[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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_Axel
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Post by _Axel »

Posting this here since I'm unsure if it differs from vanilla or not, but is it normal that Teladi Orbital shipyards require Terran resources (MRE, Water, Hull plating...) ? It's the first time I use a HQ and everytime I looked it up on the internet they weren't in the list of resources required, except for the Terran HQ.
Am I doing something wrong? Because I'm at war with the Terran and it wouldn't be possible for me to gain enough notoriety with them to buy this kind of factory.
paulwheeler
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Post by paulwheeler »

It should depend on what ship youre trying to make. Only terran ships should need terran wares... let me know if you are trying to build another race's ship - if so there may be a bug in the xrm files.
_Axel
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Post by _Axel »

Thanks, the only other mods I installed are MARS and the "Transport freight via drones" fix, if it can help you out.
Last edited by _Axel on Sun, 26. Jan 14, 17:28, edited 1 time in total.
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Spectre01
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Post by Spectre01 »

@Igor.tverd

Could you point me to the thread in German forum about the "replace standard ship models with less polly ones"? For some reason, my phenom x4 980 4GHz oc'd is not enough for this game too (avg 20 fps, single digit in huge combat) and I'd like to do anything to get a better performance.
paulwheeler
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Post by paulwheeler »

@ Spectre01

If you are not getting decent performance with a reasonably specced system, then something is not right. You would be better served trying to identify the source of the problem rather than start hacking away at the mod - doing so can cause more problems than it solves, including causing incompatibility issues with future xrm releases.

See the performance notes on the first page of this thread for more information.
paulwheeler
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Post by paulwheeler »

_Axel wrote:Tried building a Harrier, it does ask me for terran resources (2 MRE, 4 hull plating, some water): http://cloud-2.steampowered.com/ugc/329 ... F8C8C1FE9/
Tried again with a Paladin, same deal (except it asks for more resources).
Also I don't have access to the dock ware manager that I've seen mentionned several times. There are only "report inbound ships" and "automatic money transfer to player".
Ok - its probably a typo in hq.xml - ill check it.
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Spectre01
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Post by Spectre01 »

Paul, I think the problem is AP. In tc, I still have around 30~40 fps average after a 3 in game days save. However in ap, I can get 40~50fps in a fresh start. It some how gets slower as time goes by. Right now, in my 2nd game, day1-11hours, I'm getting around 20~35 fps idle and 15~20 in combat.

But well, I will try to find the source of problem.
Tasogie
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Post by Tasogie »

Hey guys wonder if anyone can help me, I installed XRM today an then installed MARZ an it changed my XRM back to vanilla?. I had been playing it for a little while so I know XRM was working. in Albion prelude
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Etyneo
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Post by Etyneo »

Spectre01 wrote:Paul, I think the problem is AP. In tc, I still have around 30~40 fps average after a 3 in game days save. However in ap, I can get 40~50fps in a fresh start. It some how gets slower as time goes by. Right now, in my 2nd game, day1-11hours, I'm getting around 20~35 fps idle and 15~20 in combat.

But well, I will try to find the source of problem.
This sounds like some scripts may be stacking. I'd check your script list to see if their are duplicates.
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Tasogie
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Post by Tasogie »

does anyone know how how to install an uninstall XRM so I can play both vanilla an mod without having to do a full reinstall of the game every time. it gets really annoying to re download 20 gig every time I want to change...

I am trying to uninstall the MOD an no matter what I do, it just wont wipe.
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DrBullwinkle
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Post by DrBullwinkle »

You can make as many copies of the game folder as you like.

One copy can be for XRM. Another copy can be for other scripts/mods, or a vanilla game, or whatever you like.

Use the No-Steam .exe in your copied folder: Bonus Material (AP)
Tasogie
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Post by Tasogie »

yer I took your advice an went back to vanilla, though I do like the XRM. But now I had to totally delete all the X games folders an do a full reinstall :(.... 20 g downloads, an jsut hope my backed up save games work lol

Once I get it re installed I will copy the vanilla game steam folder somewhere.
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paulwheeler
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Post by paulwheeler »

Point to remember - with multiple copies of X3 running, they all use the same save game folder.
paulwheeler
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Post by paulwheeler »

Cedric_FP wrote:Can beta kyon emitters be bought via the barter system?
Yes. You are more likely to see them in stations near Kha'ak space (see the sector descriptions for where these are).
paulwheeler
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Post by paulwheeler »

FischAP wrote:Hi!

As i approach the end of the Shady Business plot (only 47 Xenon capitals to go ...) i wonder what will happen.
If i understood right this will end the war, but XRM has its own war.
Will i just get the reward, or will the terran war really be over ?
The XRM war is unaffected by Shady Business.
paulwheeler
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Post by paulwheeler »

Karmaticdamage wrote:Something I noticed while flying around the gamma sectors in terran space. ATF mapping service mammoths. From what I understand the ATF faction was either changed,removed,disabled for the purpose the mod but these remnants from vanilla are still spawning in terran space. I've reinstalled the mod to make sure it wasn't an installation problem and I'm not using any other mods.
ATF have not been removed, in fact they have been expanded in the XRM.

The problem is with whatever mission director script spawns the mapping service ships. For some reason it is failing to call ATF ships correctly. I have double checked the XRM ATF entries in the director files that control ship spawning and I've never discovered what the problem is and all other director scripts work just fine. I don't really want to start going through the vanilla mission scripts to work out exactly what the problem is. There will only ever be one of these in the universe - I suggest you just ignore it.
Tasogie
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Post by Tasogie »

Seems I cant DL some of those scripts including the noCD exe cos I dont have a code, even though I am registered as ytou can see here lol....

I dont even have a code for the game on my steam account.
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DrBullwinkle
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Post by DrBullwinkle »

Tasogie wrote:even though I am registered as you can see here
Actually your profile does not have the "Registered" icon.

FAQ - How do I register my Steam game on the Egosoft forum?
_Axel
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Post by _Axel »

Regarding my problem with orbital shipyards, I did a quick test with a terran orbital headquarters I spawned using the SE, and the basic terran ships only required Terran resources (aside from quantum tubes and other indispensable resources). So either it's only the non-Terran ships that are affected, or it's the Teladi orbital shipyard which requires different resources (if that's even possible).
Tasogie
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Post by Tasogie »

DrBullwinkle wrote:
Tasogie wrote:even though I am registered as you can see here
Actually your profile does not have the "Registered" icon.

FAQ - How do I register my Steam game on the Egosoft forum?
Is there anything you dont know about this game? :D cheers mate, was a huge help. The FAQ I read last night didn't explain at all how to register...
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