[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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paulwheeler
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Post by paulwheeler »

By the way - the current descriptions for the new weapons are just poor placeholders by me at the moment. Mizuchi is working on the proper ones over the weekend. So don't pay too much attention to them.
paulwheeler
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Post by paulwheeler »

freelancer91 wrote:What is the best way to uninstall SRM and combat mod without having to delete local content and redownload the entire game? Could I just verify the game cache in Steam and write over files?

The most important thing is to remove all the SRM and CMOD scripts and director files and also the SRM jobs and EED files if used.

The problem is that if one or two are left behind you will have problems down the line.

I'm not sure if there is a way in Steam to reinitialise games (factory reset if you will)...
Kadatherion
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Post by Kadatherion »

Oh, Paul, now that I think of it: hadn't the time to report a little issue with the Appallox (and as such I guess the same goes for the original Hyperion) I experienced in SRM. If it has carried over you might want to look into it in the coming days: it's too big as an M6 to always be safe when undocking. I had with it several instances of undocking blowups from terran fabs, and from internal hangar bays from certain stations (such as some weapon dealers).
XTC standalone safe undocking scripts don't seem to run on M6s, only on M7s and bigger, so a reduction in model size could be in order. As it was nerfed to not be the I Win ship of the game, even combat performance wise I guess there's no need anymore for it to be halfway the size between an M6 and an M7... :roll:
TDKPS
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Post by TDKPS »

@freelancer91

Delete the cats above 13, scripts, director and T folders and have steam recheck it. It should do it, and you wouldnt have to redownload the whole game. - If CMOD/SRM uses mov folders, delete them too and have steam recheck it.

EDIT: Don't forget Tfiles folder too, in case you have stuff in there.

@paulwheeler

Great work, keep it up and thanks to you and others involved in this.

-TDKPS
creidiki
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Post by creidiki »

@freelancer91

if you do need to redownload, make sure to do a backup of the vanilla game, its what I use when I need to do a clean reinstall

@paulwheeler

I looked at Litcube's Missile Resupply script thread. It actually has military ships fly over and resupply missile boats, which I think fits much better than gazz's script, which is admittedly a cheat. However it only works for M7/M8.

I think Litcube is a cool dude and doesn't afraid of nothing, you should ask him if its easily modified to work with the Bomber M3s as well, it would be an excellent fit for the XRM.
I am not as think as you drunk I am.
Mizuchi
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Post by Mizuchi »

Sn4kemaster wrote:Can Litcubes excellent Missile Attack script be used with the XRM? and his missile boat supply script?
Yes it can. :)

However, I'm not going to put support for the Missile Boat Supply Script via an alternate Jobs file because (aside from wanting to avoid add-ons where possible) XRM has CWP integrated as part of the package - and with CWP, I have yet to see an M7M ever run out of missiles.

Or maybe it was Gazz's ammo cheat that does that? Either way, I like it as a solution rather than adding more Jobs and having more config scripts running.

(I figure when it does run out of missiles - if ever - then it acts as cannon fodder for a while until it gets blown up and a new M7M is spawned an hour later with a full hold of missiles.) :D

It didn't get destroyed! It just RTB!
Mizuchi
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Post by Mizuchi »

Kadatherion wrote:XTC standalone safe undocking scripts don't seem to run on M6s, only on M7s and bigger, so a reduction in model size could be in order.
Try reinstalling them again.

They DO work with M6s (or should do, at least), but sometimes it takes a reinstallation to make it happen.

I had the same issue with the Heavy Osprey a few months ago.
Last edited by Mizuchi on Fri, 15. Jul 11, 23:00, edited 1 time in total.
creidiki
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Post by creidiki »

Mizuchi wrote:However, I'm not going to put support for the Missile Boat Supply Script via an alternate Jobs file because (aside from wanting to avoid add-ons where possible) XRM has CWP integrated as part of the package - and with CWP, I have yet to see an M7M ever run out of missiles.
It doesn't need or have a Jobs file, it creates resupply Jobs via a MD scripts.
I am not as think as you drunk I am.
Mizuchi
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Post by Mizuchi »

creidiki wrote:It doesn't need or have a Jobs file, it creates resupply Jobs via a MD scripts.
No, it does:

"The Military Suppliers Job script will not automatically be implemented in your game. you will have to add a job to run this script."
Halconnen
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Post by Halconnen »

- You will need to navigate to the \mov folder in your TC directory. you will need to locate the 00044 file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "betty".
I'm assuming this is only true as long as the game language is set to English, and people with the German version do not get voiceovers for now? :o
paulwheeler
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Post by paulwheeler »

To be honest I don't know. Id have thought the board comp voice would work for the German version, but I guess you'll have to remove 00033 from the mov folder.
Halconnen
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Post by Halconnen »

49 is German, I'll assume 33 is French.

I'll give it a go.
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robalexhall
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Post by robalexhall »

I'm liking this a lot. I wasn't expecting too much from the visual changes over SRM but it's beautiful :)
paulwheeler
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Post by paulwheeler »

Halconnen wrote:49 is German, I'll assume 33 is French.

I'll give it a go.
Yes, sorry 00049.
Halconnen
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Post by Halconnen »

Yeah, just checked, removing the 00049.pck just removes betty entirely. XD
creidiki
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Post by creidiki »

Well, that might be nice to some, there's a reason the early pilots named the onboard voice "Bitching Betty" ... :P
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paulwheeler
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Post by paulwheeler »

Halconnen wrote:Yeah, just checked, removing the 00049.pck just removes betty entirely. XD
The 00049 file needs editing for the new phrases. Its file that tells the game where each phrase is located in the main sound file.

Thinking about it, it will be very difficult for a non-german speaker to make the necessary changes to 00049 to get betty to say the right words. You may just have to live with silence for the new words I'm afraid.

Only some of the phrases require changes to 00044 so you will still hear many new betty phrases.
Halconnen
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Post by Halconnen »

I figured as much. I was just asking in the first place since I didn't know wether or not you supplied a modified 49 with the mod. I was assuming not, but figured it couldn't hurt to ask.

On another note, quoting Malanthor from the SRM thread.
malanthor wrote:Yup. :) ive been playing with IR since people here recomended it to me and i love it, just remember to turn off certain aspects of the mod, cause i hear they can cause trouble, ill just copy what mizushi wrote:

"Basically: leave ATF Counterstikes [off], Economy Booster [off], Yaki Aodeon Response [off], and then leave the rest to personal preference (I tend to leave the Response Capital Ships and the Yaki Laser Tower Array options off as well, because they're both kind of OP in my opinion). "
Sounds like useful compatibility info for IR? :o

-

Also, I just played around with some gamestarts. Bankrupt Assassin gets two... (uh... not sure what the English name is...) Energy Pulse Chainguns, which the Mamba of course can't carry.

I don't have many starts unlocked, so I'm not sure if any other starts have similar issues.
paulwheeler
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Post by paulwheeler »

(I thought) we had fixed the game starts.... ill check it over the weekend. Its again probably just one that slipped through the net.

As for IR it should all work fine. The old SRM/IR advice still stands with XRM.
Halconnen
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Post by Halconnen »

Was just saying it couldn't hurt to put the IR tidbit into the compatibility post. :o

Sounds like helpful advice to people that want to use IR with XRM.

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