[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Igor.tverd
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Post by Igor.tverd »

connary wrote:
Igor.tverd wrote:@ Connary.

By description, Trinity Sanctrum has twin planets guarded by artificially constructed asteroid belt. Could you add a second planet to this sector? :)

?¿? I checked Trinity and I see two twin planets.
Sorry :oops: :oops: :oops:

I'm blind, can't believe I didn't see the second planet :oops:
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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Litcube
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Post by Litcube »

Excellent improvement over the beta.
fallenwizard
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Post by fallenwizard »

Your mod looks better and better. I hope you will finish it soon. I want to begin a new game.

(I hope you will finish your Morrowind texture pack after this :) )
tc3
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Post by tc3 »

Looking good Connery. Any chance you can upload where youre at right now, with those basic paranid texture fixes and wotnot? 30mins isnt really alot of time to upload - and i know i would dearly like to start a new game after months of waiting for this. Im sure i speak for alot of other folks too. Plus i have an entire weekend freeeeeee!

thanks!
connary
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Post by connary »

Igor.tverd wrote:
connary wrote:
Igor.tverd wrote:@ Connary.

By description, Trinity Sanctrum has twin planets guarded by artificially constructed asteroid belt. Could you add a second planet to this sector? :)

?¿? I checked Trinity and I see two twin planets.
Sorry :oops: :oops: :oops:

I'm blind, can't believe I didn't see the second planet :oops:
Dont worry at all Igor. I lost track of dozens of details. Im grateful for your testing help.

I will upload a new version this weekend tc3.
Im surprised how a lot of people reads my nick as connery. Sean Connery perhaps?
tc3
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Post by tc3 »

:D i always think of sean connery when im reading this thread

And thanks alot for responding, looking forward to it hugely.
Eik Corell
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Post by Eik Corell »

I have spotted a bug. I tried to screenshot it. Long story short - Windows 7 makes things... not easy.

There's a planet in Rolk's drift, and if you follow the contour of the planet, at one point you will notice something that looks like this, except bigger -

\ /
--- ---
/ \

Like a set of streaks. I'll get a screenshot of it if you can't find it, though you should be able to! :)
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The-Last-Communist
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Post by The-Last-Communist »

i found a small problem , in Xenon sector 547 the background (brenamstruimph ) the 2d asteroids are transparent therefore you can see stars threw the asteroids
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Litcube
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Post by Litcube »

I was just about to comment on those asteroids. Either the asteroids are transparent, or there's thousands of stars between you and those asteroids. Either seems desperately unlikely. ;)
The-Last-Communist
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Post by The-Last-Communist »

Litcube wrote:I was just about to comment on those asteroids. Either the asteroids are transparent, or there's thousands of stars between you and those asteroids. Either seems desperately unlikely. ;)
or it could be a deep space anomaly :lol:
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connary
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Post by connary »

The-Last-Communist wrote:i found a small problem , in Xenon sector 547 the background (brenamstruimph ) the 2d asteroids are transparent therefore you can see stars threw the asteroids
This problem was solved. This background don't correspond to this sector.
The-Last-Communist
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Post by The-Last-Communist »

connary wrote:
The-Last-Communist wrote:i found a small problem , in Xenon sector 547 the background (brenamstruimph ) the 2d asteroids are transparent therefore you can see stars threw the asteroids
This problem was solved. This background don't correspond to this sector.
ok , cool impressive are you aiming for realism or lore (ore both) ?
Splits , for the better things in life...
connary
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Post by connary »

The-Last-Communist wrote:
connary wrote:
The-Last-Communist wrote:i found a small problem , in Xenon sector 547 the background (brenamstruimph ) the 2d asteroids are transparent therefore you can see stars threw the asteroids
This problem was solved. This background don't correspond to this sector.
ok , cool impressive are you aiming for realism or lore (ore both) ?
Basically lore and fun.

Sorry Tc3 but i cant upload the mod this weekend. Some RL changes, you understand.
tc3
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Post by tc3 »

:cry:
Igor.tverd
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Post by Igor.tverd »

:(

Connary, did you change anything with regards to Torus location? Any time my ships try to dock OOS they get destroyed by the turrets, hadn't had this problem before.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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mr.WHO
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Post by mr.WHO »

Torus is a real object, Connary only deal with background stuff. He might do something like planet too close to actual sector, but collision avoidance is off in OOS.
The-Last-Communist
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Post by The-Last-Communist »

connary cool , there are a thew things then , in the wall there should be a ring planet (in XBTF) and tharka s sun there should be a big sun.
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Eik Corell
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Post by Eik Corell »

Here's a screenshot of a bug in Rolk's Drift: http://img440.imageshack.us/img440/4760 ... n00004.jpg

Look carefully right above the crosshair - There are these bright streaks going out in all directions.
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connary
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Post by connary »

Igor.tverd wrote::(

Connary, did you change anything with regards to Torus location? Any time my ships try to dock OOS they get destroyed by the turrets, hadn't had this problem before.
Im really don't touch nothing that can modify the combat, relations or any other non graphical parameter. The huge explosion bug its the atmosphere of a repositioned planet, nothing more.
Evidently i need more info regarding Torus, please if any other tester can verify the security of this sector....

Thanks Eik, i will clean the texture.

Im also working in a new Maelstrom. I consider that a magnetic storm must look more like a aurora borealis than a closed cloud formation. This is the final background work before the next release. Then a bit of testing will drive us to a final version in a couple of days (with RL permission of course).
Requiemfang
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Post by Requiemfang »

Eik Corell wrote:Here's a screenshot of a bug in Rolk's Drift: http://img440.imageshack.us/img440/4760 ... n00004.jpg

Look carefully right above the crosshair - There are these bright streaks going out in all directions.
Eik are you sure that's not something the cockpit mod is doing? did you try turning the hud off to confirm it?

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