Yes, the one you uploaded last. The context xml shows 201 as version number.
When I start a new game in the creative gamestart, and select the Barbarossa, it shows me the very high values till

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I've already started as "Smuggler's paradise" and... seems like I'm going to start the 12th, because pirate plot doesn't work
Make sure the mission is active in your mission panel. If you don't get a waypoint, simply select the Casino which is right in front of you (fly a few minutes straight ahead, then you'll see the Casino on your radar). Land there. When your mission is set active, the game will then tell you to deliver the cargo.ziplock815 wrote: ↑Tue, 11. Oct 22, 01:29 In the very first mission when you need to deliver cargo there's no waypoint.
I think this is a problem of the game itself.Btw superhighway from Aurora's dream alpha to beta may be bugged. Ship twitches forward and backward when you fly through it.
Yep, I've landed to the Casino and nothing happensNewinger wrote: ↑Tue, 11. Oct 22, 01:38Make sure the mission is active in your mission panel. If you don't get a waypoint, simply select the Casino which is right in front of you (fly a few minutes straight ahead, then you'll see the Casino on your radar). Land there. When your mission is set active, the game will then tell you to deliver the cargo.ziplock815 wrote: ↑Tue, 11. Oct 22, 01:29 In the very first mission when you need to deliver cargo there's no waypoint.
Maybe I did not add this update, I made different changes today working on both mods, re-uploade, try new one..
Tomorrow I will start a new playthrough too in pirate settings to checkziplock815 wrote: ↑Tue, 11. Oct 22, 01:42 Yep, I've landed to the Casino and nothing happens
The problem is similar to that with this teladi pilot who you need to transport to station in Avarice. Something is definitely wrong with that DLC - it doesn't want to work with XRSGE for some reason![]()
Newinger wrote: ↑Tue, 11. Oct 22, 22:29 Okay, the Smuggler's Paradise start indeed does not work, even in your new big update.
In that game start, the first step is to land at the Casino and deliver wheat and space fuel via the trade interface to the station. Immediately the mission should be shown ("Deliver 600 units of spacefuel to VIG Aurora Casino") and guidance set automatically to that station.
The player ship does contain these goods, but the mission does not trigger correctly. Only the intro message by that pirate lady is shown, but that's it. There should also be a cut-scene while the player is flying towards the station, but it does not start. And after landing, there should also be a voice over played after landing, but it isn't. Also the station does not want to have these items.
I removed only X4RSGE from my mod list for comparison; then the game start works correctly. With X4RSGE it doesn't. Have you changed anything about the game starts, the stations, or some prerequisites, so maybe the game does not recognize the player starts in the correct sector?
Oh my godness...well this is something to try. I increased economy not ships. Added patrol in bordering sectors, nothing more. terran cadet is the only story i played sofar, will try for sure to see the differenceziplock815 wrote: ↑Tue, 11. Oct 22, 23:45 Started to play as "Terran Cadet" and there're A LOT of ships in Earth sectors. In the mission where you need to defend Solborn Militia Outpost there are an incredible amount of terran and xenon ships, even a plenty of K's and I's. Silverback mission ship was destroyed in nanoseconds. It was really fun, but my computer can't handle this stuff without turning into xenon itself![]()
Maybe I can decrease amount of ships in the galaxy somehow?
Time for some more of your exorcismRealspace wrote: ↑Tue, 11. Oct 22, 23:56 Update: after testing the pirate start by disabling single files of the mod, one by one, it emerged that the issue is due to the map. Which makes zero sense to me, because the map is identical to vanilla, keeps the same zones. I reverted everything back to the sector001, gates included.
There is no reference to specific zones in the mission and anyway I replicated all vanilla zones
It's one of the pirate's plot missions where you need to save the teladi from tide in Avarice system and bring him...her...bring the teladi to Tidebreak station and there's a similar problem of pathfinding.
Hehe, I would wait a few more days (except beta testing).ziplock815 wrote: ↑Thu, 13. Oct 22, 16:36 But...I've already started...![]()
Okay, seems like I'm going to start the 14th time. Good for me that I already have some experience in starting a new game every day![]()
Btw could you also decrease the amount of mines in border regions or maybe make them less dense and/or move them closer to jumpgate?