[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Grimshad
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x3ap

Post by Grimshad »

Well, I guess i'm going to have to move away from XRM. The game freezes a few minutes after I start up IR. I don't know why XRM and IR would be incompatible. Oh well :(
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joelR
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x3tc

Post by joelR »

angrysquirrel wrote:
Mizuchi wrote:
angrysquirrel wrote:Frame rate drops to zero or one and doesn't recover. I end up having to alt/f4 the thing back to windows.
If you have an nVidia GPU, set your Maximum Pre-Rendered Frames setting to 0 in the nVidia control panel for X3TC.

That should largely fix that issue.
If that works you are a jukebox hero. I'll keep you posted!! :)

Did you see anything in my scripts that jump out as a potential conflict with this awesome mod?
Nothing you posted looks like it would cause any issues. I cant say for sure because I dont use them all. Still they look fine based on what I know about how they work.

And by the way thanks for getting that damned song stuck in my head now.
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Nick 031287
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Post by Nick 031287 »

joelR wrote:
Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
And you renamed them 03, 04, 05, etc?
yes i did all of that, and ran the plugin manager as well
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joelR
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Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

joelR wrote:
Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
And you renamed them 03, 04, 05, etc?
Also, are you launching the game with the x3ap.exe or x3tc.exe?
Grimshad
Posts: 102
Joined: Wed, 6. May 09, 06:31
x3ap

Post by Grimshad »

Are there any other mods that work with AP that add new ships/stations/weapons?
morikaane
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x4

Post by morikaane »

joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
This'll make you feel better. :)

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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joelR
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Post by joelR »

morikaane wrote:
joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
This'll make you feel better. :)

M.
You sir, are a son-of-a-beach.

Now I have both songs in my head AND I am dancing like Rick Astley.
morikaane
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Joined: Mon, 7. Dec 09, 10:57
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Post by morikaane »

joelR wrote:
morikaane wrote:
joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
This'll make you feel better. :)

M.
You sir, are a son-of-a-beach.

Now I have both songs in my head AND I am dancing like Rick Astley.
Rickroll'd. Well, sort of (I couldn't resist... :P).

M.
Last edited by morikaane on Sun, 22. Jan 12, 08:28, edited 1 time in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Nick 031287
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Post by Nick 031287 »

joelR wrote:
joelR wrote:
Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
And you renamed them 03, 04, 05, etc?
Also, are you launching the game with the x3ap.exe or x3tc.exe?
i ran it from X3AP ofcourse.....


i even tried with just the XRM mod on its own an still wont work im totally confused now
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joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

Grimshad wrote:Are there any other mods that work with AP that add new ships/stations/weapons?
http://forum.egosoft.com/viewtopic.php?p=2704437 (be certain you follow the XRM specific install instructions)

http://forum.egosoft.com/viewtopic.php?t=244904 (load before XRM)

And all the crap in here:

http://forum.egosoft.com/viewtopic.php?t=315630

Etc ad infinitum.
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joelR
Posts: 2008
Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

Nick 031287 wrote:
joelR wrote:
joelR wrote:
Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
And you renamed them 03, 04, 05, etc?
Also, are you launching the game with the x3ap.exe or x3tc.exe?
i ran it from X3AP ofcourse.....


i even tried with just the XRM mod on its own an still wont work im totally confused now
If what you are telling me is true then there is no reason that XRM wouldnt work. I would suggest you start from a vanilla install and do it over again. You clearly goofed something up. The rest of us have got it going just fine.

BTW did you add a 0 (zero) when renumbering the XRM and hull packs?

And you renamed both the cat and dat?

Does it look like this:

01.cat
01.dat
02.cat
02.dat
03.cat
03.dat
04.cat
04.dat
05.cat
05.dat
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joelR
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Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

morikaane wrote:
joelR wrote:
morikaane wrote:
joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
This'll make you feel better. :)

M.
You sir, are a son-of-a-beach.

Now I have both songs in my head AND I am dancing like Rick Astley.
Rickroll'd. Well, sort of (I couldn't resist... :P).

