[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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connary
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Post by connary »

Well, my mod its going worse for the people that like a solar system realistic. In first term that was also my idea and i was working in a milky way image but cleaning hundreds of stars to get a bland image dont follow my idea of fun with modding. Then i started to know how the solar system its created in the vanilla game and definitely i dont found only one parameter that makes me think that was a real representation of the thing.
Its the most uninteresting and annoying layout part of the galaxy (always talking about my subjective point of view). Also the planets are the most ugly due the fact that they used real texture maps and a excess of undefined bump maps on top. I must say one more time that i adore this game and his original design, ugly here dont means really ugly, my poor english, you know.

I decided to make this part more interesting cause i want to see the spectacular designed terran structures in different light conditions:
The first change its the sector next Uranus, supposing we are near the troposphere traversing metane clouds and rings(fantasy way of life, lol)
will be nice if we found the way to add ice looking rocks simulating the rings composition XD.

[ external image ]
Neaera
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Post by Neaera »

Hum. Nice, and more it goes nicer it is.
I'll wait the Beta 2, or next, and I think I'll go down there again.

Continue the good job :)
Requiemfang
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Post by Requiemfang »

most interesting feel to Uranus
The-Last-Communist
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Post by The-Last-Communist »

wow... :o
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Russian Ranger
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Post by Russian Ranger »

Okay, I got DDTC and the immersive working together again, but I had to do a few work arounds.

First off you're essentially replacing the DDTC stations and map with this one. So no drone factories, no DDTC shipyards, no sugar/zorba factories and no roid base.

HOWEVER, you can, once in game, cheat in the stations/equip docks, roid base and factories as you see fit. The missions for the Shipyards DO work after you create the base. I have yet to confirm the roid base however.
Tomonor
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EGOSOFT
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Post by Tomonor »

connary wrote:Well, my mod its going worse for the people that like a solar system realistic. In first term that was also my idea and i was working in a milky way image but cleaning hundreds of stars to get a bland image dont follow my idea of fun with modding. Then i started to know how the solar system its created in the vanilla game and definitely i dont found only one parameter that makes me think that was a real representation of the thing.
Its the most uninteresting and annoying layout part of the galaxy (always talking about my subjective point of view). Also the planets are the most ugly due the fact that they used real texture maps and a excess of undefined bump maps on top. I must say one more time that i adore this game and his original design, ugly here dont means really ugly, my poor english, you know.

I decided to make this part more interesting cause i want to see the spectacular designed terran structures in different light conditions:
The first change its the sector next Uranus, supposing we are near the troposphere traversing metane clouds and rings(fantasy way of life, lol)
will be nice if we found the way to add ice looking rocks simulating the rings composition XD.

[ external image ]
Win.

Also, if you are into these atmoshperic orbit-like sectors, I advice you to check the game Taikodom's screenshots. There are a few sectors in that game, which is being placed close to the planets' orbit, and those sectors look really neat indeed.
Image
connary
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Post by connary »

I will check Repatomonor, thanks.

In the meantime im reworking some planets i hate to look at.

First of all Mars: (viking images)
Tree times the original resolution. Mars can be huge now.

[ external image ][ external image ]
]
Tomonor
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EGOSOFT
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Post by Tomonor »

connary wrote:I will check Repatomonor, thanks.

In the meantime im reworking some planets i hate to look at.

First of all Mars: (viking images)
Tree times the original resolution. Mars can be huge now.

[ external image ][ external image ]
]
You could also add Phobos and Deimos
Image
connary
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Post by connary »

You are right. I forgot about this little ones. Added¡
Requiemfang
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Post by Requiemfang »

awesome even better then the originals! :o
creidiki
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Post by creidiki »

Phobos is about 22km wide and orbits @ ~9330km
Deimos is about 12km wide and orbits @ ~23450km

What this means is, they're (in astronomical terms) tiny and really far apart, so unless you're RIGHT UP to one of them, you can barely see them, and in any case you'll only ever see one at the time of decent size.

Assuming you were in between them at their closest approach, they would appear as bright specks ...
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Tomonor
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Post by Tomonor »

creidiki wrote:Phobos is about 22km wide and orbits @ ~9330km
Deimos is about 12km wide and orbits @ ~23450km

What this means is, they're (in astronomical terms) tiny and really far apart, so unless you're RIGHT UP to one of them, you can barely see them, and in any case you'll only ever see one at the time of decent size.

Assuming you were in between them at their closest approach, they would appear as bright specks ...
The Aldrin rock might do it in this case.

Also, note that Phobos and Deimos does not have the usual planet shapes, rather like a giant asteroid.

Phobos http://irrationalgeographic.files.wordp ... -earth.jpg

Deimos http://antwrp.gsfc.nasa.gov/apod/fap/im ... hirise.jpg
Image
StormMagi
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Post by StormMagi »

Connary: any idea on an ETA for the next release?
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creidiki
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Post by creidiki »

Aye - too small to produce enough gravity to get pulled into a sphere, so they look like knobbly potatoes. :D
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Requiemfang
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Post by Requiemfang »

repatomonor wrote:
creidiki wrote:Phobos is about 22km wide and orbits @ ~9330km
Deimos is about 12km wide and orbits @ ~23450km

What this means is, they're (in astronomical terms) tiny and really far apart, so unless you're RIGHT UP to one of them, you can barely see them, and in any case you'll only ever see one at the time of decent size.

Assuming you were in between them at their closest approach, they would appear as bright specks ...
The Aldrin rock might do it in this case.

Also, note that Phobos and Deimos does not have the usual planet shapes, rather like a giant asteroid.

Phobos http://irrationalgeographic.files.wordp ... -earth.jpg

Deimos http://antwrp.gsfc.nasa.gov/apod/fap/im ... hirise.jpg
they are asteroids that were captured by Mars's gravity when they got too close to the planet :p
creidiki
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Post by creidiki »

That's ... a controversial subject. Lets avoid the debate :)

Connary, when does the RC come? I wanna play a real game, I'm bored of just doing kill missions waiting for the next release :P
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Requiemfang
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Post by Requiemfang »

Indeed... just like Pluto being a dwarf planet :P

Love the skybox in Legends Home btw :D
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e1team
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Post by e1team »

It's out when it's released...
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[ external image ][ external image ][ external image ]
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Anticept
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Post by Anticept »

Connary, when you have such a major game breaker like the Khaak 841 bug, it would be appreciated to put that as a known issue in the first post. I have to uninstall and restart my game now because I can't continue.

Great mod though. This + http://forum.egosoft.com/viewtopic.php?t=254635 (cockpit mod) is REALLY nice.
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Requiemfang
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Post by Requiemfang »

O.o huh? a bug?

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