well as long as theres no fixes that require a game restart loldeca.death wrote:Since it was released like 30 hrs ago it's hardly a surpriseNick 031287 wrote:someone told me XRM for X3AP is buggy, is it true?yes there have been few bugs but many of them are dealt with already, and work is done constantly.
[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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this is something i'd like to use
http://forum.egosoft.com/viewtopic.php?t=243791
this Sector take over mod. will it work on XRM on X3AP?
http://forum.egosoft.com/viewtopic.php?t=243791
this Sector take over mod. will it work on XRM on X3AP?
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Install and try it when you have the necessary resources to do so and let everyone know. There's also this one but no one is confirming or denying X3:AP compatibility.Nick 031287 wrote:this is something i'd like to use
http://forum.egosoft.com/viewtopic.php?t=243791
this Sector take over mod. will it work on XRM on X3AP?
(and on that one you provided there seems to be some sort of bug -- its mentioned towards the end of its thread -- so it might be worth trying Lazcorps instead).
Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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so apparently I can't see any ecell generator here, am I the only one? I've tried uninstalling and reinstalling, also seeing if a new game will spawn it, but nada... no ecell generator anywhere...
does it have anything to do with salvage claim software like someone said before???
update, using cheat I can see that it is indeed available on add any ware cheat list... but still it's not sold anywhere, no ecell generator on any EQ...




does it have anything to do with salvage claim software like someone said before???
update, using cheat I can see that it is indeed available on add any ware cheat list... but still it's not sold anywhere, no ecell generator on any EQ...



