[Discussion] Generic X3TC S&M questions II

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Carlo the Curious
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Post by Carlo the Curious »

Using the X3 Editor 2 might be a bit easier than just editing the raw text files...
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ScRaT_GER
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Post by ScRaT_GER »

Exactly.
As I said: " Just use the X3 Editor 2 by doubleshadow and open the TFactories.txt." ;)

I promise you, it IS self-explanatory.

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ScRaT
Lyth
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Post by Lyth »

Do you really think I would post here before having the editor open and being ready to go? I asked to save myself several hours of testing and fiddling as once I know what all the parameters mean I can write it out 20 times faster without faffing around.

The editor is nice but no substitue for knowing what you are doing.
I'll work it out myself, it's not like I was asking a tough question.
Take it easy, If you can't - Take it by force.
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Carlo the Curious
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Post by Carlo the Curious »

Lyth wrote:Do you really think I would post here before having the editor open and being ready to go?
Exactly how would you expect us to know that, since you completely failed to mention you even knew what the editor was, and then went on to post an extract of the raw text files to illustrate what you were doing? :roll:

As far as I'm aware, there isn't a detailed breakdown of the TFactories fields for TC (unless it's in the editor thread). They might be the same as X3R - or you can easily create your own by comparing the values in the editor to the raw data.
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ScRaT_GER
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Post by ScRaT_GER »

You're asking the question, so you have to explain what you want!
And what parameter don't you understand? I still find the paramter names very self-explanatory:
[ external image ]
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ScRaT
Lyth
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Post by Lyth »

-Carlos, no their isn't a breakdown your quite right. I "assumed" the parameters for ware production, resource requirements and storage space was in the factories file but not visable via the editor - it's not visible because it's not their afaics.

-Carlos/Strat, thank you for your replies. I'll work it out.
Take it easy, If you can't - Take it by force.
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Carlo the Curious
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Post by Carlo the Curious »

Those are actually in TWarex, iirc (or derived from the RelVal).

I think there's an X2 tutorial that explains how they link together.
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ScRaT_GER
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Post by ScRaT_GER »

. I "assumed" the parameters for ware production, resource requirements and storage space was in the factories file but not visable via the editor - it's not visible because it's not their afaics.
Storage space is not explicitly defined in any file. It seems to be some formula, which takes into account the ressources and the products the factory has.
Ressource requirements are not defined per ware, but per factory. This means that every product of a factory will use every ressource. The products/ressources of a factory are defined in the WareTemplate.xml.
Ware production (like cycle time or ressource usage) is again calculated by some weird formula, which takes the RelVals of the product and of the ressources into account.

It's not easy to get the price/production rate/etc. of a ware completely right, sometimes impossible (especially if you want more "extreme" values). Because of this, I even wrote my own production script to produce ships in a shipyard (for a mod project).

Greetings,
ScRaT
Lyth
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Post by Lyth »

D'oh - I've just done that too :(
Take it easy, If you can't - Take it by force.
paz3r
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Post by paz3r »

Can anyone give me a hint on how to get rid of complex construction kits permamently ? I consider complexes game-breaking and don't use them. I just want to remove them from the stock permamently to avoid temptation.
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EmperorJon
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Post by EmperorJon »

I'd tell you but it'll cost you a quick question.

Why do you think complexes are game breaking?
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paz3r
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Post by paz3r »

Well, you're the only person in the whole universe allowed to have them, building process is rather cumbersome and there's a performance problem which has never really been fixed. Also, once you get into late-game complex building phase gameplay changes a lot. Since we have wonderful Lucike's scripts to keep our factories supplied I prefer to keep them separeted. It may not be as efficient but it blends with vanilla economy better imo.
recogs
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Hi

Post by recogs »

Hi.I have a question.I have the steam version of x3:Tc,can someone please help me how do i enable scripts on steam?As you know,steam doesn't allow you to enter game directory,and i can't use x-universe plugin amanger lite too.Thank you all,and sorry for bad english.
Kilo181
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Post by Kilo181 »

Awhile ago I think I saw some script/mod that allowed to have any weapon you wanted on your turrets/main guns and I can't seem to find it....is there such thing?
mark_a_condren
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Post by mark_a_condren »

Kilo181

Look in the download Lib for some of Apricot Slice's mods, they will give you this ability in the Apricot ships.

MarCon
Kilo181
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Post by Kilo181 »

Hmm....I looked a bunch of his mods...I can't seem to find it....want to pin point it for me?
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LV
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Post by LV »

Ask the man himself [ external image ]
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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s9ilent
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Post by s9ilent »

Quick question,

Destinations, these can be Sectors or Objects (Ships/Stations) right?
Zaixionito
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Re: Hi

Post by Zaixionito »

recogs wrote:Hi.I have a question.I have the steam version of x3:Tc,can someone please help me how do i enable scripts on steam?As you know,steam doesn't allow you to enter game directory,and i can't use x-universe plugin amanger lite too.Thank you all,and sorry for bad english.
I tend to be wrong, but as far as I know, you just...

A): Use the plugin manager for things that allow it
B): Drag and drop scripts to "Steam\steamapps\common\x3 terran conflict" I am pretty sure you can use both the plugin manager, and the normal drag and drop... If I'm wrong, please correct me. It might be that you don't have hidden files on.
Guest

Post by Guest »

i have experience in scripting and modding from x2 but now that ive moved to x3 i cant for the life of me find any of the T file or bod/bod files or even where the game map is located. where is all of this info stored for x3 since i know the game needs them to run but seriously i cant find any.

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