Please don't say vidar, springblossom, or hyperion.

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Apalloxaerick911 wrote:Please don't say vidar, springblossom, or hyperion.
Thanks, Mizuchi! I'll update the Humble Salvager Mod shortlyMizuchi wrote:This is an honest-to-dog tested and working hotfix for XRM v1.02.
This hotfix fixes the "ATF Veteran" start so that the race relations values make sense, prevents the "no equipment" problem from arising, and correctly allows Lt. Pinter to contact you after a few minutes of gameplay.
It also fixes the "ATF Veteran" and "USC Commander" starts to prevent the USC Fleet from jumping in and murdering you.
Enjoy!
Ok, I need to check out this spawn of satan or hand of God ship!garrry34 wrote:I managed to salvage that unknown prototype m6 (reunion m3), in the name of holy good god, that ship should be renamed satan's sword lol or the wrath of god...
Magnatar!aerick911 wrote:Does everyone have a favorite personal ship they like to fly in XRM?
Please don't say vidar, springblossom, or hyperion.
That will make it easier to get it going. Although I'm sticking with my anon argon start. (I have weapons now.)Mizuchi wrote:
In addition (bonus!) this hotfix upgrades all of the starting ships to give them full tunings and adds additional starting wares (depending on the start) to help you get started (to balance out the fact that SSRP is now an integrated part of XRM, and that we removed all the "abandoned" ships).
The exception "Access violation" (0xc0000005) was caused at address 0023:7760dfe4maffspice wrote:Just wondering if anyone else are having crashing issues? I'm getting a c0000005 APPCRASH at random, but repeatable times. Seems to take a couple of hours to show up. Nothing special seems to be happening, but it does seem to do it more often in the Final Fury missions, especially the escort ones. Also, if I am outside of the sector where the crash would normally occur, there is no crash. Are there any mods/scripts that are known to conflict? I'm running:
- CODEA 3.303
- MARS (with XRM t file)
- Auto Prep Ships
- NPC Bailing Addon
- Salvage Command Suite
- MarCon Main Menu (requires the JSON parser library)
- 500km comm range fake patch (lower cat number than XRM)
- Cockpit mod 1.30 (linked on main page of mod)
I've run a memory test, no issues, and no other games are crashing. I've done a lot of research, but have come up empty handed. Any help would be greatly appreciated.
Not since playing XRM this week. I had some while playing XTC.maffspice wrote:Hrm, I think I've had that before, long ago, I think that issue was fixed in a patch for me, memory isn't brilliant though. Any crashes in normal gameplay surferx?
Oh wow! That looks AWESOME! It WOULD be a cool Argon Super M2+ and using some heavy beam weapons (likely Terran) that are fixed to forward fire!malanthor wrote:Haha, its the KOl from sins of a solar empire, looks quite nice really, would make a nice argon m2-m2+ i reckon. Maybe put it in if its up for grabs?
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
Not an answer to your question, but just a heads-up: XRM edits Globals.txt (and, incidentally, increases comm range to 70k). If you install the comm range mod lower than XRM, it'll do nothing. If you install it higher, you'll overwrite any other globals.txt changes XRM makes (if any?)maffspice wrote: - 500km comm range fake patch (lower cat number than XRM)