[ external image ] XRM Gamestart Hotfix II
This is an honest-to-dog tested and working hotfix for XRM v1.02.
This hotfix fixes the "
ATF Veteran" start so that the race relations values make sense, prevents the "no equipment" problem from arising, and correctly allows Lt. Pinter to contact you after a few minutes of gameplay.
It also fixes the "
ATF Veteran" and "
USC Commander" starts to prevent the USC Fleet from jumping in and murdering you.
In addition (bonus!) this hotfix
upgrades all of the starting ships to give them
full tunings and adds
additional starting wares (depending on the start) to help you get started (to balance out the fact that SSRP is now an integrated part of XRM, and that we removed all the "abandoned" ships).
These were going to be held back until v1.03, but I thought I'd include them here as well.
Each start also gives you
five units of "Salvage Insurance" right away, which users of Improved Races and MARS should hopefully appreciate as it will allow them to trigger and subsequently configure those scripts via saving and loading without having to dock at a station, save, load, undock, tweak, dock, save, load...
I should also point out that the Yaki Ronin game start begins with the Terran Plot set to
Completed (like the Aldrin Adventurer one does), so you won't need to bother with it anymore and can jump right into doing other stuff.
(I'm not 100% certain it will work as hoped, but it seems to be okay.)
Installation instructions and other notes in the Readme.
Enjoy!