a) type and number of external docking ports on each M1/M2/M7/TL
Thanks

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Yep, all of those. Well, maybe not armed, actually, but there isn't any way to get around that that I can think of.NOValdemar wrote:Is the argon Casino in Argon Prime supposed to be...
It would be possible via tweaking Jobs and the Wares loadout - but I'm not entirely sure how many credits would actually be aboard. It doesn't work in the same way that the "hidden" money boxes in space do, even though they're virtually identical.NOValdemar wrote:edit: just got to thinking. you know how you can find credits in boxes in the game.. would it be possible to add credits as a ware to Casinos loadouts.
I say let them tweak and fix bugs and imbalances then do the pretty paint job on the box and manual.freelancer91 wrote:I found a few ships that I don't think were part of SRM but are part of XRM. The Eurus and Solano are Argon M4 ships but do not appear in the SRM stats excel spreadsheet. Could we please get an updated spreadsheet of the ships?
They're OTAS ships - not Argon.freelancer91 wrote:I found a few ships that I don't think were part of SRM but are part of XRM. The Eurus and Solano are Argon M4 ships but do not appear in the SRM stats excel spreadsheet. Could we please get an updated spreadsheet of the ships?
I would like to ask about RRF - are the OWP problem? If the RRF use them as normal ships?Mizuchi wrote:The XRM Expanded Universe was designed with IR in mind - but the XRM Jobs files were designed with RRF in mind (and also with better placement for Vanilla in mind, too). :3malanthor wrote:Paul and Mizushi, may i ask what kind of other mods/scripts you are using in addition to XRM yourself?
It's mostly just misaligned gates (which is weird because I KNOW we had them all aligned) and one of the sectors not actually having any background at all (which, again, was weird because it DID).Kadatherion wrote:If you happen to be keeping track and taking notes of the universe changes/fixes, would you mind writing 'em here when you release the updated version?
Oh, thanks Cadius, hadn't noticed 'em before, but I didn't play with Immersive that long before installing XRM so I probably must have missed 'em by chance. I'll just see then if reverting that entry in Tbackgrounds to vanilla values fixes it ^^Cadius wrote:Kadatherion I think that's an issue with the latest version of Immersive Background, I remember seeing it in some sectors before playing XRM
There's a not so up to date excel sheet in the old SRM thread. Well, for ship data, it should still be pretty much accurate, but weapons changed quite a bit from the "old" CMOD.plynak wrote:Is there a list of ships and weapons? Possibly in an excel sheet?
Actually there is one bug which I need to fix which is going to force you to restart.Kadatherion wrote:If you happen to be keeping track and taking notes of the universe changes/fixes, would you mind writing 'em here when you release the updated version?
Weapons would be easy if you'd check your email. =Ppaulwheeler wrote:Spreadsheets of ships and possibly weapons are coming soon. I just want to knock the current list of bugs out first.