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I am currently testing Lucike's whole scripts collection with XRM - it covers pretty much everything one would ever need.Nick 031287 wrote:by the way, does anyone know any usefull mods/scripts that will work well with XRM on X3AP?
Nothing negative to report so far for the CAG, S&R Service, MEFOS and CODEA.
But be sure to get the latest AP compatible sets from his site, not the outdated versions that float around here in the Ego forums...
His mods collection will be incompatible without some manual adjustments though.
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do these mods work withouyt a game restart? dont really wanna toy with this till its readymorikaane wrote:Install and try it when you have the necessary resources to do so and let everyone know. There's also this one but no one is confirming or denying X3:AP compatibility.Nick 031287 wrote:this is something i'd like to use
http://forum.egosoft.com/viewtopic.php?t=243791
this Sector take over mod. will it work on XRM on X3AP?
(and on that one you provided there seems to be some sort of bug -- its mentioned towards the end of its thread -- so it might be worth trying Lazcorps instead).
Cheers,
M.
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Mine worked fine. However, it doesn't hurt trying that suggestion. Give it a shot and let everyone know if it works or not.nap_rz wrote:does it have anything to do with salvage claim software like someone said before???
Wait a second... did you enable the script editor and then reload your save? You need to do that first (read below on how to do that).
Most of the extra content, especially scripts, do not require a restart. But require you to enable the script editor by changing your pilot's name to 'Thereshallbewings' minus the quotes.Nick 031287 wrote:do these mods work withouyt a game restart? dont really wanna toy with this till its ready
Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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hm what? since I'm using mars already, do I still need to restart? as I said in my update, the generator already in the cheat list but not sold...morikaane wrote:Mine worked fine. However, it doesn't hurt trying that suggestion. Give it a shot and let everyone know if it works or not.nap_rz wrote:does it have anything to do with salvage claim software like someone said before???
Wait a second... did you enable the script editor and then reload your save? You need to do that first (read below on how to do that).
Cheers,
M.
okay I'm trying to re enable my script editor and reload...
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Cockpit problem
Hi,
I just did a fresh install of XTC with XRM and most of the reccommended mods. I also installed one of the cockpit add-ons using the plugin manager. It worked fine, but ultimately I decided the cockpits were making the screens too "busy" for my eyes, and I removed the cockpit add-on using the plugin manager.
Now, everything looks okay except that the distance, and my speed indicators in the center of the screen are in HUGE numbers..They're accurate numbers but they're about 4 centimeters tall on my screen.
If I put any of the 4 cockpit addons back in, everything works fine except that I have the cockpits which I don't want. I also tried removing the cockpit add-on and putting in the Pure X HUD, and again I get the GIANT numbers in the center of the screen.
Any ideas how I can just get the normal vanilla HUD back? Or just anything without cockpits or giant numbers?
thank you.
I just did a fresh install of XTC with XRM and most of the reccommended mods. I also installed one of the cockpit add-ons using the plugin manager. It worked fine, but ultimately I decided the cockpits were making the screens too "busy" for my eyes, and I removed the cockpit add-on using the plugin manager.
Now, everything looks okay except that the distance, and my speed indicators in the center of the screen are in HUGE numbers..They're accurate numbers but they're about 4 centimeters tall on my screen.
If I put any of the 4 cockpit addons back in, everything works fine except that I have the cockpits which I don't want. I also tried removing the cockpit add-on and putting in the Pure X HUD, and again I get the GIANT numbers in the center of the screen.
Any ideas how I can just get the normal vanilla HUD back? Or just anything without cockpits or giant numbers?
thank you.
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Re: Cockpit problem
If you've already enabled the script editor then it should've worked without a problem. Try installing Cycrows Claim Software and see what happens.nap_rz wrote:hm what? since I'm using mars already, do I still need to restart? as I said in my update, the generator already in the cheat list but not sold... okay I'm trying to re enable my script editor and reload...
I think you might have to restart.mkrco wrote:...cockpits... didn't like them... removed them... ...and now its all foobar'd...
However, you could try cloning your ships with the cheat package... another thing you could do is put the cockpits back in and then fly through a gate to an unknown sector in your space suit, save it, remove the cockpits and then reload the save.
(I'm not too sure because I've never used cockpits... they take up too much room and ruin my view using TrackIR).
M.
Last edited by morikaane on Sun, 22. Jan 12, 16:53, edited 1 time in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Re: Cockpit problem
No need for a restart. Just exit your ship then reenter and that will go away.morikaane wrote:I think you might have to restart.mkrco wrote:Hi,
I just did a fresh install of XTC with XRM and most of the reccommended mods. I also installed one of the cockpit add-ons using the plugin manager. It worked fine, but ultimately I decided the cockpits were making the screens too "busy" for my eyes, and I removed the cockpit add-on using the plugin manager.
Now, everything looks okay except that the distance, and my speed indicators in the center of the screen are in HUGE numbers..They're accurate numbers but they're about 4 centimeters tall on my screen.
If I put any of the 4 cockpit addons back in, everything works fine except that I have the cockpits which I don't want. I also tried removing the cockpit add-on and putting in the Pure X HUD, and again I get the GIANT numbers in the center of the screen.
Any ideas how I can just get the normal vanilla HUD back? Or just anything without cockpits or giant numbers?
thank you.
However, you could try cloning your ships with the cheat package... another thing you could do is put the cockpits back in and then fly through a gate to an unknown sector in your space suit, save it, remove the cockpits and then reload the save.
(I'm not too sure because I've never used cockpits... they take up too much room and ruin my view using TrackIR).
M.
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Re: Cockpit problem
Ah... that's how you do it.joelR wrote:No need for a restart. Just exit your ship then reenter and that will go away.
(we should seriously start compiling a freakin' faq).
M.
Last edited by morikaane on Sun, 22. Jan 12, 16:56, edited 1 time in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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self quotenap_rz wrote:hm what? since I'm using mars already, do I still need to restart? as I said in my update, the generator already in the cheat list but not sold...morikaane wrote:Mine worked fine. However, it doesn't hurt trying that suggestion. Give it a shot and let everyone know if it works or not.nap_rz wrote:does it have anything to do with salvage claim software like someone said before???
Wait a second... did you enable the script editor and then reload your save? You need to do that first (read below on how to do that).
Cheers,
M.
okay I'm trying to re enable my script editor and reload...

no, didn't work, adding salvage claim software did nothing...
does the fact that I don't have a capital ship yet is the problem? does the ecell generator magically appeared when I have a capital ship??? I assume that I must be able to see it being sold somewhere right?
weird... especially if I'm the only one having this problem...

