[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Sparky Sparkycorp
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Post by Sparky Sparkycorp »

Welcome!

I'm a Steam user too. You can copy your entire X3AP install directory to a new location and run it with the Steam-free EXE downloadable from this website. Then you can let Steam put TC where it likes.

When playing with very modded games like XRM+other scripts it can help to have a spare, clean install saved somewhere too as it simplifies reinstalling to avoid re-downloading.

The TC corporation and treasure hunt plots are available in AP XRM in case that's of interest. There's a hub plot but off the top of my head, I cannot remember if it's the same one as you mention or not.
Bazch
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Post by Bazch »

Thank you very much! I'm going to do that right now.

Well my problem was that the Hub Plot is so insanely huge, and I'm close to completing it on my old, vanilla save. I don't feel much for needing to redo it from scratch (I probably still will if I can, but I just want to finish it first).

Thanks for the help, I assume this is going to work.
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

You're welcome, good luck :)

If you've already done a lot of the grind, you could pretend you are importing your game and use the command console to add some of the wares you had gathered into your AP game's space for collection. Not really cheating under the circumstances :wink:
gastovski
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Post by gastovski »

Note to myself, never buy any M7 (not m7m) ever.
Inzann
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Post by Inzann »

gastovski wrote:Note to myself, never buy any M7 (not m7m) ever.
Haha why is that?
Ragebayne
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A new player to x and xrm

Post by Ragebayne »

Hi I've been playing around 1 week now and I'm getting along ok slow but ok I live the mod I played vanilla to do argon plot then started new game with xrm mainly due to ships you add haha

I have a few questions

I bought a mercury tank it only has a L cargo hold were can I find the superfrieghter I am in argon prime currently

Can I donate anywhere for your work as I feel you provided me with a expansion not a mod

Will you be adding more ships

I suck at combat I can't hit a barn door in the new speedy discovery I'm a little better in nova vanguard but I rely on missiles silkworms mainly any tips for more automated targeting

A lot of people mention bailing and capping is this possible for every ship I see? And is the m0 destroyer in xrm and cappable ?

My satellites keep disappearing in sectors advanced sats is this normal or am I being a noob ?

I built 2 stations in ringo moon using automated service it layed them on top of each other making targeting them difficult can I move on or sell one and can I make a complex via system I used to buy these ? I don't see complex for sale

And finally were do I start plots I'm kinda lost I'm merchant start i got around 10 mil in bank and I'm accepted advisor with argon so far all I have got is a message about a hijacked ship and to contact argon if is spot it was a centaur I believe just want a aim or mission to focus on haha

Sorry for all questions bad punctuation spelling mistakes and so on lol it's 1 am and I've been on xrm 18 hours now haha

Thanks for the expansion [/img]
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StoneLegionYT
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Post by StoneLegionYT »

What would be a recommended easy starting with no need to worry about story and just play sandbox as a newer player.
Ragebayne
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Post by Ragebayne »

Try humble merchant you have no rep and 2 ships and u start in safer sectors
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StoneLegionYT
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Post by StoneLegionYT »

Ragebayne wrote:Try humble merchant you have no rep and 2 ships and u start in safer sectors
Thanks! I did not expect such a quite reply.

Being someone new what is and does the Hull Multiplication Packs actually do and impact?

Also besides the Cockpit Pack I might install not sure if it upgrades the looks and the Backgrounds Pack. Is there others I should install? I hear the Mars one is worth while.

Anyways yeah just tell me what you guys think worth in addons for a new player. I want to keep running the same save for a long time and do a Let's Play series based on it. Suggestions are welcomed!
Ragebayne
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Post by Ragebayne »

Hull pck gives ships more hp for longer combat doesn't alter size or anything

Cockpit pack is nice but I found vanilla veiw better especially in xrm were danger is around every asteroid you don't want to add blind spots

Background pack requires you to run at 70% field of veiw more zoomed and effects performance it's not needed most the changes I saw are very minimal just reduced fog in high ammonia zones I personally liked the fog added immersion

I ain't tried mars yet

On page 1 there is a list of mods compatible start there if ya looking for more but xrm adds a lot and if you use known compatible mods you should not hit any snags
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StoneLegionYT
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Post by StoneLegionYT »

Thanks everyone. I will go with the humble merchant.

Any tips on starting out with the humble merchant is appreciated.

I was thinking jumping ships and sending the trading ship on trade route would be the best. But even I don't know how to trade. I guess you buy and sell but not sure what the best method of doing this is. Damn its been so long I feel like an idiot now.

Any tips starting out would be wonderful either way :)

Installed Mods:
Albion Prelude Bonus Package
X3 Rebalance Mod (XRM) - Total conversion
XRM Addon - Backgrounds Pack
X-GPS
MK3 Improvement Reloaded
Mission briefing fix for stock missions
Universe Colored Map
Ragebayne
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Re: A new player to x and xrm

Post by Ragebayne »

Ragebayne wrote:Hi I've been playing around 1 week now and I'm getting along ok slow but ok I live the mod I played vanilla to do argon plot then started new game with xrm mainly due to ships you add haha

I have a few questions

I bought a mercury tank it only has a L cargo hold were can I find the superfrieghter I am in argon prime currently

Can I donate anywhere for your work as I feel you provided me with a expansion not a mod

Will you be adding more ships

I suck at combat I can't hit a barn door in the new speedy discovery I'm a little better in nova vanguard but I rely on missiles silkworms mainly any tips for more automated targeting

A lot of people mention bailing and capping is this possible for every ship I see? And is the m0 destroyer in xrm and cappable ?