M.
Seriously though. Where did Rick Astley learn those moves?

Im totally going to try them out on my wife.
morikaane
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Joined: Mon, 7. Dec 09, 10:57
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Post by morikaane »

joelR wrote:If what you are telling me is true then there is no reason that XRM wouldnt work. I would suggest you start from a vanilla install and do it over again. You clearly goofed something up. The rest of us have got it going just fine.
It might be worth just going for the SPK versions Nick since you're having a lot of difficulty installing the manual version.
joelR wrote:Seriously though. Where did Rick Astley learn those moves?

Im totally going to try them out on my wife.
No idea but that video clip is funny as all hell. It makes me laugh each time.

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
Grimshad
Posts: 102
Joined: Wed, 6. May 09, 06:31
x3ap

Post by Grimshad »

Good news. I deleted the jobs.txt and wingjobs.txt from XRM, then I put the jobs.txt from the No Civs mod in its place. Started a new game and activated IR and no crash!

Bad news. While the Civs from AP are not in the game, all the Civs from XRM are still in the game and that's annoying :)
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Nick 031287
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Post by Nick 031287 »

joelR wrote:
Nick 031287 wrote:
joelR wrote:
joelR wrote:
Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
And you renamed them 03, 04, 05, etc?
Also, are you launching the game with the x3ap.exe or x3tc.exe?
i ran it from X3AP ofcourse.....


i even tried with just the XRM mod on its own an still wont work im totally confused now
If what you are telling me is true then there is no reason that XRM wouldnt work. I would suggest you start from a vanilla install and do it over again. You clearly goofed something up. The rest of us have got it going just fine.

BTW did you add a 0 (zero) when renumbering the XRM and hull packs?

And you renamed both the cat and dat?

Does it look like this:

01.cat
01.dat
02.cat
02.dat
03.cat
03.dat
04.cat
04.dat
05.cat
05.dat
ok i dunno what was going on but its now working finally...

i got the basics down, but are there any other usefull mods that will make the game a big better?

anything like Sector take over, or another ship pack that works with XRM, or something like that?
Grimshad
Posts: 102
Joined: Wed, 6. May 09, 06:31
x3ap

Post by Grimshad »

Grimshad wrote:Good news. I deleted the jobs.txt and wingjobs.txt from XRM, then I put the jobs.txt from the No Civs mod in its place. Started a new game and activated IR and no crash!

Bad news. While the Civs from AP are not in the game, all the Civs from XRM are still in the game and that's annoying :)
I spoke too soon. Game crashed. :(
nap_rz
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x3tc

Post by nap_rz »

so nobody here use capital ships ecells regenerator script?
morikaane
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Joined: Mon, 7. Dec 09, 10:57
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Post by morikaane »

Nick 031287 wrote:ok i dunno what was going on but its now working finally...
Hooray!! (welcome to XRM).
Nick 031287 wrote:i got the basics down, but are there any other usefull mods that will make the game a big better?
Stick to the basic mod. Maybe install the bonus pack (less hassle than installing the updated ones) and get NPC Bailing... marine repairs too whilst you're at it.
Nick 031287 wrote:anything like Sector take over, or another ship pack that works with XRM, or something like that?
Sector take over...? IR... but that'll be fiddly getting the settings right because XRM is pretty aggressive and you definitely DO NOT need more ships. You've got like 200+ new ones.

Also, make a backup copy of your working XRM install, just in case you mess it up adding mods. It'll save you another headache.

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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joelR
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Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

Nick 031287 wrote:ok i dunno what was going on but its now working finally...
Wheres Rick Astley when you need him.

Glad you got it fixed...im dying to know how!
morikaane
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Joined: Mon, 7. Dec 09, 10:57
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Post by morikaane »

joelR wrote:Wheres Rick Astley when you need him.
Probably hiding after becoming a massive Internet Meme, even if it is an oldish one.
nap_rz wrote:so nobody here use capital ships ecells regenerator script?
I might try fixing mine when I purchase my Tupekei. My gut tells me that it has something to do with the setup script. It's probably the command slot its trying to use or something.

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson

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