EDIT: Poor connary... he'll be sorry he ever came back!
[MOD] Immersive environments 1.1 [09-11-2011]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Moonrat
- Posts: 1354
- Joined: Sun, 20. Apr 08, 16:20

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garrry34
- Posts: 911
- Joined: Sun, 17. Jul 05, 14:43

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connary
- Posts: 208
- Joined: Tue, 14. Feb 06, 03:37

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With the soft version the Paranid carvings looks alien and sexy¡ This option isn't so obstructive and remarks the magnificent alien look of paranid ships.
I like more also this option but I will experiment a bit with a more intense one.
With the soft version the Paranid carvings looks alien and sexy¡ This option isn't so obstructive and remarks the magnificent alien look of paranid ships.
I like more also this option but I will experiment a bit with a more intense one.
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Sorkvild
- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07

I like the yellow tube skies in the Paranid homelands, toning this color down to something darker would be nice too, because it's bit too bright.
At first I thought you have taken this background from X-rebirth
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At first I thought you have taken this background from X-rebirth
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Elite Dangerous| I survived the Dragon Incident ... then I took an arrow to the knee
We want the Boron back!
We want the Boron back!
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connary
- Posts: 208
- Joined: Tue, 14. Feb 06, 03:37

A soft version of the released one, I also added a spray effect to the floating cloud textures to get a more dense and dusty look to the sector:
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Moonrat
- Posts: 1354
- Joined: Sun, 20. Apr 08, 16:20

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mr.WHO
- Posts: 9153
- Joined: Thu, 12. Oct 06, 17:19

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gefer8
- Posts: 96
- Joined: Thu, 1. Sep 11, 01:45
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connary
- Posts: 208
- Joined: Tue, 14. Feb 06, 03:37

Oh wait¡ I have got something special here, a pleasant grey with menacing dark bubbles.
This bubbles looks so different from all the X space, it looks unnatural, perfect for the idea of remains of an ancient xenon explosion, menacing dirty clouds hiding the stars.
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This bubbles looks so different from all the X space, it looks unnatural, perfect for the idea of remains of an ancient xenon explosion, menacing dirty clouds hiding the stars.
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joelR
- Posts: 2008
- Joined: Mon, 9. Jul 07, 23:33

You must realize that everything in this game is unrealistic. If you download this mod its for the aesthetic appeal. If you arent into that then you shouldnt be using it. Am I off base? Do you really want a sector with nothin in it?gefer8 wrote:Has anyone thoughts of just no fog and space dust? Its starting to drag me into disbelief that the fog from these mods make these planets habital.
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Requiemfang
- Posts: 3206
- Joined: Thu, 16. Jul 09, 12:24

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connary
- Posts: 208
- Joined: Tue, 14. Feb 06, 03:37

Well, I suppose this dizziness is good, lol
The ionized sea of Xalaar. The Paranid yellow lights looks beautiful in this environment.
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The ionized sea of Xalaar. The Paranid yellow lights looks beautiful in this environment.
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DarthVain
- Posts: 845
- Joined: Mon, 2. Jun 03, 11:53

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Commander Zane
- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23

This didn't happen before on R1, but on 1.0 large ships and stations inside nebular sectors are transparent, and eventually disappear entirely when some (Enough that you'd normally still be able to see the ship) distance is made.
I looked at a Royal Boron Trading Station in Getsu Fune with IE on, with its back facing the planet, you could see the planet through the station. I removed IE from my directory and the station was no longer transparent.
I have no idea why it would be any different between two versions but it kills the wow factor with ghost capitals and stations flying amok.
I looked at a Royal Boron Trading Station in Getsu Fune with IE on, with its back facing the planet, you could see the planet through the station. I removed IE from my directory and the station was no longer transparent.
I have no idea why it would be any different between two versions but it kills the wow factor with ghost capitals and stations flying amok.
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connary
- Posts: 208
- Joined: Tue, 14. Feb 06, 03:37

I had checked Getsu Fune and it have a maximum view distance. Its a clear black background without fog. I don't have this kind of problems. This happened in a new started game? Perhaps something is messed up??¿?¿. In any case some more feedback relative to this matter will be good.
As Moonrat says Fogbluedistance has a bad fog settings. It will be corrected in the new version. Also It will include dozens of new sector tweaks, basically fine tuning and some replacement of nasty vanilla bad mapped planets and the erasing of some boron planet lights on incorrect sectors.
A new HD texture for the snow planet included.
For the moment no one is announcing the complete destruction of a sector, fuuuuu.........
As Moonrat says Fogbluedistance has a bad fog settings. It will be corrected in the new version. Also It will include dozens of new sector tweaks, basically fine tuning and some replacement of nasty vanilla bad mapped planets and the erasing of some boron planet lights on incorrect sectors.
A new HD texture for the snow planet included.
For the moment no one is announcing the complete destruction of a sector, fuuuuu.........
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joelR
- Posts: 2008
- Joined: Mon, 9. Jul 07, 23:33

