[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Lord Dakier
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Post by Lord Dakier »

Naa AP, I'll create one when I can be bothered, just thought someone would of added one.
Probe1
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Post by Probe1 »

Oh wow so I've had hulls at half strength this whole time. Nice lol. GOod god wait it already takes me a fair freaking bit longer to kill an M3+ in my Sirokos with my rinky dink PRGs. Wtf am I supposed to do now I already ram them at any chance I get lol! CIGs miss far more than they hit and the Sirokos energy generation just can't handle em.

Ok. That's fine. I have some marines. They aren't good marines and I've never actually boarded a ship before but they're marines and some of them have training up to 3 stars. I'll just buy a Ion Disruptor and airlock->board caravels until I can afford a heavy hydra. Breathe. Breeeaathe XD

Wait- the Griffon has 25 slots in it's hanger? Omgomgomg :3
Last edited by Probe1 on Mon, 30. Jan 12, 14:04, edited 3 times in total.
Dinoff
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Post by Dinoff »

is the annoying music that gets played in two grand and dark waters a vanilla track or is it part of the mod. either way could someone tell me where that file is as it seems to allude me.
Zaknafein
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Post by Zaknafein »

from the expnobody ship-thread (getting offtopic):
paulwheeler wrote:Its going to overwrite Cadius' Nagoya as that is not an original model, but was imported from another game.
is there a way to extract the "old" nagoya modell and add it as a new ship myself? (been searching but cant rly find something like a tutorial or guide to that)

greetings
incarnyte
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Post by incarnyte »

Do the hull packs affect all ships or just the ones they specifically state in the description?
vkerinav
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Post by vkerinav »

I'm guessing we've got the extra models now, so I'll repeat the suggestion that the current Tokyo/Osaka become Mark I versions. Even though I like Egosoft's models, it'd be good to have a uniform style across all their capital ships.
morikaane
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Post by morikaane »

It'll be good to have something replacing that Nexus' model used for the Nagoya. that thing looks really odd, nice model, but it has always looked out of place in the terran fleet.

Also, not being mean or anything here, but having the new models that expnobody has made and calling them 'mark 2' models of the Toyko and Osaka is weird, unless they somewhat, even superfically, resembled the mark 1 model. I know this doesn't really apply when you mention the x2 and x3 models of the titan (for example) but i feel that it would just be really odd.

I'd give them new names, as opposed to 'mark 1' and 'mark 2', if possible.

Anyway, just my two cents.

Cheers,
M.
"The Universe is under no obligation to make sense to you." - Neil deGrasse Tyson
dougeye
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Post by dougeye »

nap_rz wrote:oh my god I'm so spoiled by the new nagoya that I just don't want to resume my current play :lol: can the update uploaded in the middle of this week or something very soon? :P :twisted: :P

also need help in integrating MBRR, Pirate Guild 3 and Yaki Armada 2... is there any certain thing to do? dougeye for example said to me in PM that he had to overwrite things from XRM after installing these 3 :? anyone can make this clearer?

more new ships + more wars & chaos + XRM = best X3 experience :twisted:
what i actually said if you read the pm back is it "may" overwrite some xrm scripts so after you have "finished installing" yaki armada and pirates guild copy all the "xrm part 2 scripts" back in to the scripts folder "again" and let them overwirte any duplicates, that way xrm will have everything it needs and will function properly, I have used this method and the yaki and pirate mods work fine will no side effects for xrm. Read it slower next time lol
I used to list PC parts here, but "the best" will suffice!
paulwheeler
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Post by paulwheeler »

incarnyte wrote:Do the hull packs affect all ships or just the ones they specifically state in the description?
They affect all ships.
Last edited by paulwheeler on Mon, 30. Jan 12, 17:03, edited 1 time in total.
nap_rz
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Post by nap_rz »

dougeye wrote: what i actually said if you read the pm back is it "may" overwrite some xrm scripts so after you have "finished installing" yaki armada and pirates guild copy all the "xrm part 2 scripts" back in to the scripts folder "again" and let them overwirte any duplicates, that way xrm will have everything it needs and will function properly, I have used this method and the yaki and pirate mods work fine will no side effects for xrm. Read it slower next time lol
sorry, it's not that I didn't read it thoroughly, just want to make sure if everybody else did that too...

so mbrr, yaki and pirates then xrm again... alright... now wait for paul to release the new one...
Benticus
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Post by Benticus »

I can't seem to find the hot key assignment button for the race detection in the controls list can someone tell me what it looks like? It doesn't seem to be showing up but I'm not entirely sure if I'm reading it right.

