[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007

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Toastysoul
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Post by Toastysoul »

It works now with the new file, thanks.

May I suggest that you increment the version number slightly so the package will update with the script manager properly? Just incase anyone has it installed, and doesn't realize that it's not working, or something similar.
Whiskey Jack
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Post by Whiskey Jack »

It is up and running now :D cheers CyCrow.
voxol
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Post by voxol »

Not sure if its intended or not, but the jumpdrive takes the same amount of time with or without SETA.

I assume you're wait-ing for set time, then jumping... Maybe a better idea to use 'get game time' or something, so SETA has an effect...
Cycrow
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Post by Cycrow »

actaully its the hard coding of the game.

u'll find it does the same with the standard jump commands too
voxol
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Post by voxol »

Cycrow wrote:actaully its the hard coding of the game.

u'll find it does the same with the standard jump commands too
Nah, definately not.

If you activate the jumpdrive then go into SETA immediately, the woman only gets to "10%" before you jump...
Cycrow
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Post by Cycrow »

if you activate it by shift+j then yeah it does.

if you use the command console to jump, then u'll find it doesn't.

theres nothing i can do about it, as you jsut use the, <object> use jump drive, command

theres no waits in it
voxol
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Post by voxol »

Ah ok, fair enough, good to know.
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DeadZone
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Post by DeadZone »

2 things

On my Disco, the 3 components are showing as goods, not ship extensions (used cheat to add them, dunno if that means anything)

Also, when I try to jump, I just get a not enough energy message w/ normal jumpdrive onboard also, or no jumpdrive installed without a norm

Are there any known conflict with other scripts or anything?
Got quite a few running, none of them touch the jumpdrive to my knowledge (not sure about DDRS or JTP though)
Cycrow
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New Update 1.40

Post by Cycrow »

v1.40
* Followers will jump to position with you.
* Varible shield draining based on distance

New update, followers will try jump with you if they have the right upgrades as well as jump to position.
The amount of shield energy it uses is based on the ship class and distance traveled.

DeadZone, are you using the energy free jump commands to jump, or the standard ones ?
also, there is a limited range you can jump to, so if you try jump to far it wont work.

theres no conflicts afaik
Dante Leonhart
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Post by Dante Leonhart »

I'm trying to install this mod using Cycrows script manager, but every time I do, I get the message "This script is for X3: Reunion and might not work. Would you like to carry on with the installation?"

Last time I checked I was running X3... either that or I'm completely out of my mind. Did I do something wrong?

Right now, I don't have any other scripts installed and I'm running the Steam version. I every where I look I keep getting the message that Steam shouldn't be causing a problem, so I'm wondering what gives? Should I go ahead and install?
Dante Leonhart
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Post by Dante Leonhart »

BAH! Nevermind.

Stupid Steam and its multi-X3 directories. This is the third time it's gotten me.
Cycrow
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Post by Cycrow »

it checks for the file x3.exe or x2.exe, if it finds x2.exe it assumes the game is X2, and gives the warning
fud
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Post by fud »

Cycrow wrote:if you activate it by shift+j then yeah it does.

Speaking of....:)

I'm guessing there's no way to configure the "energy free jump to pos" command to use the shift-j type of jump?
Cycrow
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Post by Cycrow »

nope, shift+j is hardcoded, so theres no way to actaully change its function, i've already tryed.

And you cant create a hotkey that works like it, coz hotkeys dont ask for the arguments unfortually, thats y i did the store and jump commands
fud
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Post by fud »

I figured as much, but thought I'd ask. :)
wanderer
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Post by wanderer »

Hi Cycrow,


nice script, using it some time now.
After I upgraded to 1.40 (your script installer), I got some minor problems:

- I.) Using Adv. Jumpdrive in an M3 class as Player ship (testet Nova, Barracuda, Xperimental); I go to 'Free Jump', now the galaxy map appears. I am sitting in Merchants Heaven (20,9) and want to jump to Trantor. It says not possible, to less enegy - hey I am using the Adv.Jumper :cry: (still, also have 55EC on Board)
Well, then I tried to jump 5 sectors away, and X3 freezes. This is odd.

- II.) I order one of my ships (tested with several classes) to jump to x-y with the NORMAL jumpdrive (no Adv.Jumpdrive or EC generator) - using command 'jump and fly to station' in the nav menue. And now nothing happens. The ship is flying normal its destination, no jump. It has enought ECs on board. Now I order it to 'jump to sector' and it goes. This happens only in case the addon is active - deactivationg it, and the command 'jump and fly to station' works again. Any clues?

- III.) Using several automated trader, I have also problems. On an Pirat falcon, in conjunction with Commercial Agent script, the falcon isn't jumping on its homeway, even it has enough ECs on board.


Hope you can help me with some infos.
About the X3 freeze (under I.), well, I use the normal one by now. I didn't get this freeze with AL ships by now.

regards
Wanderer

Hint for other users/scripters:
I found out, that other scripts calculate the EC consumption first before activating jumps. So, you have to fill in ECs BEFORE using Adv.Jumpdrive as well. This seems unlogic, but I doupt all scripters will now change their scripts to suite cycrows Adv.Jumper. In case you have this problem, look out for the code lines into these scripts and set the (mostly) used variable to 1. Load one EC into your ship and off it goes (mostly :-) ) [Be aware of updates, then you have to change the code again.]
Cycrow
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Post by Cycrow »

1. In the latest version the distance they can jump is limited per jump, and is based on your shield strength. So if you cant jump that far you need to take shorter jumps. It will also no longer use full shields each jump and will depends how far you can jump. on average you should be able to jump about 20 sectors a way with decent shielding. Not sure about the crashing thou, i'll have to look at that, didn't have that problems when i tested, does it free for any jump or was it a specific jump that caused it ?


2. A few ppl have reported problems with the addon braking the jump and fly commands, which is most odd as it shouldnt effect those, as it alters the standard jump drive. But this is something im also looking into to try and solve

3. other scripts will only use the advanced jumpdrive if your have the addon installed, and they use the standard jump script, "move.jump" if they do it another way like using the use jumpdrive command then it wont work
wanderer
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Post by wanderer »

Hi Cycrow,


will test and report back - until then

so long
wanderer
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Axeface
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Post by Axeface »

Hey there Cycrow!

Thanks for all your great scripts! I havent had a chance to test much really, ive just started playing x3 again after a long time.
However by the sounds of it all these scripts will add so much to a game that frankly, was a little bare.

I have a problem with this script however-

http://image59.webshots.com/59/2/55/12/ ... gfi_ph.jpg

As you can see the Jumpdrive components dont show up, they are blank entries. Any idea why this is happening? Those 3 are definately the jumpdrive etc, because when i disable to script they dissappear.

Also. I just want to check that I did everything correctly.

1. Patched to 1.4
2. Installed Script Manager
3. Installed your two spk packs
4. Installed other scripts
5. 'Thereshallbewings', save and reload
6. Check AL settings

Is all that correct? Just want to know that all my scripts are working.

Cheers, Axe
Gallery of my X ships and fanart eg, Boron Megalodon
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Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
Cycrow
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Post by Cycrow »

your missing one step, you need to install EMP.

EMP is what adds new wares into the game, so the scripts are trying to use wares that dont exists so they show as blank entries

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