[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dougeye
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Post by dougeye »

yeah its probly just vanilla auto pillock! he was just worse than usual by coincidence lol
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malanthor
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Post by malanthor »

NOValdemar
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Post by NOValdemar »

Was the south gate of Moo-Kye's Revenge removed on purpose to increase traffic through Desecrated Skies?
paulwheeler
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Post by paulwheeler »

NOValdemar wrote:Was the south gate of Moo-Kye's Revenge removed on purpose to increase traffic through Desecrated Skies?
Yes. This has been done in a few other locations as well.

Also makes more sense for a pirate sector to not to join directly to a core Paranid sector. No one would put ship building facilities right next to a lawless area.
hlking
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Post by hlking »

paulwheeler wrote:
hlking wrote:Not sure if this is intended or not, but I tried to to make my hired mamoth dock at a Dark Space showroom but he won't do it, he just sits there idling. Tried it with all the other Terran stations as well and didn't work either, works just fine at a argon dock though.
Are you sure you have sufficient Terran rep to dock at those stations?

I believe that you need sufficient rep even with a hired TL.
Aye Terran rep is at +5 at the moment. I used the cheat pack to spawn a Mamoth belonging to me and he was able to dock without problem. I Then tried to hire another TL in case the first one was bugged, and it was the same as the other one, just idling. Only having this problem on Terran stations, its really weird and annoying.

Oh and i'm also using 3 of Lucikes scripts if that has anything to do with it?

Scripts are: Prospector, CAG and CLS.

Edit: Can't get the hired mamoth to dock at paranid docks either, split teladi, argon and boron works allright though.

Edit2: It only seems to be certain races that can't dock with eachother, e.g argon can't dock at paranid/terran stations, boron can't dock at split. I tried to spawn a goner TL and he was able to dock at a Terran station.

Any idea why this is happening? Does XRM alter race relations? Because I'm not using any mods except XRM and and those Lucike scrips.
Last edited by hlking on Wed, 20. Jul 11, 15:35, edited 3 times in total.
blspblackdeath
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Post by blspblackdeath »

I'm sorry guys but i think i found a bug.
My game crashes when I enter the sector Bright Profit.
:(
It's while I'm playing the Goner Plot but it also crashes in earlier savegames.
NOValdemar
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Post by NOValdemar »

Ive been through Bright Profit a couple of times now no problem...

EDIT: Found another problem in Pilgrim's Casino which is Teladi. When you kill an enemy in the sector you are thanked by the Argon Federation not the Teladi.
blspblackdeath
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Post by blspblackdeath »

Yes you are right.
Its a problem with the KOG Mod.
I uninstalled it and then I could enter.
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FalconGrey
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Post by FalconGrey »

malanthor wrote:Paul and Mizushi, think you will put this into the mod? http://forum.egosoft.com/viewtopic.php? ... sc&start=0

Come on, i know you want too, everyone need a m2+ and this is Argons! :D
Personally, I think it would be fitting. Kind of an Argon hybrid with Terran tech due to the need to upgrade to some more powerful weapons with the introduction of the Terran weapons into the gameplay and a need to be ready to defend against the terrans if need be with a more powerful battleship er M2+. Thus I could see the secondary weapons (side, aft, top, bottom) mostly Argon by default but possibly able to fit Terran and the forward weapons those nasty beam weapons the Terran caps use.

This would also explain why the look was 'different' than the typical Argon ship due to it IS a hybrid of technology.

malanthor wrote:What abouth this: http://img686.imageshack.us/img686/7752/frigate01.jpg
Paranid maybe? :D
That ship looks awesome... creepy almost to a point of stay clear. Not sure if it would fit Paranid and their 'holy' appearance. Perhaps a new kind of Pirate designed assault raider designed for quick strikes to disable or take out defense fighters/installations for the other ships to come in and plunder?
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killerog
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Post by killerog »

I'll look into that, no idea why it should be a problem. Might be something I have missed with the change over to XRM.
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Halconnen
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Post by Halconnen »

As far as Lucike's KOL Triton goes, I'm primarily interested in compatibility with the tships as far as Lucike's mod pack goes in general, rather than having the ship full-on included, just as with Logain's or Gazz' stuff.

Of course I could merge the TShips for my own usage, but I'm afraid my savegames will explode the next time you guys update something. D:

Edit: FalconGrey: What's wrong with the Plasma Beam Cannons the Argons use? The KOL already has those as bridge-cockpit weapons, with other guns in the turrets. It'd just need some stripping of non-racial weapons and maybe a slight nerf to the stats (that Lucike is going to nerf soon anyway, apparently).
paulwheeler
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Post by paulwheeler »

NOValdemar wrote:Ive been through Bright Profit a couple of times now no problem...

