
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Nothing you posted looks like it would cause any issues. I cant say for sure because I dont use them all. Still they look fine based on what I know about how they work.angrysquirrel wrote:If that works you are a jukebox hero. I'll keep you posted!!Mizuchi wrote:If you have an nVidia GPU, set your Maximum Pre-Rendered Frames setting to 0 in the nVidia control panel for X3TC.angrysquirrel wrote:Frame rate drops to zero or one and doesn't recover. I end up having to alt/f4 the thing back to windows.
That should largely fix that issue.
Did you see anything in my scripts that jump out as a potential conflict with this awesome mod?
And by the way thanks for getting that damned song stuck in my head now.
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This'll make you feel better.joelR wrote:And by the way thanks for getting that damned song stuck in my head now.

M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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You sir, are a son-of-a-beach.morikaane wrote:This'll make you feel better.joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
M.
Now I have both songs in my head AND I am dancing like Rick Astley.
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Rickroll'd. Well, sort of (I couldn't resist...joelR wrote:You sir, are a son-of-a-beach.morikaane wrote:This'll make you feel better.joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
M.
Now I have both songs in my head AND I am dancing like Rick Astley.

M.
Last edited by morikaane on Sun, 22. Jan 12, 08:28, edited 1 time in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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i ran it from X3AP ofcourse.....joelR wrote:Also, are you launching the game with the x3ap.exe or x3tc.exe?joelR wrote:And you renamed them 03, 04, 05, etc?Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
i even tried with just the XRM mod on its own an still wont work im totally confused now
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http://forum.egosoft.com/viewtopic.php?p=2704437 (be certain you follow the XRM specific install instructions)Grimshad wrote:Are there any other mods that work with AP that add new ships/stations/weapons?
http://forum.egosoft.com/viewtopic.php?t=244904 (load before XRM)
And all the crap in here:
http://forum.egosoft.com/viewtopic.php?t=315630
Etc ad infinitum.
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If what you are telling me is true then there is no reason that XRM wouldnt work. I would suggest you start from a vanilla install and do it over again. You clearly goofed something up. The rest of us have got it going just fine.Nick 031287 wrote:i ran it from X3AP ofcourse.....joelR wrote:Also, are you launching the game with the x3ap.exe or x3tc.exe?joelR wrote:And you renamed them 03, 04, 05, etc?Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
i even tried with just the XRM mod on its own an still wont work im totally confused now
BTW did you add a 0 (zero) when renumbering the XRM and hull packs?
And you renamed both the cat and dat?
Does it look like this:
01.cat
01.dat
02.cat
02.dat
03.cat
03.dat
04.cat
04.dat
05.cat
05.dat
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Seriously though. Where did Rick Astley learn those moves?morikaane wrote:Rickroll'd. Well, sort of (I couldn't resist...joelR wrote:You sir, are a son-of-a-beach.morikaane wrote:This'll make you feel better.joelR wrote:And by the way thanks for getting that damned song stuck in my head now.
M.
Now I have both songs in my head AND I am dancing like Rick Astley.).
M.
Im totally going to try them out on my wife.
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It might be worth just going for the SPK versions Nick since you're having a lot of difficulty installing the manual version.joelR wrote:If what you are telling me is true then there is no reason that XRM wouldnt work. I would suggest you start from a vanilla install and do it over again. You clearly goofed something up. The rest of us have got it going just fine.
No idea but that video clip is funny as all hell. It makes me laugh each time.joelR wrote:Seriously though. Where did Rick Astley learn those moves?
Im totally going to try them out on my wife.
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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ok i dunno what was going on but its now working finally...joelR wrote:If what you are telling me is true then there is no reason that XRM wouldnt work. I would suggest you start from a vanilla install and do it over again. You clearly goofed something up. The rest of us have got it going just fine.Nick 031287 wrote:i ran it from X3AP ofcourse.....joelR wrote:Also, are you launching the game with the x3ap.exe or x3tc.exe?joelR wrote:And you renamed them 03, 04, 05, etc?Nick 031287 wrote: yeah i unzipped it all in the Addon folder, i went exactly where it told me to go for X3AP
i even tried with just the XRM mod on its own an still wont work im totally confused now
BTW did you add a 0 (zero) when renumbering the XRM and hull packs?
And you renamed both the cat and dat?
Does it look like this:
01.cat
01.dat
02.cat
02.dat
03.cat
03.dat
04.cat
04.dat
05.cat
05.dat
i got the basics down, but are there any other usefull mods that will make the game a big better?
anything like Sector take over, or another ship pack that works with XRM, or something like that?
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I spoke too soon. Game crashed.Grimshad wrote:Good news. I deleted the jobs.txt and wingjobs.txt from XRM, then I put the jobs.txt from the No Civs mod in its place. Started a new game and activated IR and no crash!
Bad news. While the Civs from AP are not in the game, all the Civs from XRM are still in the game and that's annoying

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Hooray!! (welcome to XRM).Nick 031287 wrote:ok i dunno what was going on but its now working finally...
Stick to the basic mod. Maybe install the bonus pack (less hassle than installing the updated ones) and get NPC Bailing... marine repairs too whilst you're at it.Nick 031287 wrote:i got the basics down, but are there any other usefull mods that will make the game a big better?
Sector take over...? IR... but that'll be fiddly getting the settings right because XRM is pretty aggressive and you definitely DO NOT need more ships. You've got like 200+ new ones.Nick 031287 wrote:anything like Sector take over, or another ship pack that works with XRM, or something like that?
Also, make a backup copy of your working XRM install, just in case you mess it up adding mods. It'll save you another headache.
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Probably hiding after becoming a massive Internet Meme, even if it is an oldish one.joelR wrote:Wheres Rick Astley when you need him.
I might try fixing mine when I purchase my Tupekei. My gut tells me that it has something to do with the setup script. It's probably the command slot its trying to use or something.nap_rz wrote:so nobody here use capital ships ecells regenerator script?
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson