[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

Hiya,

Have you tried the Trade Stations? I think it is sold in those.

Regards,
Sparks
Last edited by Sparky Sparkycorp on Fri, 15. Aug 14, 21:14, edited 1 time in total.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Kaleopolitus wrote:Hey, quick question. I'm using the following mods (http://puu.sh/aRR25/3d7b8986b1.png) and I find a rather peculiar and damning problem. I can't find a SETA to buy anywhere! Okay, maybe everywhere is an overstatement, but both Argon Prime (including equipment dock) and Home of Light dont sell any where I do recall them doing so when I played a long time ago without mods.

Anyone have an idea whats going on?

Edit: Forgot about this, I do get this mystery object: http://puu.sh/aRRrw/904322c078.png
Buying it detracts from the space in the freight bay and my credit reserve, but does not appear in the actual freight bay and does not enable SETA.
Something is definitely not right. You should not have any unnamed wares in docks. Please post a screenshot of your installation folder, indicating what is at each cat/dat number.
Kaleopolitus
Posts: 2
Joined: Sat, 21. Sep 13, 07:18
x3ap

Post by Kaleopolitus »

I think I just found the issue while trying to compile the requested information. Dockinwaresize is probably the culprit as: 1, I don't have Codea, and 2, I most definitely did not put it above XRM in the list.

*10 minutes later*

Yup, that was it. The list of purchaseables is much... longer now. I appreciate the effort, thank you.
DWS
Posts: 421
Joined: Sat, 19. Feb 05, 21:11
x3tc

Post by DWS »

Any news about a rough ETA of the next update?
Auch wenn Raumfliegen im Liegen hinter Raumfliegen im Raum fliegen, fliegen Fliegen Fliegen nach.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

I hope september, probably towards the end.
Nemesis_87
Posts: 732
Joined: Sat, 19. Mar 11, 16:26
x3tc

Post by Nemesis_87 »

paulwheeler wrote:I hope september, probably towards the end.
Oh a new update? awesome!!!

Its been ahwhile since the last, what stuff can we expect? :P
basicz
Posts: 25
Joined: Tue, 27. Dec 11, 15:23
x3ap

Post by basicz »

after some disappointment in rebirth, im back to AP with a new save
but i've some problem running FDL v8.04 - i cant pick the distribution centre as it shows an error of "CLASS0 [ <invalid>ReadText ....]". is this a case of incompatible mods/with XRM?
i dont think its incompatible with XRM as i had used it with XRM before....
im running xrm v1.30d with x3ap v3.1
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

I don't think thats being caused by the xrm. It looks like a missing text file. You'll have to ask in the fdl thread.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
x3tc

Post by paulwheeler »

Nemesis_87 wrote:
paulwheeler wrote:I hope september, probably towards the end.
Oh a new update? awesome!!!

Its been ahwhile since the last, what stuff can we expect? :P
I have a big, long list of fixes to impliment thats built up since the last update, plus a few balancing tweaks.
Nemesis_87
Posts: 732
Joined: Sat, 19. Mar 11, 16:26
x3tc

Post by Nemesis_87 »

Balancing tweaks are always good, Especialy when it comes to ship classes :P (especialy when M6's were boosted all round)
basicz
Posts: 25
Joined: Tue, 27. Dec 11, 15:23
x3ap

Post by basicz »

paulwheeler wrote:I don't think thats being caused by the xrm. It looks like a missing text file. You'll have to ask in the fdl thread.
confirmed nothign to do with XRM.
for future reference: had to uninstall FDN then build a distribution centre (equipment dock, trading station etc) and install it again, then it would detect your DC and solves the problem

thanks! looking forward to the update :wink:
gilboa
Posts: 260
Joined: Sat, 28. Apr 07, 10:33
x4

Post by gilboa »

paulwheeler wrote:
Nemesis_87 wrote:
paulwheeler wrote:I hope september, probably towards the end.
Oh a new update? awesome!!!

Its been ahwhile since the last, what stuff can we expect? :P
I have a big, long list of fixes to impliment thats built up since the last update, plus a few balancing tweaks.
Thanks :)
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

paulwheeler wrote:I hope september, probably towards the end.
Nice one :)

I have my finger's crossed for the Fujin Sentinel's turret, well, assuming it survives the balances passes lol
User avatar
Sairaf
Posts: 196
Joined: Mon, 2. Jan 12, 01:01
x3tc

Post by Sairaf »

Will there be anything new, or just bugfixes?
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

Sairaf wrote:Will there be anything new, or just bugfixes?
Not just bug-fixing.
paulwheeler wrote: I have a big, long list of fixes to impliment thats built up since the last update, plus a few balancing tweaks.
Barons
Posts: 50
Joined: Wed, 13. Aug 14, 04:20
x4

Post by Barons »

What sector do you need to be in to get to the Xenon hub?

I used the complete all plots script and it says the PHQ is located inside the hub between the two Xenon sectors but it doesn't say which ones. I found the hub on the XRMAP, but it doesn't appear to be connected to any sectors?

Thanks for the help. =D
Sparky Sparkycorp
Moderator (English)
Moderator (English)
Posts: 8074
Joined: Tue, 30. Mar 04, 12:28
x4

Post by Sparky Sparkycorp »

Barons wrote:What sector do you need to be in to get to the Xenon hub?

I used the complete all plots script and it says the PHQ is located inside the hub between the two Xenon sectors but it doesn't say which ones. I found the hub on the XRMAP, but it doesn't appear to be connected to any sectors?

Thanks for the help. =D
I'm not sure of the specifics for that script but generally, the galaxy map doesn't visually update because of the Hub. Normally, when you look at the sector map for a sector conectected to the hub, you'll see that one of the gates has been renamed for the Hub. Does this info help?
Barons
Posts: 50
Joined: Wed, 13. Aug 14, 04:20
x4

Post by Barons »

Awesome!!!

Yes very much, I just looked at all the unknown sectors and found one that has an extra gate marked with an X. :D
Shasslar
Posts: 92
Joined: Sat, 26. Jul 08, 18:07
x4

Post by Shasslar »

Barons wrote:Awesome!!!

Yes very much, I just looked at all the unknown sectors and found one that has an extra gate marked with an X. :D
That's a deactivated gate. Not the Hub. The Hub should be located there :
Spoiler
Show
Between Xenon Sector 627 and the Xenon Core 023
Barons
Posts: 50
Joined: Wed, 13. Aug 14, 04:20
x4

Post by Barons »

Sweet! Thank You!!!

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”