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Commander Zane
- Posts: 284
- Joined: Thu, 3. Aug 06, 05:23

Missed that post despite reading through the 1.0 relative replies, probably more hastidly than I should. I looked at a few other sectors (Maelstrom, The Hole, and Soulstorm to name a few), and they were perfectly fine.connary wrote:I had checked Getsu Fune and it have a maximum view distance. Its a clear black background without fog. I don't have this kind of problems. This happened in a new started game? Perhaps something is messed up??¿?¿. In any case some more feedback relative to this matter will be good.
As Moonrat says Fogbluedistance has a bad fog settings. It will be corrected in the new version. Also It will include dozens of new sector tweaks, basically fine tuning and some replacement of nasty vanilla bad mapped planets and the erasing of some boron planet lights on incorrect sectors.
A new HD texture for the snow planet included.
For the moment no one is announcing the complete destruction of a sector, fuuuuu.........
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GeminiFire
- Posts: 149
- Joined: Sat, 30. Sep 06, 16:08

Sir connary,
Welcome back!!!!
I have been Deeply Enjoying your work RC1 since last December...
Unfortunately I had a copy of x3universe.xml that had the insti-kill east of Zyarths Dominion...
I was offered a copy that was not fixed, and ran into trouble when the plot took me there...
Magog tidied up the xml (thread page 54), and it works fine!!!
Now I see V1.0 !!! Yay!!! oh wait... restart...
Goodbye Aldrin, SpringBlossom & $1Bn
NEW Connary !!!
Worth the Restart, whatever the cost...
Now, nine months later, am asking same question as I was back on page 50... I see you mention a new version, and I want to know about that.
If I need to restart, do I wait for a bit?
Can you give an idea where you see development going?
I am assuming a clean install and new game are required for full effect...
I have gotten used to restarting, and my game improves each time i do.
I have finished the Terran plot for the first time and halfway through OFF, but have not started the HUB or PHQ plots yet..
I LOVE your work. After all these years, I am still "Dazed and Amazed" by the Beauty you have brought to this game. I am excited to see what more is in V1.0 (but should I wait for V1.n?)
Any hints would be appreciated. I will monitor this forum closely....
Again Welcome Back, Loving your Work...
Thanx for All you do...
GF
Welcome back!!!!
I have been Deeply Enjoying your work RC1 since last December...
Unfortunately I had a copy of x3universe.xml that had the insti-kill east of Zyarths Dominion...
I was offered a copy that was not fixed, and ran into trouble when the plot took me there...
Magog tidied up the xml (thread page 54), and it works fine!!!
Now I see V1.0 !!! Yay!!! oh wait... restart...
Goodbye Aldrin, SpringBlossom & $1Bn
NEW Connary !!!
Worth the Restart, whatever the cost...
Now, nine months later, am asking same question as I was back on page 50... I see you mention a new version, and I want to know about that.
If I need to restart, do I wait for a bit?
Can you give an idea where you see development going?
I am assuming a clean install and new game are required for full effect...
I have gotten used to restarting, and my game improves each time i do.
I have finished the Terran plot for the first time and halfway through OFF, but have not started the HUB or PHQ plots yet..
I LOVE your work. After all these years, I am still "Dazed and Amazed" by the Beauty you have brought to this game. I am excited to see what more is in V1.0 (but should I wait for V1.n?)
Any hints would be appreciated. I will monitor this forum closely....
Again Welcome Back, Loving your Work...
Thanx for All you do...
GF
Trade Hard, Fight Smart, Die Well ( then Reload
)
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Ormac
- Posts: 1154
- Joined: Mon, 14. Jan 08, 10:24

Ooh I was just getting comfortatble with RC1. and a few other mods (trails, Crystal Free SPP).
Though I was looking forward to a second RC release or a Final Release after you started saying you have made further corrections to RC1. Now I'll Have to start over.
Congrats on V1.0 BTW been enjoying every release of your mod.
Beta -> RC1 ->V1.0.
Though I was looking forward to a second RC release or a Final Release after you started saying you have made further corrections to RC1. Now I'll Have to start over.
Congrats on V1.0 BTW been enjoying every release of your mod.
Beta -> RC1 ->V1.0.
