morikaane wrote:manole wrote:Why not go the other route and remove jumping from the commonwealth sectors? Not having a jumpdrive makes the game very interesting.
And not to mention
very slow.
M.
Not to start a derail in a 500 page thread, but while the jumpdrive is extremely useful to the player, it's also game breaking. Being able to hop from Kingdom's end to Menelaus' Oasis and then to Argon Prime doesn't even make sense. You're skipping all the NPC encounters, and the dangers of running into pirates or a xenon patrol or something else that you might see while actually travelling. A lot of things in X3 are about choice; choosing this ship vs that ship based on stats, choosing where to place a factory and so on. The Jumpdrive technology offers no choice at all because it's only limited by the availability of the cheapest and most abundant product in the universe.
Here is how I see an implementation of a jumpdrive that would actually work (make you choose to sometimes use it, say in an emergency, vs choosing the long and winding road).
a) make the jumpdrive have a cooldown (maybe you can only jump every 60 minutes.)
b) make the jumpdrive ST class cargo and and therefore only mountable on M1, M2 and TL class ships. (change M1 and M2 to allow ST cargo)
c) make it expensive. E-Cells as a requirement are a joke. What if it consumed 20 crystals per jump instead?