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Re: Cockpit problem
morikaane wrote:If you've already enabled the script editor then it should've worked without a problem. Try installing Cycrows Claim Software and see what happens.nap_rz wrote:hm what? since I'm using mars already, do I still need to restart? as I said in my update, the generator already in the cheat list but not sold... okay I'm trying to re enable my script editor and reload...
I think you might have to restart.mkrco wrote:...cockpits... didn't like them... removed them... ...and now its all foobar'd...
However, you could try cloning your ships with the cheat package... another thing you could do is put the cockpits back in and then fly through a gate to an unknown sector in your space suit, save it, remove the cockpits and then reload the save.
(I'm not too sure because I've never used cockpits... they take up too much room and ruin my view using TrackIR).
M.
HA..Beautiful! thanks, turns out all it needed was to jump out in a space suit and then get back into the ship..no save/load required. I never would've thought of that had you not mentioned it

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Re: Cockpit problem
Hmm... last idea....... did you install Cycrow's Ware Manager?nap_rz wrote:no, didn't work, adding salvage claim software did nothing... ...weird... especially if I'm the only one having this problem...
Awesome. Glad you sorted it.mkrco wrote:HA..Beautiful! thanks, turns out all it needed was to jump out in a space suit and then get back into the ship..no save/load required. I never would've thought of that had you not mentioned it
M.
Last edited by morikaane on Sun, 22. Jan 12, 17:05, edited 1 time in total.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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Firstly, thanks for this mod, it looks really great.
I have two questions :
1/ I play with the french version of the game, have deleted the "00..33.pck" into the mov folder but I don't hear any voice now in the game. Is there something else to do ?
2/ Do you plan to make the Advanced Universe Pack compatible with AP ?
I have two questions :
1/ I play with the french version of the game, have deleted the "00..33.pck" into the mov folder but I don't hear any voice now in the game. Is there something else to do ?
2/ Do you plan to make the Advanced Universe Pack compatible with AP ?

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I don't think anyone has done the french version language file for XRM. That's probably why it isn't working properly.Joubarbe wrote:1/ I play with the french version of the game, have deleted the "00..33.pck" into the mov folder but I don't hear any voice now in the game. Is there something else to do ?
Erm... but it was actually 00044.pck not 00033.pck right...? (as that's the file you're supposed to rename in the \addon\mov\ directory).
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
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i can confirm that this mod works as wellNick 031287 wrote:this is something i'd like to use
http://forum.egosoft.com/viewtopic.php?t=243791
this Sector take over mod. will it work on XRM on X3AP?
you need to be in a cap ship, with the e cell generator install and the salvage claim software, then go to your command consul and hit special and the command willl appear. sorry for not clarifying i fell asleep after i posted my last attempt to help.nap_rz wrote:self quotenap_rz wrote:hm what? since I'm using mars already, do I still need to restart? as I said in my update, the generator already in the cheat list but not sold...morikaane wrote:Mine worked fine. However, it doesn't hurt trying that suggestion. Give it a shot and let everyone know if it works or not.nap_rz wrote:does it have anything to do with salvage claim software like someone said before???
Wait a second... did you enable the script editor and then reload your save? You need to do that first (read below on how to do that).
Cheers,
M.
okay I'm trying to re enable my script editor and reload...![]()
no, didn't work, adding salvage claim software did nothing...
does the fact that I don't have a capital ship yet is the problem? does the ecell generator magically appeared when I have a capital ship??? I assume that I must be able to see it being sold somewhere right?
weird... especially if I'm the only one having this problem...