My satellites keep disappearing in sectors advanced sats is this normal or am I being a noob ?

I built 2 stations in ringo moon using automated service it layed them on top of each other making targeting them difficult can I move on or sell one and can I make a complex via system I used to buy these ? I don't see complex for sale

And finally were do I start plots I'm kinda lost I'm merchant start i got around 10 mil in bank and I'm accepted advisor with argon so far all I have got is a message about a hijacked ship and to contact argon if is spot it was a centaur I believe just want a aim or mission to focus on haha

Sorry for all questions bad punctuation spelling mistakes and so on lol it's 1 am and I've been on xrm 18 hours now haha

Thanks for the expansion [/img]
Reaper507
Posts: 62
Joined: Tue, 5. Aug 14, 00:34

Re: A new player to x and xrm

Post by Reaper507 »

Hello all,

ship Quasar (Argon M3) has 3 turrets, one of them for missiles. How to use this one? It can be loaded with 4 missiles, is it possible to launch them at once? If yes, how?
Bazch
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Post by Bazch »

Kane Hart wrote:Thanks everyone. I will go with the humble merchant.

Any tips on starting out with the humble merchant is appreciated.

I was thinking jumping ships and sending the trading ship on trade route would be the best. But even I don't know how to trade. I guess you buy and sell but not sure what the best method of doing this is. Damn its been so long I feel like an idiot now.

Any tips starting out would be wonderful either way :)

Installed Mods:
Albion Prelude Bonus Package
X3 Rebalance Mod (XRM) - Total conversion
XRM Addon - Backgrounds Pack
X-GPS
MK3 Improvement Reloaded
Mission briefing fix for stock missions
Universe Colored Map
Well for starters you want to buy high stock and sell it to a place where there's low stock.
Humble Merchant starts in Argon core sectors so it's pretty easy. Ore Belt (south) and Herron's Nebula (north) are always good places to stock up on resources. Put a few satelites when you have the money in 9 main sectors of argon space, so you can monitor prices everywhere.

Jumpdrives are really expensive in XRM (roughly 3 million) plus I think you have to travel quite far from your start to get one (got my first one in Legend's Home).

Also try to get a new ship and equip your Mercury with Trade Software MK3. They sell them in Teladi space. Set up a Sector trader from the command -> trade menu and put them in a safe sector with lots of resources (again Ore Belt and Heron's Nebula).

Well to sum it up

-Buy at high quantity, sell at low
-Put satelites in 9 core argon sectors
-If amassed a few creditsss, buy a new ship (whichever you like, you're going to fly it)
-Set old ship up as sector trader
-Start exploring universe while he makes money for you

Regards,

Bazch

*edit not sure what went wrong with the quotes.
Edit: You have BBCode deactivated in your profile by default and therefore also in your posts. I removed the tick from the respective BBCode option in this post. X2-Illuminatus
unknown1
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Post by unknown1 »

Installing XRM on Albion Prelude will enable all TC plots in AP?
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X2-Illuminatus
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Post by X2-Illuminatus »

No, in AP only the Treasure Hunt and Corporation plots are available from TC. See paulwheeler's explanation on the first page:
paulwheeler wrote:PLOTS - For Terran Conflict all the plots are available. For Albion Prelude, the main Argon plot is disabled as it is not compatible with the XRM replacement "war". However, all other plots are available. Also, the Corporation and Treasure Hunt plots from TC are playable in AP.
There was a compatibility patch for the "TC plots in AP" mod. However, the last posts in that topic suggest that there might be some problems with it.
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feygan
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Post by feygan »

I have been altering a few ship stats for my current game but ran into a problem. I have been using the T.ships file in the .cat for xrm but it seems there is no entry for the kyoto. Is this ship located elsewhere or have I just totally missed it?
unknown1
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Post by unknown1 »

X2-Illuminatus wrote:No, in AP only the Treasure Hunt and Corporation plots are available from TC. See paulwheeler's explanation on the first page:

Thank you verry much for the info.I will just stick with the AP plots.

Can you sugest some other mod for complexes? I mean is there a mod out there compatible with XRM that can improve the FPS when in sectors with big complexes?
Sparky Sparkycorp
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Post by Sparky Sparkycorp »

unknown1 wrote: Can you sugest some other mod for complexes? I mean is there a mod out there compatible with XRM that can improve the FPS when in sectors with big complexes?
Have you tried Hephaistos Corp. Station Building Service from the bonus pack (see my sig for latest version)? Cost per item is a bit higher but it is very convenient and helps when IS.

It makes complexes very compact so they will be less-often seen IS and so you'd get less moments of lag when associated with looking at them.
Shasslar
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Post by Shasslar »

Hi there ! First, I'd like to thank you Paul for your mod.

Now, I've found a bug in the Corporation Troubles Plot. When you are asked to dock with a TL to a shipyard in order to get your reward, the game chooses randomly the shipyard. In my game, it chose the PAR Shipyard in Bright Profit, meaning that I couldn't get my Polacca to dock there and finish the plot.

I used the Cheat Package to get it, but it's an issue that shouldn't be hard to solve, like changing the PAR Shipyard models in TFactories.
unknown1 wrote:
Can you sugest some other mod for complexes? I mean is there a mod out there compatible with XRM that can improve the FPS when in sectors with big complexes?
You could try to use Litcube's Saturn Complex Hub. I managed to get it running into my game, so I think you could.

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