[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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TheEarl
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Post by TheEarl »

Master of the Blade wrote:Something that may be worth looking at is some of the fighter missiles (Possibly Firelance, Blizzard or one of the other small swarms) - sometimes when dogfighting, missiles hitting ANOTHER target will hit me with splash, and the repeated splashes cause the 'stunning' effect where your ship spins uncontrollably. With the high missile fire chance the XRM AI ships seem to have, I have on a few occasions been LAUNCHED ~20km across a sector by repeated missile splashes off of another ship. I'd say there's a light missile whose splash radius is set too high, as it doesn't do much actual damage?
Do you have LIFE installed ?
There are shockwaves that have this effect.
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Ajube
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Joined: Sat, 5. Apr 14, 19:01

Post by Ajube »

First of all love XRM and all the great stuff it adds to the game. Really impressive work.

Noticed a bug though.. The ship named "Blackbird" has no textures. It is invisible all except for the guns. So far all other ships I have tried look fine.

Not that big of a deal to me because otherwise as I said I am loving this mod! :P
paulwheeler
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Post by paulwheeler »

Something is wrong with your installation. I suspect your version of AP is not up to date as the Blackbird is simply a renamed vanilla ship.
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Ajube
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Post by Ajube »

I'm referring to Terran Conflict (sorry should have been more specific) and it's updated to 3.2

But yeah if it's a vanilla ship than you are right, should have nothing to do with XRM. Oh well.. i'm not going to worry about it unless I see problems with other ships as well. :wink:

Maybe it's because I am previewing ships with Cycrows cheat plugin by spawning them and that ship is in the list but is an AP ship and that's why it has no textures in TC even though I can still spawn it.
paulwheeler
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Post by paulwheeler »

Well theres your problem. The Blackbird is an AP only ship. Somehow youve managed to load the AP Tships into TC... If the XRM is installed with no user editing, its impossible to spawn the Blackbird in TC - the entry shouldn't even exist - the xrm has two distinct tships for each game.
Boringnick
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Post by Boringnick »

Aven Valkyr wrote:OK maybe I can help you. I have taken the liberty of looking at the instructions for your AP install. It seems the AP root folder is inside the TC root folder. the root folder for AP is "addons". So here is what your folder structure should look like (and the actions needed to be taken):

steam -> steamapp -> common -> X3 tc

X3 TC ROOT FOLDER
- ADDONS folder (this is in the TC root folder)
-- FOLDER [director] - copy/merge/overwrite existing files
-- FOLDER [t] - copy/merge/overwrite existing files
-- FOLDER [scripts_AP] - copy/merge/overwrite existing files
-- FOLDER [mov] - copy/merge/overwrite existing files
--- FILE {00044} - rename/delete
-- 04.cat
-- 04.dat
-- 05.cat
-- 05.dat

- FOLDER [soundtrack] (this is in the TC root folder) - copy/merge

EDIT: I believe as well that any new mod you install for use with XRM that you want to have working for AP should go in the addons folder. Any mod you want to have work with TC would go into the main root folder for the game (the TC folder). "addons" is the ROOT folder for AP. So any mod you are trying to install for AP and they say "just copy the cat/dat files into your TC root directory", that would be your signal to put the files in the addons folder instead :) Hope this clarifies things for you. Not having the hotkey functions is definitely an install issue and not a mod related issue :)

EDIT 2: Also, in part 2 of the download, you will see a folder called "scripts TC". you are NOT to copy this folder over for the install of XRM into AP. If you have, you should delete it out of your addons folder.
I've made an installer for XRM a while ago which should take care of these problems:

http://forum.egosoft.com/viewtopic.php? ... 76#4337076
calvhugs
Posts: 117
Joined: Wed, 7. Jun 06, 08:27
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Post by calvhugs »

Ok so after starting a new game with XRM and having MARs, CODEA, OK Trader with Basic Salary installed the Seizwell stock market seem very static....

Is there any reason for this? In vanilla the stock market was very dynamic and you really felt like you were earning money and increasing recondition in a good way.

Since XRM the stocks bearly move at all.......
paulwheeler
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Post by paulwheeler »

No idea. The stock market is something I've never looked at. Since there isn't a real economy, in my mind I can't see how there can be a stock market... Anyway, the xrm doesn't alter it in any way and I've had no complaints before.
calvhugs
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Post by calvhugs »

Thanks Paul, I believe that the stocks are influenced by the goods in that sector thus making them adjust back and fourth.

Could it be that your re balance mod has made things a little more stable thus affecting the stocks in the same way. Less traders moving goods around etc?
paulwheeler
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Post by paulwheeler »

Possibly - the economy is deliberately more stable in the XRM.
calvhugs
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Post by calvhugs »

Hi Boring - Is this installer compatible with the latest release of X3 AP?

I seem to have developed the multi Mammoth problem.... last time i checked the Kark did not go around in several Mammoths in one sector... :)
Boringnick
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Post by Boringnick »

calvhugs wrote:Hi Boring - Is this installer compatible with the latest release of X3 AP?
Yes.
calvhugs
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Post by calvhugs »

Great stuff, thanks.

A random question to everyone with relevant experience.

How does XRM compare to Roguey's rebalance Mod?
calvhugs
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Post by calvhugs »

Is XRM 1.30d compatible with the AP Bonus package 5.1.00?
Boringnick
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Post by Boringnick »

calvhugs wrote:Is XRM 1.30d compatible with the AP Bonus package 5.1.00?
Yes, although the Paul Wheeler recommends getting newer versions of the scripts. It's quite a hassle though, and the bonus pack works after all.

http://forum.egosoft.com/viewtopic.php? ... 90#4011787
calvhugs
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Post by calvhugs »

Boringnick wrote:
calvhugs wrote:Is XRM 1.30d compatible with the AP Bonus package 5.1.00?
Yes, although the Paul Wheeler recommends getting newer versions of the scripts. It's quite a hassle though, and the bonus pack works after all.

http://forum.egosoft.com/viewtopic.php? ... 90#4011787
Sorry I'm confused :P. Are you saying use updated versions or that the normal download from 2011 in the extras section will do?
Boringnick
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Post by Boringnick »

The normal ones in the bonus pack will do.
paulwheeler
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Post by paulwheeler »

Many of the scripts in the bonus pack are out of date. I recommend you download the stand alone, up to date versions of each script from this forum rather than the bonus pack.
calvhugs
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Post by calvhugs »

Any chance of a link Paul? Thanks
paulwheeler
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Post by paulwheeler »

http://forum.egosoft.com/viewtopic.php? ... 91#2576591

The bonus pack is simply a collection of scripts taken from this forum. But it doesn't get updated when the script authors release updates for the originals, so its better to get the originals and benefit from all the new features/bug fixes that the script authors include in their updates. The original threads for each script can be found in the main library.

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