[SCRIPT] Advanced Jumpdrive V1.50 : Updated 11/03/2007
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the Jumpdrive Energy Generator is just a cheap update for energy free jumps. The Advanced Jumpdrive does much more, which is y it costs more.
ie, u need the Advanced Jumpdrive if you want to use the Targetting scanners.
as for the SETA thing, its down to the game engine itself, SETA doesn't effect the Jump Command
ie, u need the Advanced Jumpdrive if you want to use the Targetting scanners.
as for the SETA thing, its down to the game engine itself, SETA doesn't effect the Jump Command
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New update available, 1.50
adds a new command, the Auto Jump Command, which is found in the Ships Additional Commands.
while running, the command will make your ships jump when ever you try to travel to a distant sector.
IE, when you use the Dock At command and the station is a few sectors away, the Advanced Jumpdrive will kick in and jump you to the sector instead of flying there.
adds a new command, the Auto Jump Command, which is found in the Ships Additional Commands.
while running, the command will make your ships jump when ever you try to travel to a distant sector.
IE, when you use the Dock At command and the station is a few sectors away, the Advanced Jumpdrive will kick in and jump you to the sector instead of flying there.
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So if I give the Auto Jump Command to my ships using the Advanced Jumpdrive they will jump instead of going the long way? Does this include UT's?
If I wasn't already Married I'd marry you Cycrow, but I think the Wife would have something to say about that
If I wasn't already Married I'd marry you Cycrow, but I think the Wife would have something to say about that

"And so it begins!" Ambassador Koch, Babylon 5
"I have got to get me one of these!" Me after seeing a Whitestar
"I have got to get me one of these!" Me after seeing a Whitestar
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That is some disturbing proclaimation, both to a friend or a strangerHadhafang wrote:If I wasn't already Married I'd marry you Cycrow, but I think the Wife would have something to say about that


Great update Cycrow. A question though, if I use the addon I wouldn't really need to use the additional ship command that you added correct? (since they're essentially the same function)
Or does this update cover the still-need-to-buy-enough-"fuel" issue with the add-on?
In an afterthought, I don't know if I would want to equip my traders with nine million worth of equipment just to save the fuel anyways. It's going to take a long time to "save" that money back


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they actualyl do things in different ways, the addon replaces the normal jumps with energy free jumps.
whereas the auto jump command, replaces standard movement with jumps. So with the auto jump, u tell your ship to fly to a sector, and it will jump instead.
the addon only effects when ships try to jump, so if u usse a fly to sector or dock at command, they will still fly there.
also remember that the auto jump takes up a command slot, u only have 2 available, and u have to enable it on each ship that you want to use it on
whereas the auto jump command, replaces standard movement with jumps. So with the auto jump, u tell your ship to fly to a sector, and it will jump instead.
the addon only effects when ships try to jump, so if u usse a fly to sector or dock at command, they will still fly there.
also remember that the auto jump takes up a command slot, u only have 2 available, and u have to enable it on each ship that you want to use it on
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Okay, so I guess the add-on is more appropriate for traders (which utilize normal jumps on their own), where as the auto jump is more appropriate for....escorts and the sort.
But they both have to have the advanced jumpdrive (or energy generator) installed to actually jump without energy right? (because what you said was a little misleading, if you don't really mean making all jumps energy-free
)
Thanks!
But they both have to have the advanced jumpdrive (or energy generator) installed to actually jump without energy right? (because what you said was a little misleading, if you don't really mean making all jumps energy-free

Thanks!
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the auto jump command must have the Advanced Jumpdrive, it doesn't work with jsut the Energy Generator.
an example would be the best buys/ best sells commands for stations. normally they select a station and fly to that station, then fly back. If you set the auto jump command, then instead of flying there, they will jump there and back. If they have the targetting scanners, they will also jump to the position, ie, jump straight to the station
an example would be the best buys/ best sells commands for stations. normally they select a station and fly to that station, then fly back. If you set the auto jump command, then instead of flying there, they will jump there and back. If they have the targetting scanners, they will also jump to the position, ie, jump straight to the station
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I just found a weirdest bug - like the scriptors say, "Players always find the weirdest ways to bug a script out."
I had an advanced jumpdrive and a jumpdrive targetting on my Hyperion, and I had the Auto Jump command activated in the aux command (the only aux command active). Now, I ordered the Hyperison to patrol a single sector, and then input four destinations. Then I watched the inventory of my Hypersion (this is after I found the bug and then now I am reproducing it), the energy cells in its inventory increased steadily by the hundreds, and then when it reached around 1800 - 2000, everything else in the inventory vanished (not the softwares) and only 360 E-cells were left; and then nothing. It still had the patrol sector in it's command though.
Only reason I ever found out it was because of your aux command was that I actually had another warship patrolling a single sector before this, and the only different between the two was the activated aux command. Once I disabled the Auto Jump command on my Hyperion it patrolled the sector just like normal and nothing vanished (and no E-cell appearing out of nowhere either).
I had an advanced jumpdrive and a jumpdrive targetting on my Hyperion, and I had the Auto Jump command activated in the aux command (the only aux command active). Now, I ordered the Hyperison to patrol a single sector, and then input four destinations. Then I watched the inventory of my Hypersion (this is after I found the bug and then now I am reproducing it), the energy cells in its inventory increased steadily by the hundreds, and then when it reached around 1800 - 2000, everything else in the inventory vanished (not the softwares) and only 360 E-cells were left; and then nothing. It still had the patrol sector in it's command though.
Only reason I ever found out it was because of your aux command was that I actually had another warship patrolling a single sector before this, and the only different between the two was the activated aux command. Once I disabled the Auto Jump command on my Hyperion it patrolled the sector just like normal and nothing vanished (and no E-cell appearing out of nowhere either).
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