[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

New Update 1.41

Post by Cycrow »

An update to fix the problem with 2.01 energy free sector jump

view the main page Here
User avatar
dragonsblade71uk
Posts: 236
Joined: Sat, 8. Jul 06, 00:01
x3tc

Post by dragonsblade71uk »

Not sure if this is your new intended fuction, a side effect, or some problem with conflicting scripts.

Last night I updated this script using your script manager - update scripts fuction. It reports as 1.41.

So I enter the game and select energy free jump, then the sector and then it goes back normal view and get the countdown.

Then on jumping I find myself in the center of the sector. Luckly there was nothing there.

Can you confirm this?
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

yeah thats intended.

there was a hcange in 2.01 which stoped you from selecting a gate without energy cells, some hardcodings were added to prevent this, so instead i had to change it to select a sector instead which causes the jumpdrive to jump to the center of the sector.

it works the same as the UT's jumpdrive now
User avatar
dragonsblade71uk
Posts: 236
Joined: Sat, 8. Jul 06, 00:01
x3tc

Post by dragonsblade71uk »

ok, thanks.

Was just worried about collisons and such.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

its handled by the game, if theres something in the way then you will jump to a safe place close to the center
DDM_Reaper20
Posts: 1088
Joined: Wed, 28. Jan 04, 00:42
x3tc

Post by DDM_Reaper20 »

Cycrow wrote:its handled by the game, if theres something in the way then you will jump to a safe place close to the center
Got a quick question: Would it be possible to make an advanced jump scanner that works with the standard drive, i.e., you have to expend energy cells but can still jump anywhere into a sector (much like Xenon M1 and M2 are doing during XI missions)?

That'd be very neat. :)
fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud »

Just a quickie question:

Dunno how much you're still putting into this, I'm sure you're likely done with updating it. That said, how much trouble would it be to modify/add a "Energy-free jump/fly to station" command?


I'm just never satisfied. :P
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

im sure u could work that out urself if you wanted it ;)

just add a new command the script would be simple enough

just call the jump script, i cant rememeber the name without looking, but it should be obviously, then follow the jump command with fly to stations.

a simple 2 line script attached to a command ;)
fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud »

Hehe. I could just do away with the "sector jump". ;)
bunk
Posts: 136
Joined: Mon, 12. Jul 04, 11:30
x3

Great Script

Post by bunk »

Nice to use. Thank you.
Player of computer space games since 1975!
Grey Star
Posts: 4
Joined: Wed, 20. Dec 06, 17:40

Post by Grey Star »

Hi, to me it's not working properly. There are no AJ's tags when buying it at the TerraCorp HQ and it costs only 28 cr.... moreover it doesn't work remotely

EDIT: i have the Bala-Gi add on
russbo
Posts: 862
Joined: Sat, 12. Nov 05, 21:53
x4

Post by russbo »

Any way of going back to jumping into sectors via the gates? Kind of miss the near collision aspect, among other things, of using the gates. Or is this a new hard coded aspect of the new Bala Gi patch??

Also, energy free jump to station is a good idea...
User avatar
arcana75
Posts: 2165
Joined: Tue, 2. Dec 03, 09:28
x3tc

Post by arcana75 »

Use the normal jumpdrive to jump via gates. Use the AJ to jump to position or the centre.
reinhart_menken
Posts: 229
Joined: Sat, 27. Jan 07, 05:23

Post by reinhart_menken »

I've been using the advanced jumpdrive and the targetting scanner for a while, with modification that was mentioned on the first couple pages to allow jumping right next to a station (by adding a line of "return true" to one of those checkpos scripts). I can't, however, jump to a specific position within a sector that I am currently in. Such as jumping from one position to another in sector. Is there something else in the code I can modify to rectify this problem? Thanks again this excellent script.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

jumping in the same sector was locked out by the script. You can remove the same sector check for it to work, but i cant remember exactly where abouts it is without looking
reinhart_menken
Posts: 229
Joined: Sat, 27. Jan 07, 05:23

Post by reinhart_menken »

:lol:

I tried to locate the script but I can't seem to make the right modification or find the right script. The "plugin.advjump.cmd.pos" seems to check for sector:

Code: Select all

$currectSector = [THIS] -> get sector
if $sector == $currentsector ...
 = speak blablabla
 return [FALSE]
end
I changed the [FALSE] to [TRUE] (I don't even know if that would be a right modification, but seemed sensible enough :P) but that still got me "command rejected".

Could you be bothered to look into it? Much appreciated.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

the line above it, the = speak.... is actually the command rejected sound ;)

what u need to do, is remove all those lines, from the if to the end
reinhart_menken
Posts: 229
Joined: Sat, 27. Jan 07, 05:23

Post by reinhart_menken »

I did the edit and deleted all those lines from "if" to "end" and that didn't work either. Perhaps because there were other things in that particular script? Did I modify the correct script as mentioned in my previous post, or do I need to modify something else? Sorry 'bout that.
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Post by Cycrow »

its possible u'll ned to modifiy more to get it working, as it was never designed to allow jumping within the same sector
JimJupiter
Posts: 5
Joined: Sat, 3. Mar 07, 14:52

Post by JimJupiter »

don't know, if this is already mentioned, but:

during the advanced jumpdrive countdown the SETA doesnt speed up the jump sequence, so you need to wait till "..90%...jumping" every time.

oh, and one more thing: i can't figure out, how to jump into the khaak sectors using the "energy free sector jump" command. after selecting this command i just get the universe map to select from, not the jump selection screen, which you get when using the normal jump hotkey
Last edited by JimJupiter on Fri, 9. Mar 07, 14:54, edited 2 times in total.

Return to “X³: Reunion - Scripts and Modding”