[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007

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Gelnak
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Post by Gelnak »

i am having problems with the jumpdrive it seems to keep going in to the goods section of my cargo hold can you help :(
Cycrow
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Post by Cycrow »

nothing i can do about that im afraid, its jsut how emp works
Gelnak
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Post by Gelnak »

so how do i get it to work
Cycrow
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Post by Cycrow »

u use ur command console, select the command free energy sector jump from the navigation menu
DDM_Reaper20
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Post by DDM_Reaper20 »

@ Cycrow

I have installed the script correctly, but neither of the three is available at any of the equipment docks. 'course, only an ingame hour has passed.

Do they get restocked, or should I try stopping and starting the script?

Thanks! :)
Cycrow
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Post by Cycrow »

where you say there not avaialble, do you mean, they are listen, but have 0 stock, or that there not on the list at all ?

if its the first one, its an easy fix, i just have to make sure its always stocked :P
DDM_Reaper20
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Post by DDM_Reaper20 »

Cycrow wrote:where you say there not avaialble, do you mean, they are listen, but have 0 stock, or that there not on the list at all ?

if its the first one, its an easy fix, i just have to make sure its always stocked :P
Argh. Sorry. :) They are listed, but in all docks the quantity is zero, for all three. Not even the Goners and the Terracorp HQ have 'em. :D

Probably my fault. :D
Cycrow
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Post by Cycrow »

i think its the difference between using emp and normal wares, ill fix it in the new versino so they stay stocked up
DDM_Reaper20
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Post by DDM_Reaper20 »

Cycrow wrote:i think its the difference between using emp and normal wares, ill fix it in the new versino so they stay stocked up
Ah, thanks. :)

I had to install the EMP script (the version you provided), 'cause otherwise the advanced jump drive components wouldn't show up at all. :D

Having played more than ten hours, I say THANK YOU! for a job very well done! So much more enjoyable than before. :)

Keep up the great work!
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dogbite20
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Problems with Advanced Jumpdrive

Post by dogbite20 »

I hope someone can help me.
I use Moxi's mod merge with the copitmod from egosoft and the script collection of LV and Stevio shipyard and until now i didn't have a problem but when the new update from Egosoft 1.4 the Advance jumpdrive give a ReadText 17-12013 and ReadText 17-11993.

I try to uninstall the script and reinstall it but the only resolve was to install the Advaced jumpdrive in the Argon shipyards and Goner templo as the script is suppoused to do but my ships, the gonner Templo and shipyards still have the text ReadText.... and the jumpdrive at teh same time.

If i start a new game and activate the script it will work fine without the ReadText...

Is there anyway i can get rid of the ReadText without having to start a new game?

Thanks
Cycrow
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Post by Cycrow »

yyou can run the uninstall script for the advanced jumpdrive, it should remove all the wares from stations and ships, then next time you load, it should have been sorted out.

it sounds like it didn't update correctly, as the new version used different wares, and i think those are for the old version, which no longer have any text entries for
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dogbite20
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Post by dogbite20 »

I think that's the problem i don't have the uninstall script.

I've got 1 in the X3 folder call "setup.uninstall.advjump" which after opening calls the script "uninstall.advjump" which doesn't exist and looking at 1.3 version is not there.

I have tried on my laptop and I've got the problem but with the new txt


Thanks
DarthVain
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Post by DarthVain »

dogbite20 wrote:I think that's the problem i don't have the uninstall script.

I've got 1 in the X3 folder call "setup.uninstall.advjump" which after opening calls the script "uninstall.advjump" which doesn't exist and looking at 1.3 version is not there.

I have tried on my laptop and I've got the problem but with the new txt


Thanks
Perhaps download Cycrow's script installer and the advance jumpdrive.pck file. Then install it using the script installer which should override the files already in your directory.

It is definitely a terrific program as I have had no probs whatsoever patching up X3 after uninstalling all scripts then reinstalling them when once X3 was patched up.

Just a thought maybe worth trying out.
Another one bites the dust!!

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dogbite20
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Post by dogbite20 »

That's the program i use, it's not just a fantastic program but let me see the script that install :arrow:
Cycrow
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Post by Cycrow »

there should be 2 scripts, starting with uninstall
they will get put in the x3/uninsstall directory, and moved to the scripts directory when u uninstall.

i will check and make sure they are actually getting installed correctly
they could jsut be missing, which is y ur having the problem
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dogbite20
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Post by dogbite20 »

Thanks Cycrow

I tried to open the package script with the xscript packager and open the advancejump file on its own and the 3 files are there :

setup.uninstall.advjump.xml
uninstall.advjump.rem.xml
uninstall.advjump.xml

But all of them have 0b size and when i try to install the script with the xscript installer the uninstall folder is empty. :(

Thanks
Cycrow
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Post by Cycrow »

hhmm, strange, ill have a look into it
DarthVain
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Post by DarthVain »

@ Cycrow

Talking about the adv jumpdrive, is it possible that a script can be included so that the AI ships jump with the player ships when they are tasked to follow or protect?
Another one bites the dust!!

DarthVain
DDM_Reaper20
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Post by DDM_Reaper20 »

@ Cycrow

Got it sorted out. Now the three items are listed and available. I loaded an old savegame I had made before activating the script editor. Go figure. :)

I have found out, though, that using the jumpless drive while using gates has one big flaw: the shields don't get back up, ever. I tried five minutes running SETA, and I was in a corvette. Nada. Dropped all the shields and picked them up again, still no go.

Using the advanced jump drive with scanners to do a jump into the midst of a sector dropped the shields, but they recharged immediately.

Is this a known issue, or have I made a mistake? :)

Thanks!
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dogbite20
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Post by dogbite20 »

@ DDR_reaper20

I get the problem sometimes if i jump with a M1,2,6 the shields try to recharge but they take ages depending how far you jump but if you run the script "plugin.advjump.shield" manually it will start recovering your shields slowly

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