[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007

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Stevio
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Post by Stevio »

no that will register a hotkey at the bottom of the interface section of the controls menu

named "]"

you need to give it the hotkey to use in the controls menu like you would for any other control such as Jumpdrive (SHIFT - J)
Cycrow
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Post by Cycrow »

when registering, its the name that appears, not the key thats used, you have to assign the key manually in the controls menu.

and yeah, you can get the sector input, so if you wanted it to work with a hotkey, you will have to find another way to select the sector, or hope egosoft add that ability in a later patch :P
fud
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Post by fud »

Ah. Ok. Well, crap. :D

Could the SOS script be modified to claim only targeted ships (that are pilotless of course)? Or, if you use the hotkey for it, does it just bring up the sector map, and you can go from there? Taking the shift-c, then piracy, then claim ship out of the process?

I'm just lazy, sorry. I wanna get ships with minimal monkey business. :D


Actually, I've got an idea...
Cycrow
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Post by Cycrow »

tthe hotkey for SOS mk2 does claim the targeted ship

just target the empty ship, and press the hotkey
there is also a command slot you can use which allows you to select the ship from the sector map, then it will fly to it and claim it
fud
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Post by fud »

Cycrow wrote:tthe hotkey for SOS mk2 does claim the targeted ship

just target the empty ship, and press the hotkey
there is also a command slot you can use which allows you to select the ship from the sector map, then it will fly to it and claim it
Knew about the latter part, didn't know about the first part. :oops:


Well then, I guess that solves my problem. :P I guess I've never looked at that script in the editor. Er, speaking of, there wouldn't happen to be a range/distance from abandoned ship to claim value in it too? :)

[tangent]Now I need to find the deal for the cargo bay door...
Cycrow
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Post by Cycrow »

distance is 5km ;)
fud
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Post by fud »

Nice. But, it won't be 5km once I get home. :P
tazlik2fly
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Post by tazlik2fly »

will st/ut's be able to use this or will they stiill buy and use energy cells on their own
Mal: "And Kaylee, what the hell's goin' on in the engine room? Were there monkeys? Some terrifying space monkeys maybe got loose?"

Jayne: "You saved his gorram life, he still takes the cargo. Hwoon dahn."
Mal: "He had to.... Couldn't let us profit. Wouldn't be civilized."
fud
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Post by fud »

fud wrote:
Jakesnake5 wrote:<slaps fud for asking the question> :rant:
:rofl:
Come on dude, you know it had to be asked. I was just doing my part of the new guy that just got X3, and wandered in here semi-on accident. :P

If I didn't someone would. I don't mind being the horse's ass for a day.
:D
Cycrow
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Update 1.10

Post by Cycrow »

tazlik2fly wrote:will st/ut's be able to use this or will they stiill buy and use energy cells on their own
not unless you edit the ut script to use this jumpdrive instead of the standard one, althou i *might* do an addon that will basically replace the standard jump scripts so it can use these upgrades.
if uts use the move.jump script like a good little script instead of the built in jump command, then it will work

====================================

New version avaialble: V1.10

V1.10
* Added Jumpdrive Targetting Scanners upgrade
* Added hotkeys to store and jump to positions
* Added undocking before performing jump
* Added uninstall scripts

====================================

4. Jumpdrive Targetting Scanners

The targetting scanners are used to allow you to jump to a position within a sector rather that just to the gate.
requires the targeting scanners upgrade as well as the Advanced jumpdrive to function.

5. Hotkeys

There are 2 hotkeys added, the first will store your current ships position
and the second will allow you to jump directly to that stored position.
You must first assign keys to these from the controls menu under the interface tab.
Saint-Ashley
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Post by Saint-Ashley »

5. Hotkeys

There are 2 hotkeys added, the first will store your current ships position
and the second will allow you to jump directly to that stored position.
You must first assign keys to these from the controls menu under the interface tab.
Sweet! :P Now we just need to store positions in an array, so we can store say 10 locations! :lol: Anyway Great work, im happy as it is :P I know you have a life outside X3!
tazlik2fly
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Post by tazlik2fly »

will you be adding this to your all scripts package or will it be seperate
Mal: "And Kaylee, what the hell's goin' on in the engine room? Were there monkeys? Some terrifying space monkeys maybe got loose?"

Jayne: "You saved his gorram life, he still takes the cargo. Hwoon dahn."
Mal: "He had to.... Couldn't let us profit. Wouldn't be civilized."
Cycrow
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Post by Cycrow »

yeah, its jsut been added now :)
999-JAY-999
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Post by 999-JAY-999 »

Its great to have another script from you Cycrow.... I was so used in updating your scripts every two days..... for a while its been so quiet !!!

Glad to have some more Cycrow scripts to digest in X3..

:)
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Cycrow
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Post by Cycrow »

i've been busy working on something much much bigger ;)
Yellowman
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Post by Yellowman »

When do u telll us a little bit pls tellll usss.. :P :D
Cycrow
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Post by Cycrow »

well, im working on firelance.
which will make alot of changes, some more info about whats been added will be released later ;)

althou im also working on a ship creator program to allow multiple ship mods to be merged
Yellowman
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Post by Yellowman »

uhhh cycrow i just tried too use the energy generator and i jumped but when i enterd the sector i had not shields!!!!! Big bug i can tell u.

And the second is why is the generator more expensive then the advanced jumpdrive i think thats not right too?
Cycrow
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Post by Cycrow »

the shields are delibrate. they go down when u start the jump and stay down for about 10 seconds after.

not sure y the energy generator is more, it should be about 7 million
Yellowman
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Post by Yellowman »

Well it is 14,..... million :?

Maby u set something too 2x??

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