[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
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Playing without ship noses, and a couple other...
I'm liking most of the things I see for this rebalancing mod, however I'm curious if there's a way to disable the ship noses from being seen? I just really do not care for that...
Also, I realize that for AP the main Argon plot is unavailable, but the other plots are... specifically the new Terran, PHQ and HUB plots are available. Where does one start these plots if one was so inclined to attempt them?
Also, I realize that for AP the main Argon plot is unavailable, but the other plots are... specifically the new Terran, PHQ and HUB plots are available. Where does one start these plots if one was so inclined to attempt them?
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Re: Playing without ship noses, and a couple other...
Removing the ship noses requires relocating the bridge camera node on every ship - a mammoth task that is just not going to happen.wizaerd wrote:I'm liking most of the things I see for this rebalancing mod, however I'm curious if there's a way to disable the ship noses from being seen? I just really do not care for that...
Also, I realize that for AP the main Argon plot is unavailable, but the other plots are... specifically the new Terran, PHQ and HUB plots are available. Where does one start these plots if one was so inclined to attempt them?
The starting requirements of all the other plots are the same as vanilla except any that require completion of the main plot - this is not required for any plots.
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Well there's got to be something left over. I suggest a complete uninstall of X3, then locate and delete any remaining X3 folders left by the uninstaller. Then a clean reinstall of X3 and XRM.KRM398 wrote:hey Paul hows it going? OK heres the thing...DID make this on a new install...3 times...found a folder with the XTC stuff in it I missed so had to throw everything out and start again. Then checked every ego file everywhere and threw out everything down to zero and started again, even new dl of the mod files. After 3 tries got nothing but the rebalance mod load screens and info, but still not right when playing, its like a hybrid between the XTC mod and Rebalance...not a bad thing its just a little different from either, but runs smooth and stable. This is a new install, used the steam uninstall and manually threw out every ego file I found and started over, and this is what I got. Not sure what went wrong went over and checked and reloaded all 3 mod folders and the special file for bombers and M7Ms oh well...
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I've never heard of that one myself... The XRM doesn't alter generic missions (except what ship types are available), so if its fixed in vanilla, it'll be fixed in the XRM.Nemesis_87 wrote:Got a question, are generic missions still bugged? I remember people saying doing missions caused massive lag and had be fixed by resetting the mission director. Is that still the case?
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Ok, I love this mod, but there is a thing that always seemed like a cheat to me: The bartering (at least in TC, I do not know the situation in AP). In the mid to later game, it gives you the possibility to make HUGE amounts of profit in no time (a big TL packed with a lot of stuff, dock to some Teladi trading station and begin bartering -> WIN).
I changed the script responsible for bartering, reducing the margins. Anyone interested -> PM me.
I changed the script responsible for bartering, reducing the margins. Anyone interested -> PM me.
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Argon Phantom
Is the Argon Phantom available in any shipyards in XRM or must it be acquired some other way? I don't see it in the Argon shipyards in my game, or in the Showrooms, and I am wondering if it is not there, or if I have something else installed that is conflicting with it. I believe I have checked all of them based on the map from the first post.
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I tried that with a few different game starts to hit all of them, though, thinking about it now, I didn't actually dock in all of the places, but used "Show Info" to see what they were selling. I'm wondering if that sometimes lies.
edit - I just re-read the mod description, I wonder if it as a Research Station... how do I go about finding those? Not sure I have seen one yet.
edit - I just re-read the mod description, I wonder if it as a Research Station... how do I go about finding those? Not sure I have seen one yet.
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@dnquxiti:
The Phantom is available at showrooms only, it´s a civil vessel, while research stations sell only prototypes/adv. ships.
Concerning the ship info: well, in my last game i had a Tobosaku A as a target in assasination missions, and though i could scan the ship, and collect the "info" that way, it only showed up a while later in my database at all. Don´t think it´s intentional, maybe kind of "lagg" in some script.
The Phantom is available at showrooms only, it´s a civil vessel, while research stations sell only prototypes/adv. ships.
Spoiler
Show
I´m pretty sure it can be obtained in Interworlds ( and in Albion Gamma, too, iirc )
"Only fools seek power, and only the greatest fools seek it through force".
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This is a good idea for a balancing update, though it doesn't seem there have been updates in a long time.Nicoman35 wrote:Ok, I love this mod, but there is a thing that always seemed like a cheat to me: The bartering (at least in TC, I do not know the situation in AP). In the mid to later game, it gives you the possibility to make HUGE amounts of profit in no time (a big TL packed with a lot of stuff, dock to some Teladi trading station and begin bartering -> WIN).
I changed the script responsible for bartering, reducing the margins. Anyone interested -> PM me.
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You can dock it at Military Outpost or Equipment Dock and have the same results.
AFAIK there is no docking with cap ships at smaller stations, but there was a mod to trade via transporter device, but i don´t know if bartering would work that way.
AFAIK there is no docking with cap ships at smaller stations, but there was a mod to trade via transporter device, but i don´t know if bartering would work that way.
"Only fools seek power, and only the greatest fools seek it through force".
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He might have meant TS.Quinch wrote:That said, how do you park a TL at a trading station? Are there mods that add large ship docking points to regular stations?
I've never owned a TL or cap ship, but the documentation mentions that Enhanced Equipment Docks (EED) is merged, which allows (buyable?) OTAS facilities that can dock capital ships. Also Bomber and Shuttle Docking (BSD) is merged which allows TLs to hangar TSs, I assume you could transfer wares then.
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http://forum.egosoft.com/viewtopic.php?t=274545Quinch wrote:That would be cool too - would you happen to know the name of the mod?
"Only fools seek power, and only the greatest fools seek it through force".
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Hi all
I am new to the forums, but not so new to the X Universe
I'd put myself somewhere between newbie and intermediate player, just to give you some background.
I have installed XRM with all the suggested scripts, following the instructions to the letter and it all works great! Good job guys, awesome overhaul!
I have a couple of questions if you don't mind please:
1) Is there some sort of XRM manual available somewhere to list all the features etc.?
2) Is it recommended to install the "Hull Multiplication Packs"? If so, which version? Low, Medium or High? Will this make my game easier or harder?
Thanks again, excellent work!
I am new to the forums, but not so new to the X Universe

I'd put myself somewhere between newbie and intermediate player, just to give you some background.
I have installed XRM with all the suggested scripts, following the instructions to the letter and it all works great! Good job guys, awesome overhaul!
I have a couple of questions if you don't mind please:
1) Is there some sort of XRM manual available somewhere to list all the features etc.?
2) Is it recommended to install the "Hull Multiplication Packs"? If so, which version? Low, Medium or High? Will this make my game easier or harder?
Thanks again, excellent work!
Sleep is baby-mama of death.
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Hi there,
1) Probably just the posts by Paul on the first page.
2) It will make big ships last longer in battle. If you don't use them, a hard game. If/when you do, they can last longer and give your more tine to try to save them if they are in trouble. I used medium as I wasn't sure what to pick either
1) Probably just the posts by Paul on the first page.
2) It will make big ships last longer in battle. If you don't use them, a hard game. If/when you do, they can last longer and give your more tine to try to save them if they are in trouble. I used medium as I wasn't sure what to pick either
