
And, while the jobs created ones are at least somewhat equipped, I noticed that when they are spawned by a script which uses the install default equipment command, they often end up with very few weapons onboard, often just a small bunch of - again - cluster flaks, and hardly anything from the "ion" weapon tree.
I'm not using IR or any complex war script of the sort (just Race Invasions, which creates some simple engangements once in a while), so it seems at least in my game there's something quirky in their weapon spawning priorities.
If this happens to those who are playing with IR too, I'd guess the Boron should be getting steamrolled by the split. Has anyone else noticed something similar in their games?