All the download links on the front page are now working again. Apologies for the downtime with that.
XRM STATUS:
I am still hoping to get a final release finished - with some performance enhancements as well as a couple of new features. Its about half done at the moment.
I cannot say a time frame yet - life has become extremely busy - but I will try and get something to you before the end of 2015.
Thanks for the update.
- Gilboa
X2 Linux (LGP).
Heavily modified X3:R Linux w/ XTM (LGP).
Heavily modified X3:TC w/ XRM (under wine).
Heavily modified X3:AP Linux w/ XRM.
Modified X4 Linux w/ VRO.
Machine: 2 x E5-2658V2, 32G, 8TB RAID10, 1080GTX, Dell UP3216Q 4K LCD.
OS: Fedora 33/x86_64.
I was wondering are you interested to replace/add some ships that i worked on Roguey's X3 AP MOD?
EDIT: I tried replacing custom ship managed to do so in X3 Mod Manager to replace models but i cant open the x3 editor 2 it always crashes on "Loading Game Strings"
All the download links on the front page are now working again. Apologies for the downtime with that.
XRM STATUS:
I am still hoping to get a final release finished - with some performance enhancements as well as a couple of new features. Its about half done at the moment.
I cannot say a time frame yet - life has become extremely busy - but I will try and get something to you before the end of 2015.
Very cool news, thank you . Since Elite is turning out to be a disappointment, I might come back to XRM if you release a final version
I don't suppose anyone has an alternate link to download Trickmov's STO 1.57 - overtake sectors? The link in the post directs to xuniverse which is down.
As part of the instructions for installing this mod is says:
Before running X3TC you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes.
Do I need to download plug in manager and open and run it before this mod will work?
EliteWurmOnline wrote:As part of the instructions for installing this mod is says:
Before running X3TC you must open and close the Plugin Manager (if installed), regardless of which version you are running. This is so the Plugin Manager can integrate the XRM ware size changes.
Do I need to download plug in manager and open and run it before this mod will work?
Many thanks
No, you only need to do that if you are currently using the plugin manager.
As the plugin manager generates a number of files based on the current install, so any changes to that requires it to generate new versions (which happens when you open and close it)
I installed it properly and so far it looks like all of the content is working fine EXCEPT the intelligence network. There's no control option anywhere to bind a key.
Also, IIRC the last time I played XRM the war was a bit more... warlike. So far I've only seen some minor fighter clashes, no battlegroups burning sectors or anything, though it could just be me missing all the action.
DoomDude1 wrote:Hi, love the mod, got a quick question.
I installed it properly and so far it looks like all of the content is working fine EXCEPT the intelligence network. There's no control option anywhere to bind a key.
Also, IIRC the last time I played XRM the war was a bit more... warlike. So far I've only seen some minor fighter clashes, no battlegroups burning sectors or anything, though it could just be me missing all the action.
In fact, come to think of it, no race has any military ships whatsoever. The only armed forces are pirates/yaki/aliens.
What went wrong and please tell me I can fix it without breaking my savegame?
DoomDude1 wrote:Hi, love the mod, got a quick question.
I installed it properly and so far it looks like all of the content is working fine EXCEPT the intelligence network. There's no control option anywhere to bind a key.
Also, IIRC the last time I played XRM the war was a bit more... warlike. So far I've only seen some minor fighter clashes, no battlegroups burning sectors or anything, though it could just be me missing all the action.
In fact, come to think of it, no race has any military ships whatsoever. The only armed forces are pirates/yaki/aliens.
What went wrong and please tell me I can fix it without breaking my savegame?
Fixed it. Turns out when I copied the files from the .rar scripts_AP, I accidentally copied them to addon/scripts_AP instead of addon/scripts
First time i ever used this mod. I did a clean install of my game(Steam)..
The only mod i have install is the XRM.. I have it in game and all starts well.
So i decided to poke around the tship using the x3 Editor 2. I notice there a whole section of zzplaceholder and zzplaceholder hauler about 50 of these under a section called Unknown... My question is..Is this normal for the only mod i have installed? Also note i see a Tship and Tship pre editing files.
So just to make sure i did another clean install of everything and this time i put the x3 terran conflict/Albion prelude on the desk top and reinstall the XRM played the game all went well and went and looked at the Tship file and still see the same thing as i explain above.Is this normal? If not what did i do wrong? I only have the XRM as a mod installed..
The placeholders are there to leave a gap in tships between vanilla ships and new xrm ships. So that if egosoft add new ships I can slot them easily in place in tships without breaking saves.
They have "zz" in their names so they appear at the end of all lists.
DoomDude1 wrote:Hi, love the mod, got a quick question.
I installed it properly and so far it looks like all of the content is working fine EXCEPT the intelligence network. There's no control option anywhere to bind a key.
Also, IIRC the last time I played XRM the war was a bit more... warlike. So far I've only seen some minor fighter clashes, no battlegroups burning sectors or anything, though it could just be me missing all the action.
In fact, come to think of it, no race has any military ships whatsoever. The only armed forces are pirates/yaki/aliens.
What went wrong and please tell me I can fix it without breaking my savegame?
Fixed it. Turns out when I copied the files from the .rar scripts_AP, I accidentally copied them to addon/scripts_AP instead of addon/scripts
Works so far.
You need to restart your game. Many of the universe jobs will not have initialised properly.
DoomDude1 wrote:Hi, love the mod, got a quick question.
I installed it properly and so far it looks like all of the content is working fine EXCEPT the intelligence network. There's no control option anywhere to bind a key.
Also, IIRC the last time I played XRM the war was a bit more... warlike. So far I've only seen some minor fighter clashes, no battlegroups burning sectors or anything, though it could just be me missing all the action.
In fact, come to think of it, no race has any military ships whatsoever. The only armed forces are pirates/yaki/aliens.
What went wrong and please tell me I can fix it without breaking my savegame?
Fixed it. Turns out when I copied the files from the .rar scripts_AP, I accidentally copied them to addon/scripts_AP instead of addon/scripts
Works so far.
You need to restart your game. Many of the universe jobs will not have initialised properly.
I restarted
However, have no fear, I found another bug!
it seems that the company plot is bugged, as he never gives me the waypoint for the first shareholder and my profile screen shows the rank as "0". Though the percentage went up to 80% after I made some choices.
Yeah, just made some more choices, the rank is now called "1".