sooo

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Meh. Some of us came late to the party. If you think any X game has an easy learning curve, you've been playing them waaaaay too long.Mizuchi wrote: On an another note, am I the only person around here who hears talk of X3TC's "steep learning curve" and... can't relate to that at all?
You may be right.Quixotic-Neutral wrote:Meh. Some of us came late to the party. If you think any X game has an easy learning curve, you've been playing them waaaaay too long.
Listen: we can totally do that. We have the technology.Quixotic-Neutral wrote:Of course, if that purpose is "standard civilian transport, so suck it up, princess", (which I can understand) then the Anonymous Argon start needs a different ship for this mod. That thing is a non-starter for a non-cheating-type-guy.
Is it ADS that does that? I never knew.robalexhall wrote:ADS came to mind since it locks things up a good while starting a new game.
ADS might have just some very collateral limitations because of the new ware sizes. Specifically, to be able to do beamed docking your fighters (not your carrier... seems strange, I know, but this is what's written in the documentation) have to mount the transporter device. It is now an L sized ware instead of an M size like in vanilla, so only M3s (and bigger, possibly... honestly never tried if it does work for things such as an Aran-Springblossom combo, but I think it should) will be able to take advantage from the feature. M4s are capped at M sized cargo in XRM.robalexhall wrote:Will XRM work fine with ADS (anarkis defence system)?
If you have a carrier full of PAR ships you can just target the carrier and hit the hotkey.garrry34 wrote:wee question about the ships that are pre outfitted, with regards to MPM if I was to get my carrier to build these how would I activate all the ships with you script will it need to be on a one by one method or can I target the carrier and it would activate all onboard?
NOValdemar wrote:Im guessing an update on monday will require a restart because of the map issues?
The Pirate Elite cannot mount PBE.dESANT wrote:Bug found: Pirate Elite from description is able to mount PBE on main guns, but u can mount only 4 out of 6 slots 2 are not avaible for PBE. Besides of this in X Mdels 3d Viever Pirate Elite is unable to mout PBE in main slots.
You do realise that there was never any real difference between the CIG and APPC... It was just a name change and a different bullet model.Halconnen wrote:
1. APPC replacement pack. Pretty, pretty please.
Good point. I'll see what I can do.Halconnen wrote: 2. Please include any stock files you overwrite in a seperate folder somewhere as part of the download, or as seperate download in the OP. I personally keep an unmodded install, so there's no problem, but especially the !move.follow.template you currently use breaks several plot missions, and requires replacing the original to finish them. For people that just throw the MOD onto thier only install this can mean a lot of extra work.
That was something I didn't have time to address, but will be doing so soon.Halconnen wrote: There's some things that do need work in my opinion, though. The underpriced stuff in some of the research stations is a bit silly. Unfocused jump drive, polarized hull plating and friends are very cheap compared to the other SSRP prices. There's a few more wares like that, but I can't think of em from the top of my head. >:
We didn't make many changes to trader jobs except to sort out all the warelists so the right traders trade the right wares.Halconnen wrote:
And then there is this, sorry about German screens:
http://imageshack.us/f/715/khaaksectorcorsairspira.jpg/
This is one of the Khaak sectors you have to jump into for O.F.F.. There's a corsair TS in there, and 4 pirate busters that -seem- to have spawned seperately.
http://imageshack.us/f/819/unfocusedjdtraders.jpg/
Here we have 11(!) racial TS in one of the unfocused JD sectors, happily lumbering around while Khaak poke at them.
I'm not sure what causes this. The modified jobs file? In general I have the feeling there are traders in lots of places where they shouldn't be, but these are the only two instances where I had the presence of mind to take screens.
On the topic of traders, I also have the feeling that they don't do enough work. (Could be related to many spawning in places they can't get out of?) I kept an eye on the stocks of stations in sectors I am currently frequently in, and noone but me has sold as much as a single energy cell to any of the stations in M148 and Eta Psi for the last 6 ingame hours. Especially the mines in Eta Psi (the ones built as part of the O.F.F. plot) are still at 0 ECs so it's obvious they haven't been touched. S.P.Ps also tend to be full enough to sell at 12-13 Cr., even the ones in close proximity to Eta Psi.
Yes those are all Egosoft created issues. Not something I'm going to look at for the time being.Halconnen wrote:
Then there's these two, but I'm not sure if these are stock egosoft issues that I've never noticed before, or not.
http://imageshack.us/f/585/uranusrings.jpg/
This doesn't look as bad in the screen, but that white outer ring is serious eyecancer. That screen was taken from Uranus 2 (a sector I may not have visited in the stock game for some reason, unless XRM changed it.), but it's pretty visible in Uranus, too. Also, that URL ended up sounding a lot more... incrimianting... than I had intended it to, ha!
http://imageshack.us/f/683/messagedronetrail.jpg/
Another one I haven't noticed before, but eh. The far end of the engine trail of the drone has some blue artifacts floating mid-air, and that looks pretty weird. Again, probably a stock Ego issue, but mentioning it for completeness sake.
I would bring it up in the KOG thread. Killerog would have a better idea of what to do.blspblackdeath wrote:@Halconnen
I know that there is an interfearence with the Tship file, but it is the KOD Mod.
Well, there is no Option to cahnge the Version, thats the problem. I searched ervery inch of thet installer.
Please, can someone give me a hint where I can Get SRM compatible KOG?