Edit: I meant to say the race police network
Last edited by Benticus on Mon, 30. Jan 12, 17:09, edited 1 time in total.
freelancer91
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Joined: Tue, 12. Jul 11, 03:32

Post by freelancer91 »

Is there an efficient way to compile an excel spreadsheet without going into the editor and manually transcribing the data onto the spreadsheet? I'd like to update the excel spreadsheet from 1.10 to 1.16 since I'm sure some things have changed......
impress
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Joined: Sat, 29. Jan 11, 14:15

Post by impress »

I think that I found bug. In description Vidar Sentinel has 1 hangar slot. So M5 should dock at it. But when I order my rapier explorer to dock, in sector map my Vidar Sentinel does not appear. I tried to cheat summon other M5 - same thing.Then I summoned Centaur Sentinel and with him external docking works, almost. Discoverer docked only at second time.. :roll:
So it`s bug or I`m just doing something not right or don`t know something?
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mr.WHO
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Post by mr.WHO »

paulwheeler wrote:
Sn4kemaster wrote:
mr.WHO wrote:Hey Paul have you decided what to do with Expnobody M1+?
I'm suprise by myself, but if the only option would be to replace Cadius Saitama/Solaris, then I think I'd rather want Cadius ship coz it fit new Nagoya. And because we have more or less lack space for more USC M1 (exept maybe M0) then this one might be out of luck.
I like Cadius M1+ myself, so the only option left is if Paul wants to replace the Kyoto with Expnobodys design, and then balance it as a Bragi style dreadnought command ship rather than full fat M0, as IMO the game does not need any more, the Valhalla should be the only true M0 in the game!
I want to keep the vanilla Kyoto in as I kind of like it. Bragi is an M2+, so USC already have one in the Nagoya.

There is one other alternative, and it depends on the size of the ship - convert it into a light destroyer to replace the duplicate Tobosaku. I've not actually looked at the model yet, so we'll see...
I have a brilliand yet simple Idea...why not to replace Tokyo and/or Osaka? With current Terran designs Tokyo and Osaka are kinda odd looking (Yokohama looks kida nice with Cadius turrets).
I don't mean direct model replacement, but more like phase out the Tokyo and Osaka and put expnobodys M1 as Tokyo mk.2 (Betty should be able to read it) and his other WIP M2 (that one that was intended to replace Kyoto) could be Osaka mk.2.

IMO Tokyo could stay, but Osaka is eyesore and it design looks very fragile.
Last edited by mr.WHO on Mon, 30. Jan 12, 18:24, edited 1 time in total.
NOValdemar
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Post by NOValdemar »

mr.WHO wrote:
...why not to replace Tokyo and/or Osaka? With current Terran designs Tokyo and Osaka are kinda odd looking (Yokohama looks kida nice with Cadius turrets).


I agree with you personally but I think because many people want it, and it's just something each individual needs to do on their own.

If the current nagoya wasn't from another universe I would have advocated making the Tokyo and Osaka Mk2 level ships and making the current Nagoya the Tokyo. Since its a copy from somewhere (apparently...) I guess it should go now that a unique one is found.
paulwheeler
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Post by paulwheeler »

Benticus wrote:I can't seem to find the hot key assignment button for the race detection in the controls list can someone tell me what it looks like? It doesn't seem to be showing up but I'm not entirely sure if I'm reading it right.

Edit: I meant to say the race police network
It should be in the "interface" section of the control configuration page. It will be blank initially - you need to assign a key to it.
paulwheeler
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Post by paulwheeler »

impress wrote:I think that I found bug. In description Vidar Sentinel has 1 hangar slot. So M5 should dock at it. But when I order my rapier explorer to dock, in sector map my Vidar Sentinel does not appear. I tried to cheat summon other M5 - same thing.Then I summoned Centaur Sentinel and with him external docking works, almost. Discoverer docked only at second time.. :roll:
So it`s bug or I`m just doing something not right or don`t know something?
I'll check that out. Might be a bug.
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joelR
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Post by joelR »

paulwheeler wrote:
Benticus wrote:I can't seem to find the hot key assignment button for the race detection in the controls list can someone tell me what it looks like? It doesn't seem to be showing up but I'm not entirely sure if I'm reading it right.

Edit: I meant to say the race police network
It should be in the "interface" section of the control configuration page. It will be blank initially - you need to assign a key to it.
There is also a known bug with AP and hotkeys. It happened to me as well. I set up the hotkey initially and then later added a few scripts that added more hotkeys and the new scripts deleted not only the XRM hotkey but the option under the interface tab. Reinstalling might help. That or removing some of the scripts you have that add hotkeys.
Benticus
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Post by Benticus »

That's weird it just doesn't show up I the interface at all... =/


Edit: I'm gonna try to get rid of a few scripts here and see if that helps.
deca.death
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Post by deca.death »

Probe1 wrote: I'll just buy a Ion Disruptor and airlock->board caravels until I can afford a heavy hydra.
One thing, for actually killing fighters and small things H.Dragon has better guns. H.Hydra is better for bigger targets and for shield stripping prior to boarding.
Wait- the Griffon has 25 slots in it's hanger? Omgomgomg :3
Every race has small carrier, like split had panther in vanilla.

Dinoff wrote:is the annoying music that gets played in two grand and dark waters a vanilla track or is it part of the mod. either way could someone tell me where that file is as it seems to allude me.
I would like to know how can I replace one sector music (guiding star) with other(getsu). Getsu has masterpiece soundtrack.

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