgraded to 1.40 (your script installer), I got some minor problems:
- I.) Using Adv. Jumpdrive in an M3 class as Player ship (testet Nova, Barracuda, Xperimental); I go to 'Free Jump', now the galaxy map appears. I am sitting in Merchants Heaven (20,9) and want to jump to Trantor. It says not possible, to less enegy - hey I am using the Adv.Jumper

Well, then I tried to jump 5 sectors away, and X3 freezes. This is odd.
- II.) I order one of my ships (tested with several classes) to jump to x-y with the NORMAL jumpdrive (no Adv.Jumpdrive or EC generator) - using command 'jump and fly to station' in the nav menue. And now nothing happens. The ship is flying normal its destination, no jump. It has enought ECs on board. Now I order it to 'jump to sector' and it goes. This happens only in case the addon is active - deactivationg it, and the command 'jump and fly to station' works again. Any clues?
- III.) Using several automated trader, I have also problems. On an Pirat falcon, in conjunction with Commercial Agent script, the falcon isn't jumping on its homeway, even it has enough ECs on board.
Hope you can help me with some infos.
About the X3 freeze (under I.), well, I use the normal one by now. I didn't get this freeze with AL ships by now.
regards
Wanderer
Hint for other users/scripters:
I found out, that other scripts calculate the EC consumption first before activating jumps. So, you have to fill in ECs BEFORE using Adv.Jumpdrive as well. This seems unlogic, but I doupt all scripters will now change their scripts to suite cycrows Adv.Jumper. In case you have this problem, look out for the code lines into these scripts and set the (mostly) used variable to 1. Load one EC into your ship and off it goes (mostly

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1. In the latest version the distance they can jump is limited per jump, and is based on your shield strength. So if you cant jump that far you need to take shorter jumps. It will also no longer use full shields each jump and will depends how far you can jump. on average you should be able to jump about 20 sectors a way with decent shielding. Not sure about the crashing thou, i'll have to look at that, didn't have that problems when i tested, does it free for any jump or was it a specific jump that caused it ?
2. A few ppl have reported problems with the addon braking the jump and fly commands, which is most odd as it shouldnt effect those, as it alters the standard jump drive. But this is something im also looking into to try and solve
3. other scripts will only use the advanced jumpdrive if your have the addon installed, and they use the standard jump script, "move.jump" if they do it another way like using the use jumpdrive command then it wont work
2. A few ppl have reported problems with the addon braking the jump and fly commands, which is most odd as it shouldnt effect those, as it alters the standard jump drive. But this is something im also looking into to try and solve
3. other scripts will only use the advanced jumpdrive if your have the addon installed, and they use the standard jump script, "move.jump" if they do it another way like using the use jumpdrive command then it wont work
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Hey there Cycrow!
Thanks for all your great scripts! I havent had a chance to test much really, ive just started playing x3 again after a long time.
However by the sounds of it all these scripts will add so much to a game that frankly, was a little bare.
I have a problem with this script however-
http://image59.webshots.com/59/2/55/12/ ... gfi_ph.jpg
As you can see the Jumpdrive components dont show up, they are blank entries. Any idea why this is happening? Those 3 are definately the jumpdrive etc, because when i disable to script they dissappear.
Also. I just want to check that I did everything correctly.
1. Patched to 1.4
2. Installed Script Manager
3. Installed your two spk packs
4. Installed other scripts
5. 'Thereshallbewings', save and reload
6. Check AL settings
Is all that correct? Just want to know that all my scripts are working.
Cheers, Axe
Thanks for all your great scripts! I havent had a chance to test much really, ive just started playing x3 again after a long time.
However by the sounds of it all these scripts will add so much to a game that frankly, was a little bare.
I have a problem with this script however-
http://image59.webshots.com/59/2/55/12/ ... gfi_ph.jpg
As you can see the Jumpdrive components dont show up, they are blank entries. Any idea why this is happening? Those 3 are definately the jumpdrive etc, because when i disable to script they dissappear.
Also. I just want to check that I did everything correctly.
1. Patched to 1.4
2. Installed Script Manager
3. Installed your two spk packs
4. Installed other scripts
5. 'Thereshallbewings', save and reload
6. Check AL settings
Is all that correct? Just want to know that all my scripts are working.
Cheers, Axe
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Disclaimer: Axeface will ignore 'don't like it don't use it' responses
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Disclaimer: Axeface will ignore 'don't like it don't use it' responses
