[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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h2o.Ava
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Post by h2o.Ava »

For everyone that has the Terran Plot bug via the insta destruct Unknown Sector 20,5. I created a MD that skips over that small portion of the plot so you don't need to restart to implement the fix.

Read this before you download
Follow this procedure:
When the plot says to enter the Unknown Sector 20,5.
Go to the gate that leads into the Unknown Sector 20,5.
Save and Quit your game.
Then put this file in your directory: \X3 Terran Conflict\director
Only put it there AFTER the plot says to enter the Unknown Sector 20,5.
Otherwise, I'm not sure what will happen to your Terran plot.

Download
Igor.tverd
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Post by Igor.tverd »

Connary is Rc1.1 anywhere near ready? I'm really looking forward to testing it.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
Steve Bennett
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Post by Steve Bennett »

Wow, this is pretty impressive. Taking a game with very nice graphics and pushing it to amazing depths. This is making me seriously consider buying TC (only have X3R right now).
PaLL3
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Post by PaLL3 »

I still dont like all them stars in the background.
They make everything look "busy".
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Litcube
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Post by Litcube »

I love the stars. Love them...


LOVE. Them.
Lord Morpheus
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Post by Lord Morpheus »

Yeah me too. Never saw such realistic backgrounds in any game before!!

By the way when there will be the next update?
nap_rz
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Post by nap_rz »

IMMERSIVE ENVIRONMENTS RC1
ONLY FOR TESTERS, NEEDS A NEW RESTART
this mod need restart? but the 4th post said it does not?
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TrixX
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Post by TrixX »

I'd restart, otherwise errors may occur...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
h2o.Ava
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Post by h2o.Ava »

Possibly the easiest way to get the true look, would be the restart.
Otherwise, you could reload all the backgrounds, stars, and planets with MD and not need a restart.
Although, you can create planets and stars, I don't know if you can destroy/remove planets and stars.

If you want to reload everything into your current game, then go into the maps directory and open: x3_universe.xml, x3_universe_2.0.xml, and ANH_Map_Argon.xml, then copy every line which has X="x" Y="y" where x=[0-21] and y=[0-16] (240ish lines) and every line immediately following each of the 240ish lines which contain t="2", t="3", or t="4".
2 = backgrounds
3 = stars
4 = planets

In total it will be around 1300 lines of code which you will take data from.
After searching for the sectors in MD, altering the background, deleting the stars, converting(i don't know how) the suns color(1666650) into RGB, creating the suns, and creating the planets, your MD file will probably be over 4000 lines.
No simple task, however since you would be using very simple coding this turns into a data entry task.

If you are up to it, jump into the world of MD coding. :)
If you complete this task then restarting would no longer be needed and everyone, besides their husbands or wives, will be very happy.


(side note: Changing the backgrounds is easy, so if you want to load all the new backgrounds I have a template MD already created for you to load all the data into.)



off topic:
Which leads to the possibility of M0s destroying a planet and MD replacing the planet with a destroyed planet. (albeit, whoever creates a planet destruction plot would require the player jump out of the system before the planet goes boom, then return to see the boomed planet)




edit: I might just tackle this myself.. thanks to you i learned that X3 Editor and X3 Editor 2 are two separate programs that allow for completely different things within X3TC.. so converting the suns color in the maps files is now possible. Now to figure out how to delete planets and suns...
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sms_747
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Post by sms_747 »

I really like your work here. The empty, dead feeling that can sometimes creep up on you in X, that never occured in Tachyon, Freespace, Freelancer or of course Dark-Light needed a certain je ne sais quoi, and I think this might just be it...

I am a little confused about why you would say that this is not for "extended gameplay", and is for "testing only".
If this is purely because there may still be small errors, I say qui cares?
Every mod has issues - damn, every game does - it's part of the territory.

As for the yellowy soup in our pleasant Sol system, I believe it could quite easily have been caused by our distant future mistakes - which rest assured, we will make -
(dare I say waste from refining gas around Uranus?)

Downloading now 8)
'In space, the real enemy is space itself, and the fear it instils in your counterparts'
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h2o.Ava
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Post by h2o.Ava »

'testing only' because of 'super planetary instant death upon gating' sectors and he's considering these as spoilers for the actual release.
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sms_747
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Post by sms_747 »

I'm not exactly sure what this means, unless my instincts are correct, and this doesn't sound very good. Planets blocking gate exits?
'In space, the real enemy is space itself, and the fear it instils in your counterparts'
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TrixX
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Post by TrixX »

h2o.AvA wrote:'testing only' because of 'super planetary instant death upon gating' sectors and he's considering these as spoilers for the actual release.
He's not considering it a spoiler. It's just a glitch. Easily fixed in the X3 Editor.
sms_747 wrote:I'm not exactly sure what this means, unless my instincts are correct, and this doesn't sound very good. Planets blocking gate exits?
It's not good, but can be fixed. Will have a look at it myself in a min as I want to play with this without it glitching!

There is of course the possibility he's done something special in there and doesn't want it seen before release but I consider that unlikely from Connary ;)
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
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sms_747
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Post by sms_747 »

All this speculation is turning me off the idea, which would be a shame, since the screenshots look great...

A reply from the author on the subject would be nice :)
'In space, the real enemy is space itself, and the fear it instils in your counterparts'
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TrixX
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Post by TrixX »

It's the only showstopper in it so far.

I'll have a look when I get the time, just editing my TLaser and TBullets at the moment :D
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
h2o.Ava
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Post by h2o.Ava »

No no, the planet eating the gate is a bug which connary has already fixed in the next release.
I meant connary considers testing this while it is in Beta to be a spoiler.
It's in one of his posts somewhere in these 48 pages.
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TrixX
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Post by TrixX »

Well I deleted the Planet and now have a really interesting sector for that battle. Not easy though :D
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
unknown1
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Post by unknown1 »

hey there nice mod...i have been waiting for this to be fully completed for quite some time now,,,hell ,since you relesed the first beta.I want to play a last time in the X-Universe before i will finaly say goodbye(because of TNBT),and i would like to do it with this mod installed.So any aproximate date when this will be ready?I don't want to take it as it is ,and be forced to restart often,because of updatea.

txh
Prisoner_of_the_Ram
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Post by Prisoner_of_the_Ram »

Just wanna say great mod, I now have 2 saves (one vanilla + one with this mod) and I can't imagine ever going back to the vanilla. Haven't come across the planet eating bug but would love to know which sectors are affected?
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Sorkvild
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Post by Sorkvild »

Does anyone have and willing to upload - Immersive Backgrounds BETA? I need to check something with this mod.
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