I feel like making the range of everything the exact same would lead to other balancing issues (not to mention, it's a little lacking in variety!).liamlim_123 wrote: ↑Sat, 23. Aug 25, 20:43 All of this would be solved, if all "big guns" had exactly same maximum range let's say 20 km but the damage would be reduced smoothly with distance. That way destroyers wouldn't be able to just park exactly outside of range of station turrets. I always hated that fighting a station is only about positioning of ships and nothing else, no skill involved at all.
If what I propose was implemenented then there would be a clear trade off - come closer to station to do more damage but also risk more damage, or stay more safe but also do less damage. There would not be a clear line where destroyers need to park in order to get 100% damage and 100% immunity
Just let stations outrange capital ship weapons, and make disarming or hacking turrets actually a useful thing to do.