EDIT: Found another problem in Pilgrim's Casino which is Teladi. When you kill an enemy in the sector you are thanked by the Argon Federation not the Teladi.
Thanks for the report - the Teladi Trading Station has the wrong ownership. It'll be fixed for the next update.

I will write a script which makes these changes without you having to restart.
Alan Phipps
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Post by Alan Phipps »

I am really enjoying the XRM Yaki Ronin start, many thanks for this excellent global mod. A couple of quick questions about some XRM 1.02 ships with the I-prefix (normally signifying Pirate or Yaki in vanilla).

I see some I-prefix M3s of Yaki model just called Freighter in Pirate border sectors which still show blue if you set Pirate = foe. What race are they?

In Paranid territory I can see I-prefix Darkstar escort fighters that show as red escorting a P-prefix Darkstar freighter that obviously shows as blue when good friends with Paranid. Attacking the red escorts turns the freighter hostile and hurts Paranid rep.

What was the intent behind these I-prefix ships?

By the way, while the Immersive Environments mod is compatible (and delightful) with XRM when installed as advised here, you do get some unintentional funnies in the new XRM sectors as a result. Check the south view in Tempestine - a square fried egg sun system.
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Halconnen
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Post by Halconnen »

Alan Phipps wrote:Check the south view in Tempestine - a square fried egg sun system.
Hoo. Can you provide a screenshot of that? Sounds interesting~.
Kadatherion
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Post by Kadatherion »

I guess I found why my safe undocking scripts were not safe at all for my Appallox, and it's not XRM fault of course: they do work for M6s too, but they do not work for custom stations :P

They are setup to only activate on (vanilla) shipyards and EQ docks station classes. As such custom fabs might give issues. As for the weapons dealers, they should be regarded as EQD, but maybe the issue is with the internal docking: the collisions are disabled for 1000 ms, but undocking from a WD hangar doesn't make you collide immediatly.

The script seems pretty easy so I'll expand upon it myself, it should be just a matter of copypasting a couple lines and changing the timing.
Last edited by Kadatherion on Wed, 20. Jul 11, 15:49, edited 3 times in total.
Alan Phipps
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Post by Alan Phipps »

Fried egg view in Tempestine with Immersive Environments linked: http://imageshack.us/photo/my-images/607/friedegg.jpg
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FalconGrey
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Post by FalconGrey »

Halconnen wrote:As far as Lucike's KOL Triton goes, I'm primarily interested in compatibility with the tships as far as Lucike's mod pack goes in general, rather than having the ship full-on included, just as with Logain's or Gazz' stuff.

Of course I could merge the TShips for my own usage, but I'm afraid my savegames will explode the next time you guys update something. D:

Edit: FalconGrey: What's wrong with the Plasma Beam Cannons the Argons use? The KOL already has those as bridge-cockpit weapons, with other guns in the turrets. It'd just need some stripping of non-racial weapons and maybe a slight nerf to the stats (that Lucike is going to nerf soon anyway, apparently).
I'll admit I have not had a game yet where I've gotten to use the PLasma Beam Cannons. I was mostly commenting on the appearance and making suggestions as to how it could be 'incorporated' into an Argon fleet as a hybrid when it didn't really match the Argon appearance. :)


EDIT: @Alan Phipps : That defiantly looks like a square fried egg... :shock:
Maybe the round pan was dirty so a square one was used?

Quote: A dog has a master; a cat has domestic staff. <--- This is SO true!
It's not if we win or lose that matters, it's that we stood and faced it.
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mr.WHO
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Post by mr.WHO »

If not Argon M2+, the KOL Tritom might always be nice as Boreas model replacement (would look nice with Cadius Mistral freighters replacement).
Halconnen
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Post by Halconnen »

I haven't used them yet, but judging from what I've seen some Argon Titans do with them so far, they are effing scary, at least IS.

For some reason I've once witnessed the Argon and Split in M148 go at each other (I'm assuming IR went wonky here or something?), and that one Titan pretty much cleared three Split bigships all on it's own, primarily using those Plasma Beams.

It was then done in by the fighter escorts after I left and the fight continued OOS.

@ Alan: Oh boy, dat egg. Heh.
Requiemfang
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Post by Requiemfang »

http://img686.imageshack.us/img686/7752/frigate01.jpg

this looks familiar... possibly because it looks a lot like a Centari ship from B5 series

the other ship

http://forum.egosoft.com/viewtopic.php? ... sc&start=0

from this thread... that's the KOL battleship from Sins of a Solar Empire, definitely not argon looking enough.

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