[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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TheRealBix
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Post by TheRealBix »

Said nothing about the textfiles problem, seems to be fixed with the 1.15b
Thanks Paul !
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mr.WHO
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Post by mr.WHO »

For AP, especially with Torus gone, maybe you could place something useful in Earth sector - like Terran HQ of Cadius.
paulwheeler
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Post by paulwheeler »

mr.WHO wrote:For AP, especially with Torus gone, maybe you could place something useful in Earth sector - like Terran HQ of Cadius.
Unfortunately the collision box of the torus wreck is so huge, anything you place in the sector gets shifted by several hundred km when the player enters the sector.
Jumee
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Post by Jumee »

they shouldnt have destroyed it in the first place it was a pretty model and it could be given a lot more interesting role than just a wreck next to a planet
PRiME2007
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Joined: Tue, 10. Jul 07, 01:50

Post by PRiME2007 »

HMMM First thing I tried was Rogue Xenon and it crashes right after the PING noise at blank screen when its loading.. Am using X3TC AP, perhaps that plot is not friendly with AP
Methexis
Posts: 15
Joined: Sun, 1. Jan 12, 00:16

Post by Methexis »

Greetings to all star gazers and vacuumed space aviators :)

It is the first time I post anything in the forums. The reason for doing so is this excellent mod. I came back to X3TC after a long time of pause because of X3TC-XRM. I must congratulate all the authors of every different mod that is included in it and of course Paul Wheeler and Mizuchi for making this happen. Also I must pay my respects to Paul for his constant effort to improve, correct and explain the various aspects of this add-on with stamina and patience for the ignorant ones - often repeating instructions and how-to's with no irritation or judgmental attitude. After all it's his own free-real life time that he spends for us (helping us to lose more of own own free life time by enjoying his mod :wink: ).

Also a big thanks to the rest of the community for helping the rest of us newbies to get the most out of this great game. (I'm surprised when I think how many hours I have spend in the forums comparing them with the hours that I actually have played the game :? )

Now... I have made a fresh install of X3Ap tonight as soon as I've read that the XRM-AP is out and working. I was playing XRM-TC for the last 2 months and hadn't touched AP, waiting for the XRM-AP to come out, certain that the game would from the start be much more satisfying than the vanilla one. I already have a list of mods that I would like to install apart XRM and it would be great if someone could confirm that I won't have any conflicts with the base game (which is X3AP with XRM-AP).

THE LIST:

auto-aim
BounceV1.643
Capital Ship Energy Cell Generator (CSecG) v2 12092010
dock_lockup_fix
follow_me
gz_msl_display_tc
jump
MemiaAutoScanAsteroids
missile_safety
numeric_ranks_tc
Claim-Unknown-Sector_v1_02
MarineRepairs-V1.02-03.03.2009
NPCBailingAddon-V1.7.8-21.09.2010
RenameShipswithExpression-V1.9-01.10.2011
salvage suite406
ship.hijacker.v1.1
Universal_Banking_v502
WareManager-V1.10-28.08.2011
MARS (this time without msl_def_mk2)
TCM Tubeless Complex Mod Version1.0
eEQ_2.7-2.2 (it's the first time I will try this one)
XRMDOCKINGWARESIZE
XRM_HULLHIGH
XRM_BACKGR
Official Bonus pack for AP

ermm... I think that's all of them (for now :wink: ) The order is random and I think I know how to install them all. I know that for many of them the answer is already given but I have included all, just in case some of them are not compatible with each other and the AP or the XRM-AP.

I would appreciate any suggestions, opinions on balance and/or advices for a more satisfying game than the above can provide. Also some of the above could be obsolete and not needed anymore or a newer version should be acquired.

Thanks again for your hard work Paul, thanxs to all the rest for providing help and have pleasant (and bloody) flights all.

Methexis
paulwheeler
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Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

PRiME2007 wrote:HMMM First thing I tried was Rogue Xenon and it crashes right after the PING noise at blank screen when its loading.. Am using X3TC AP, perhaps that plot is not friendly with AP
I will probably need to put together a patch to make the TC plots in AP mod work. It'll certainly need the old TC-XRM map and jobs rather than the new AP ones.

Also, make sure you have installed to the addons folder.
paulwheeler
Posts: 8132
Joined: Tue, 19. Apr 05, 13:33
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Post by paulwheeler »

Methexis wrote:Greetings to all star gazers and vacuumed space aviators :)

It is the first time I post anything in the forums. The reason for doing so is this excellent mod. I came back to X3TC after a long time of pause because of X3TC-XRM. I must congratulate all the authors of every different mod that is included in it and of course Paul Wheeler and Mizuchi for making this happen. Also I must pay my respects to Paul for his constant effort to improve, correct and explain the various aspects of this add-on with stamina and patience for the ignorant ones - often repeating instructions and how-to's with no irritation or judgmental attitude. After all it's his own free-real life time that he spends for us (helping us to lose more of own own free life time by enjoying his mod :wink: ).

Also a big thanks to the rest of the community for helping the rest of us newbies to get the most out of this great game. (I'm surprised when I think how many hours I have spend in the forums comparing them with the hours that I actually have played the game :? )

Now... I have made a fresh install of X3Ap tonight as soon as I've read that the XRM-AP is out and working. I was playing XRM-TC for the last 2 months and hadn't touched AP, waiting for the XRM-AP to come out, certain that the game would from the start be much more satisfying than the vanilla one. I already have a list of mods that I would like to install apart XRM and it would be great if someone could confirm that I won't have any conflicts with the base game (which is X3AP with XRM-AP).

