I've never messed with the Valhalla, not even spawned one in in AP. But I did spawn in a Destroyer and Carrier to see how they handled.Sovereign01 wrote: ↑Fri, 25. Aug 23, 05:12 Well since the Khaak corvette is available, why not the rest of the Khaak fleet?Unless the CPU ship actually costs more RSS than the HQ can hold, though it was in the last game that it was the Valhalla that couldn't be built that way as that HQ lacked the capacity. But since I have two Valhallas anyway, the chances of me building one once I RE is is pretty much zero. I need to test out a strategy on using one- jump in with an M6 carrying a jump beacon and use that to call in the big ship, scoop up the beacon and dock with it. I should couple that with finding a tuning and seeing if I can drag it there with a tractor beam owing to its glacial pace
![]()
I was using an Aran for storage, I collected what I had and made room in the HQ for an M6 to dock by sending the Owl that I've been using to ferry silicon and ore from my Ozias-based minion operation working in Seizewell Alpha. I only have 3 of those, with one each supporting Geochens, Mistrals, and Owls. It's infrequent enough I can ferry it manually, yet despite having 36 miners running there's no sign of them finishing having been at it for days, do the rocks there respawn or something?
Once I have one of each M7D I'll manufacture any of the drone types I'm missing- gotta catch 'em all!The bottleneck for ship-building materials always seems to boil down to microchips. Despite having an XL complex dedicated to the production of ship materials, those are in shortest supply. I might have to expand production there, though thanks to the number of cyles required it will take time to get a second factory up to speed.
I never got the hang of using wings, perhaps because I never worked with more than two ships at any one time, I always saw them as the sort of thing a carrier would use for its fighters or something and wouldn't let me control any of the ships individually.
I'm sure the X4 one is a lot more active- once I'm done with FC I'll probably look in there!![]()
I'm using the Wing feature to cleanup the ship list on the sector map. Plus I am grouping big ships this way to send them as a group where I need them. I put together a fully armed Xenon ship group, 2 x J, 2 x K and 2 x Q. All ships have full armaments and J's have full fighters. The Wing doesn't control the docked ships, just the carrier's. Though you could certainly add the fighters to it. I don't usually use fighters in any OOS fights as they only get popped really quick. Don't want to have to clear that from the logs, or deal with that loss of empire worth. 10 x M3 = 40 to 60 million credits afterall when you factor in all installed software and equipment. Times that by 6 for a Colossus/Shuri for example, up to 360 million credits worth of fighters on 1 carrier.
I always set the fighters to managed. This prevents OOS launching during combat. "It's broken a few times but works for the most part."
There are ways to control the ships individually. You just have to search through the command menus. Because there is an option to "temporarily" remove a ship from it. It becomes controllable. You can then for example, activate the repair damaged ships command for a drone carrier.
Oh, and yes roids respawn. Including Nividium. You can't control what group the automated ships mine from, what asteroid they pick. It's decided by the game for you. But sometimes they go back and forth between debris fields from them and take forever. This can cause the asteroids to respawn before the debris fields are picked clean. I have 2 groups of 10 Owls each. They are pretty efficient at quick cleanup. The start zone roids also respawn. The only place I've seen them "not" respawn is the random claimable sectors. I haven't claimed the unclaimed off XS534 for this reason. Fear or those 3 not respawning afterwards.

If you wait till you have a significant amount of Nividium on hand, you can manipulate the barter merchants in a similar method as the FC and QP. I have my HQ set to hold a max of 100 from NPCs. Thats in case I decide to make a Kha'ak ship. Then I over fill it by a couple thousand. Then send transports with more to neighboring systems. Sure enough, I start seeing the buy orders from barter merchants appear. For quantities of usually 4k+ units of Nividium each at the 24K price. Thats 50% more than what the HQ nets you. 1 load of nividium, 100 million credits, cha-ching!
I think I just wrote a novel.

