Ah, that was a handy mod you made. Used that quite a bit but they've redone the Terran sectors so its overhauled by default now.eldyranx3 wrote:Good to know that the TRP is near the top of the list for known incompatibilities
Cheers,
M.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Ah, that was a handy mod you made. Used that quite a bit but they've redone the Terran sectors so its overhauled by default now.eldyranx3 wrote:Good to know that the TRP is near the top of the list for known incompatibilities
Don't worry about it - it's all good.robalexhall wrote:Is this with a new game?
I warped into some khaak sectors with cycrows cheats and nothing happened.
- edit - nm I'm slow
I see no reason it should be "much more powerful." And this just made me realize I think I forgot to add the hull packs when I installed the mod.paulwheeler wrote:I'm certainly not going to take it away. It may be a touch too powerful at the moment, especially if you're not using a hull pack. Its much more powerful than the vanilla RL and uses less energy.
Anyway, I'm undecided at the moment.
The most likely cause of this is that you have another mod with TDocks in which is blocking the XRM TDocks. The game can't find the XRM entries so just puts a generic shipyard model in instead.fluffyzerg wrote:The latest update has Federal Argon Shipyards appearing in some odd places, instead of Thuruk's Showroom, etc
First time i saw this, i started a new game, and they were showing up in Terran space using the ATF Vet start (I went to saturn an saw it there)
So i removed and put in a clean install of X3TC 3.1 and re-installed XRM and the scripts I use, and still getting odd Argon Shipyard's popping up.
I'd read elsewhere this is sometimes the issue of an errant script if you dont start a new game / clean install but since I have...
Currently using:
Immersive Env
All Plots Complete
Game Start Sector reveal
Cycrow's Advanced Jumpdrive + cheat package
Mars
Improved Races
CODEA
Missle safety
Universal Banking
And i've modified the TwareT with the X editor 2 to pop docking computers an transporters back to small for easier codea use.
I would have thought it would be missing scripts that would be the cause. If I remember correctly, the all plots complete script is a director script. Make sure this folder is present and correct as well as the main scripts folder.blspblackdeath wrote:Funny Thing happened...
I made a reinstall of your Mod and accidentaly renamed my scripts folder.
So that only your mod script files where in the script directory.
So I made a new game start and activated the plot complete mod.
I got 2 Griffons one crappy equipped the other very good equiped and about 25 Mill. credits.
then iI reallized I made a mistake and made a new install. this time everything is in the right order... BUT...
I made a new gamestart and activated the plot complete mod.
I got 1 Griffon crappy equipped and no credits.
Soooo... what do I have to do to get back the very good equiped Griffon and the 26 mil credits?
Wonder if you can help... again.
paulwheeler wrote:The most likely cause of this is that you have another mod with TDocks in which is blocking the XRM TDocks. The game can't find the XRM entries so just puts a generic shipyard model in instead.fluffyzerg wrote:The latest update has Federal Argon Shipyards appearing in some odd places, instead of Thuruk's Showroom, etc (snipped for easy reading)
Wha- ?Meknor wrote:Nope, I started a new game and I cant clean install the game, I downloaded it from steam and ill have to pay again.
Check to see if any of the scripts add cat/dats. Also its probably TFactories you're looking for not TDocks. Check any trading scripts.fluffyzerg wrote:paulwheeler wrote:The most likely cause of this is that you have another mod with TDocks in which is blocking the XRM TDocks. The game can't find the XRM entries so just puts a generic shipyard model in instead.fluffyzerg wrote:The latest update has Federal Argon Shipyards appearing in some odd places, instead of Thuruk's Showroom, etc (snipped for easy reading)
The only actual "Mods" (installed as fake patches) in use are Immersive (loaded first and def doesnt have a dock file)
Then XRM part 1
XRM part 2
and the cockpit mod (which also has no tdocks)
Could it be a script? thats the only thing i could think of. Yet this hadnt happened till this most recent update.
Its still probably something totally on my end just checking.
Edit: Did a new clean install, forgoing anything except Immersive Environments, XRM pt 1+2, cockpit mod, cheat script.
Did a sector reveal an warped around into problem areas, and Federal Argon Shipyards are still showing up.
With a hull mod? If yes, which one?Blancho wrote:hello
2- I think it is a little too effective.
You're doing quite well, no worries. No one here will take offense.Blancho wrote:Sorry for bad english....I hope you don't offend with my opinion...
You have not followed the installation instructions and removed the 00044 file from your "mov" folder in your TC install. See the main post for details. That is why you can hear Betty when firing the repair lasers. The low energy gen is deliberate to get the pulsing effect. All four weapons should mount fine. Try it again.Blancho wrote:hello
Just few observation with the maintenance pod.
1- one laser don't mount correctly. (number 3), it's like it don't have switch number (no yellow square)
2- I think it is a little too effective.
3- the energy gen is too small....(when you fire the voice of betty are horrible...with fast repetition).
I love the "Hakata Support Frigate" from the X-Tra Ship/Station Pack 1.93.... who can support all ships from m1 to m5, but I don't see it, (he is perfect for scavenger job, with the mod marine repaire)
I see more the maintenance pod for abording.. smaller and with more speed.
Sorry for bad english....I hope you don't offend with my opinion...
There would be a crash when kyons fire if your game was seeing part 2 and not part 1. Check that your cat/dats are sequencial.Meknor wrote: I think its something to do with the kyon emitters, ive managed to get into a sector and to a khaak without firing, but as soon as they target me or fire it CTD.
I dont think its a computer handling problem, ive had a few of 50vs50 ish xenon battles and they dont crash and frame rate isnt affected too much
Only problem I had was the manual install did nothing, no sectors or ships so I had to use the mod manger to install it, which it didnt like much.
Its probably just a conflict somewhere in the files of the other mods
also whats with all the ships abandoned, ive captured at least 10 xenon Ks left in space, a couple TLs, tons of M6s, every sectors theres at least 2-3 ships there.
I dunno if theres meant to be so many, but they also only appeared after installing this, I just thought its a little easy as ive been on this new game for 3 days and have 12 M1, M2 and M7 mixed bought ships, just from selling Xenon Ks alone
I think I might have forgotten to put the hotfix in.... my fault.soulmonarch wrote:Just checked out ATF Veteran start on 1.03... still get blasted out of the sky when going to Asteroid Belt.
Did Mizuchi lie to me when he said those fixes were in 1.03?