THE LIST:

auto-aim
BounceV1.643
Capital Ship Energy Cell Generator (CSecG) v2 12092010
dock_lockup_fix
follow_me
gz_msl_display_tc
jump
MemiaAutoScanAsteroids
missile_safety
numeric_ranks_tc
Claim-Unknown-Sector_v1_02
MarineRepairs-V1.02-03.03.2009
NPCBailingAddon-V1.7.8-21.09.2010
RenameShipswithExpression-V1.9-01.10.2011
salvage suite406
ship.hijacker.v1.1
Universal_Banking_v502
WareManager-V1.10-28.08.2011
MARS (this time without msl_def_mk2)
TCM Tubeless Complex Mod Version1.0
eEQ_2.7-2.2 (it's the first time I will try this one)
XRMDOCKINGWARESIZE
XRM_HULLHIGH
XRM_BACKGR
Official Bonus pack for AP

ermm... I think that's all of them (for now :wink: ) The order is random and I think I know how to install them all. I know that for many of them the answer is already given but I have included all, just in case some of them are not compatible with each other and the AP or the XRM-AP.

I would appreciate any suggestions, opinions on balance and/or advices for a more satisfying game than the above can provide. Also some of the above could be obsolete and not needed anymore or a newer version should be acquired.

Thanks again for your hard work Paul, thanxs to all the rest for providing help and have pleasant (and bloody) flights all.

Methexis
Thanks for the kind words! :wink:

That list looks ok. Make sure you follow the compatibility instructions for EED. Also, you'll need a new wall file for Bounce.
Methexis
Posts: 15
Joined: Sun, 1. Jan 12, 00:16

Post by Methexis »

Also, you'll need a new wall file for Bounce.
ermmm... ok. I'll look into it.

(Damn you're fast in helping people!! )
PRiME2007
Posts: 32
Joined: Tue, 10. Jul 07, 01:50

Post by PRiME2007 »

Yes noticed a few other plots don't work also, its installed to my Addons folder yes. Will just do normal game till then.
nap_rz
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Joined: Sun, 25. Dec 05, 10:42
x3tc

Post by nap_rz »

back then in the TC 3.0 there were no generic combat missions on all terran space; how about now in AP 1.1 and XRM? if there's still none :o :evil: why haven't it fixed yet?
PRiME2007
Posts: 32
Joined: Tue, 10. Jul 07, 01:50

Post by PRiME2007 »

actually my game just crashes now on any plot for the game.. Odd, vanilla reinstalled copy several times too...

Ok fixed, it was because I had my files extract for types (wanted to inspect them). Deleted those and all is fine. Epic pause at start of game however, that must be some crazy script loading! LOL

Uggg... now my window pop-up message etc text is too large and all.. damnit.
Last edited by PRiME2007 on Sat, 21. Jan 12, 03:05, edited 1 time in total.
ShadowGod56
Posts: 50
Joined: Fri, 13. Jan 12, 01:54

Post by ShadowGod56 »

if you choose a start that isn't one of the original war plots can you still participate in the war?

also does XRM have to be installed for TC to run the AP version?
Last edited by ShadowGod56 on Sat, 21. Jan 12, 04:08, edited 1 time in total.
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Texhnolyzed
Posts: 397
Joined: Fri, 19. Aug 11, 14:08
x3tc

Post by Texhnolyzed »

I have the 1.14 version installed for Terran Conflict. Will I have to do a clean re-install again?
PRiME2007
Posts: 32
Joined: Tue, 10. Jul 07, 01:50

Post by PRiME2007 »

Unsure about above but here is my weird problem. Popup text massive, most does not fit on screen.

Solutions?

http://dl.dropbox.com/u/41627694/x3ap%2 ... -14-91.jpg

Many other screens don't fit on the screen LOL. Its completely messed, this is the best image I should show what the script editor looks like, only 1/3rd shows on screen. WTF !


UPDATE: I'll figure it out, just one of the mods installed wrong I guess.

{Oversize image changed to link - Terre}
impress
Posts: 28
Joined: Sat, 29. Jan 11, 14:15

Post by impress »

PRiME2007 wrote:
Solutions?
Maybe re-install of mod and (or) game? You messed something up. I tried XRM AP and it works perfectly! Messages are normal, game start you mentioned before works.
riky69

Post by riky69 »

Is XRM Backgrounds Pack v1.00 compatible with AP?
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TheRealBix
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Post by TheRealBix »

Are you sure that the CSecGv2 is compatible ? Cause I don't see anything anywhere (I checked in the cheat script too)
impress
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Joined: Sat, 29. Jan 11, 14:15

Post by impress »

riky69 wrote:Is XRM Backgrounds Pack v1.00 compatible with AP?
Yes, it is. Addons with mark "---Terran Conflict only---" are not compatible with AP.
morikaane
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Joined: Mon, 7. Dec 09, 10:57
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Post by morikaane »

Methexis wrote:missile_safety
I believe that missile safety, or some form of it, is now included in the vanilla AP 1.1. However, I think it only applies to the player ship.
TheRealBix wrote:Are you sure that the CSecGv2 is compatible ? Cause I don't see anything anywhere (I checked in the cheat script too)
Last I checked... AP 1.0... it didn't function. I'm not sure what is wrong exactly, my knowledge of the script editor is very limited.

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson

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